Player Matchup

Da Ji
Da Ji
DemiGodSpak
Da Ji
Level 88
God Stats
3W - 4L
1,549 SR
Queue Stats
204W - 282L
1,463 Elo+
Party 2
Geb
Geb
GroomingGems
Geb
Level 103
God Stats
15W - 19L
1,540 SR
Queue Stats
316W - 405L
1,484 Elo+
Party 2
Tiamat
Tiamat
Monster01502
Tiamat
Level 102
God Stats
8W - 12L
1,512 SR
Queue Stats
487W - 552L
1,492 Elo+
Party 2
Heimdallr
Heimdallr
Playboii Harti
Heimdallr
Level 102
God Stats
2W - 2L
1,635 SR
Queue Stats
250W - 302L
1,485 Elo+
Party 2
Arachne
Arachne
xThexSinx357x
Arachne
Level 157
God Stats
46W - 50L
1,522 SR
Queue Stats
992W - 1,008L
1,427 Elo+
Solo
Team Averages
Level 110
1,551 SR
1,470 Elo+

VS

Team Averages
Level 100
1,524 SR
1,501 Elo+
Geb
Geb
BaII Lifter
Geb
Level 80
God Stats
2W - 3L
1,604 SR
Queue Stats
3W - 3L
1,694 Elo+
Party 1
Vulcan
Vulcan
Claptilla
Vulcan
Level 105
God Stats
5W - 2L
1,600 SR
Queue Stats
33W - 29L
1,385 Elo+
Party 1
Skadi
Skadi
DoubtFullTurtle
Skadi
Level 88
God Stats
1W - 1L
1,339 SR
Queue Stats
97W - 84L
1,462 Elo+
Solo
Awilix
Awilix
Irkzz
Awilix
Level 125
God Stats
8W - 3L
1,503 SR
Queue Stats
83W - 82L
1,473 Elo+
Party 1
Hades
Hades
Sc00tyToHOTIE
Hades
Level 102
God Stats
4W - 1L
1,576 SR
Queue Stats
128W - 117L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,554
455
2,085
7,356
2,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 0
4,816
482
1,823
5,727
2,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
10
1 / 1 / 0
5,607
561
1,895
4,735
2,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Playboii Harti
Heimdallr
7
0 / 3 / 0
4,367
437
2,575
5,426
1,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
8
0 / 1 / 0
4,806
481
2,615
6,542
2,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 2
5,063
506
1,420
2,798
1,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
Claptilla
Vulcan
10
1 / 0 / 0
5,539
554
2,445
2,509
929
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
2 / 0 / 1
5,349
535
5,180
5,513
1,608
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
Irkzz
Awilix
10
4 / 1 / 1
5,934
593
5,059
6,170
2,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 0 / 1
5,477
548
3,303
3,713
1,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
12
1
Kills
7
7
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
W
Vulcan
Claptilla
Vulcan
1
0
0
1
L
0
2
0
0
W
2
0
1
2.5
L
0
0
0
0
W
Awilix
Irkzz
Awilix
4
1
1
4.5
L
Tiamat
1
1
0
1
L
Heimdallr
Playboii Harti
Heimdallr
0
3
0
0
W
0
0
1
0.5
L
Arachne
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,993
Damage
17,407
29,786
Taken
20,703
11,783
Mitigated
8,610
9,073
Healing
4,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,420
411
0
823
2,798
1,641
150
811
1,977
11,597
0
W
Vulcan
Claptilla
Vulcan
2,445
1,056
0
0
2,509
929
24
958
1,361
36,788
0
L
2,085
347
0
2,252
7,356
2,160
0
415
6,941
0
23,624
W
5,180
2,687
0
387
5,513
1,608
0
860
4,653
0
39,378
L
1,823
359
0
2,014
5,727
2,679
0
1,130
4,597
18,613
0
W
Awilix
Irkzz
Awilix
5,059
1,946
0
1,027
6,170
2,715
0
845
5,281
0
33,910
L
Tiamat
1,895
190
0
1,067
4,735
2,861
0
2,152
2,583
30,348
0
L
Heimdallr
Playboii Harti
Heimdallr
2,575
1,002
0
1,447
5,426
1,469
0
168
5,258
0
24,478
W
3,303
392
249
1,957
3,713
1,717
484
0
3,713
38,224
0
L
Arachne
2,615
1,892
0
2,293
6,542
2,614
0
3,303
3,239
0
25,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,150
Gold Earned
27,362
255
Minions Killed
312
0
Camps Cleared
0
914,491
Distance Traveled
922,623
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,063
506
23
2
0
210,415
1
W
Vulcan
5,539
554
66
7
0
181,377
4
L
Da Ji
4,554
455
55
6
0
198,920
0
W
Skadi
5,349
535
64
6
0
166,553
2
L
Geb
4,816
482
25
3
0
201,592
3
W
Awilix
5,934
593
59
6
0
207,861
0
L
Tiamat
5,607
561
76
8
0
176,702
0
L
Heimdallr
4,367
437
52
5
0
159,881
0
W
Hades
5,477
548
100
10
0
156,417
2
L
Arachne
4,806
481
47
5
0
177,396
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role