Player Matchup

Merlin
Merlin
 
Merlin
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
CASTBAR
Fenrir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 15L
1,242 Elo+
Party 1
Odin
Odin
SchuDan
Odin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,393 Elo+
Party 1
Team Averages
Level 36
1,500 SR
1,378 Elo+

VS

Team Averages
Level 35
1,635 SR
1,409 Elo+
Sobek
Sobek
Alpha1224
Sobek
Level 29
God Stats
1W - 4L
1,729 SR
Queue Stats
1W - 4L
1,386 Elo+
Party 2
Scylla
Scylla
Darkister
Scylla
Level 48
God Stats
6W - 3L
1,676 SR
Queue Stats
6W - 5L
1,459 Elo+
Party 2
Izanami
Izanami
Gh0st221
Izanami
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
7 / 1 / 8
10,468
872
20,578
9,244
3,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
CASTBAR
Fenrir
13
4 / 3 / 8
8,914
743
5,428
10,734
9,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odin
SchuDan
Odin
15
4 / 3 / 9
9,442
787
9,843
12,560
6,012
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Alpha1224
Sobek
11
0 / 3 / 6
7,940
662
2,697
15,006
15,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Darkister
Scylla
12
6 / 4 / 1
8,749
729
13,241
11,380
4,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Gh0st221
Izanami
11
1 / 8 / 5
7,650
638
8,778
13,490
5,353
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
15
Kills
7
7
Deaths
15
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
1
8
11
L
Sobek
Alpha1224
Sobek
0
3
6
1
W
Fenrir
CASTBAR
Fenrir
4
3
8
2.67
L
Scylla
Darkister
Scylla
6
4
1
1.63
L
Izanami
Gh0st221
Izanami
1
8
5
0.44
W
Odin
SchuDan
Odin
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,849
Damage
24,716
32,538
Taken
39,876
19,092
Mitigated
25,380
5,973
Healing
4,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
20,578
1,268
58
3,661
9,244
3,736
855
4,314
4,786
56,332
0
L
Sobek
Alpha1224
Sobek
2,697
237
0
2,518
15,006
15,231
0
7,797
6,914
8,205
0
W
Fenrir
CASTBAR
Fenrir
5,428
1,678
0
1,270
10,734
9,344
239
5,340
5,124
0
12,433
L
Scylla
Darkister
Scylla
13,241
2,079
0
745
11,380
4,796
0
7,118
4,234
34,304
0
L
Izanami
Gh0st221
Izanami
8,778
5,973
0
1,301
13,490
5,353
0
5,751
7,635
0
23,194
W
Odin
SchuDan
Odin
9,843
3,255
0
984
12,560
6,012
934
6,423
5,883
0
37,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,824
Gold Earned
24,339
159
Minions Killed
97
9
Camps Cleared
2
708,749
Distance Traveled
636,844
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,468
872
93
8
3
226,154
4
L
Sobek
7,940
662
3
0
0
227,302
3
W
Fenrir
8,914
743
12
1
1
232,004
2
L
Scylla
8,749
729
65
5
2
216,248
4
L
Izanami
7,650
638
29
2
0
193,294
2
W
Odin
9,442
787
54
5
5
250,591
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role