Player Matchup

Cthulhu
Cthulhu
LordH3ro
Cthulhu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,501 Elo+
Party 1
Amaterasu
Amaterasu
N3xusPirat3
Amaterasu
Level 55
God Stats
3W - 2L
1,613 SR
Queue Stats
8W - 10L
1,501 Elo+
Party 1
Janus
Janus
ThemBlondHooD
Janus
Level 102
God Stats
2W - 0L
1,832 SR
Queue Stats
7W - 10L
1,481 Elo+
Party 1
Team Averages
Level 57
1,648 SR
1,495 Elo+

VS

Team Averages
Level 101
1,521 SR
1,500 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Bluehoneybee01
Pele
Level 13
God Stats
0W - 1L
1,564 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LordH3ro
Cthulhu
12
5 / 4 / 5
8,888
808
7,645
17,539
16,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Breastplate

Breastplate

+20
Physical Protection

Amaterasu
N3xusPirat3
Amaterasu
13
4 / 0 / 8
8,804
800
5,604
11,036
9,208
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 3 / 6
7,804
709
12,383
5,936
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
5 / 0 / 2
9,345
850
16,728
8,471
3,840
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Terra
 
Terra
12
1 / 3 / 4
8,467
770
7,279
11,082
9,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 9 / 1
7,348
668
5,779
12,807
5,058
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
12
Kills
7
7
Deaths
12
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
0
2
6
L
Terra
 
Terra
1
3
4
1
L
1
9
1
0.17
W
Cthulhu
LordH3ro
Cthulhu
5
4
5
1.88
W
Amaterasu
N3xusPirat3
Amaterasu
4
0
8
8
W
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,632
Damage
29,786
34,511
Taken
32,360
28,567
Mitigated
17,988
6,909
Healing
5,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
16,728
8,214
0
3,007
8,471
3,840
1,264
6,684
1,787
0
58,176
L
Terra
 
Terra
7,279
405
601
1,628
11,082
9,090
30
6,093
4,989
13,920
0
L
5,779
985
0
217
12,807
5,058
0
7,529
5,278
0
15,061
W
Cthulhu
LordH3ro
Cthulhu
7,645
923
105
3,917
17,539
16,986
0
2,680
14,859
19,322
0
W
Amaterasu
N3xusPirat3
Amaterasu
5,604
1,780
450
2,437
11,036
9,208
0
3,323
7,713
0
16,268
W
12,383
538
0
0
5,936
2,373
0
1,723
4,213
33,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,496
Gold Earned
25,160
109
Minions Killed
141
4
Camps Cleared
6
671,980
Distance Traveled
628,657
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,345
850
100
9
6
215,546
2
L
Terra
8,467
770
12
1
0
206,612
5
L
Pele
7,348
668
29
3
0
206,499
0
W
Cthulhu
8,888
808
21
2
0
219,800
2
W
Amaterasu
8,804
800
28
3
1
247,844
1
W
Janus
7,804
709
60
5
3
204,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role