Player Matchup

Sol
Sol
Adrian6940
Sol
Level 59
God Stats
51W - 64L
1,425 SR
Queue Stats
280W - 374L
1,376 Elo+
Party 3
Scylla
Scylla
SMITELokey
Scylla
Level 107
God Stats
4W - 1L
1,635 SR
Queue Stats
26W - 26L
1,568 Elo+
Party 2
Neith
Neith
SonOfJoeMamas
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
YourMomsPoosea
Cthulhu
Level 69
God Stats
5W - 4L
1,572 SR
Queue Stats
20W - 13L
1,707 Elo+
Party 2
Fenrir
Fenrir
obiyop
Fenrir
Level 158
God Stats
17W - 21L
1,463 SR
Queue Stats
276W - 367L
1,376 Elo+
Party 3
Team Averages
Level 79
1,519 SR
1,506 Elo+

VS

Team Averages
Level 56
1,481 SR
1,446 Elo+
Sol
Sol
MNR42
Sol
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,324 Elo+
Party 1
Hou Yi
Hou Yi
SithJedi34
Hou Yi
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,372 Elo+
Party 1
Thor
Thor
TheChiven
Thor
Level 18
God Stats
1W - 4L
1,403 SR
Queue Stats
1W - 5L
1,403 Elo+
Party 1
Chang'e
Chang'e
UncleBen89
Chang'e
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 31L
1,436 Elo+
Party 1
Chaac
Chaac
ogothorn
Chaac
Level 78
God Stats
3W - 6L
1,500 SR
Queue Stats
248W - 281L
1,697 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 1 / 2
10,798
514
8,098
9,942
4,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
SMITELokey
Scylla
17
9 / 5 / 3
11,287
537
26,538
13,858
6,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 5 / 3
8,659
412
5,977
9,053
4,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 2
8,704
414
9,724
18,540
12,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
obiyop
Fenrir
20
9 / 0 / 1
12,617
601
11,696
19,895
11,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
MNR42
Sol
14
3 / 7 / 0
9,508
453
7,519
20,968
7,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
SithJedi34
Hou Yi
16
6 / 3 / 2
10,472
499
11,468
18,877
8,617
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
15
2 / 5 / 3
9,528
454
4,645
19,211
7,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
UncleBen89
Chang'e
14
2 / 2 / 6
10,658
508
6,679
18,184
14,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Chaac
ogothorn
Chaac
17
1 / 2 / 2
10,954
522
11,321
16,592
17,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
27
19
Kills
14
14
Deaths
19
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Sol
MNR42
Sol
3
7
0
0.43
W
Scylla
SMITELokey
Scylla
9
5
3
2.1
L
Hou Yi
SithJedi34
Hou Yi
6
3
2
2.33
W
0
5
3
0.3
L
Thor
2
5
3
0.7
L
Chang'e
UncleBen89
Chang'e
2
2
6
2.5
W
1
3
2
0.67
W
Fenrir
obiyop
Fenrir
9
0
1
9.5
L
Chaac
ogothorn
Chaac
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,033
Damage
41,632
71,288
Taken
93,832
40,518
Mitigated
55,475
23,372
Healing
38,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,098
3,064
0
5,273
9,942
4,797
618
0
9,121
74,643
9,049
L
Sol
MNR42
Sol
7,519
2,967
0
7,333
20,968
7,690
390
11,963
8,315
53,871
0
W
Scylla
SMITELokey
Scylla
26,538
3,564
0
1,335
13,858
6,419
0
6,480
7,378
83,232
0
L
Hou Yi
SithJedi34
Hou Yi
11,468
5,985
0
8,511
18,877
8,617
1,828
6,529
12,072
0
80,366
W
5,977
2,276
0
1,841
9,053
4,614
497
1,224
7,751
0
43,355
L
Thor
4,645
832
0
4,135
19,211
7,109
0
5,089
13,864
0
64,409
L
Chang'e
UncleBen89
Chang'e
6,679
937
1,672
7,503
18,184
14,588
320
9,596
7,777
34,460
0
W
9,724
790
0
4,923
18,540
12,841
0
4,064
14,359
46,625
0
W
Fenrir
obiyop
Fenrir
11,696
1,065
0
10,000
19,895
11,847
0
2,352
17,469
0
139,846
L
Chaac
ogothorn
Chaac
11,321
1,173
0
9,354
16,592
17,471
1,122
8,116
8,367
0
79,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,065
Gold Earned
51,120
600
Minions Killed
470
0
Camps Cleared
0
1,936,983
Distance Traveled
1,884,163
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,798
514
149
7
0
369,017
2
L
Sol
9,508
453
80
4
0
362,222
1
W
Scylla
11,287
537
129
6
0
392,512
1
L
Hou Yi
10,472
499
133
6
0
369,216
5
W
Neith
8,659
412
83
4
0
326,975
2
L
Thor
9,528
454
76
4
0
389,834
0
L
Chang'e
10,658
508
38
2
0
376,590
4
W
Cthulhu
8,704
414
64
3
0
391,473
0
W
Fenrir
12,617
601
175
8
0
457,006
1
L
Chaac
10,954
522
143
7
0
386,301
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role