Player Matchup

King Arthur
King Arthur
AP90
King Arthur
Level 64
God Stats
43W - 22L
1,662 SR
Queue Stats
350W - 169L
1,629 Elo+
Party 1
Gilgamesh
Gilgamesh
SoyMilkX
Gilgamesh
Level 34
God Stats
3W - 2L
1,477 SR
Queue Stats
101W - 24L
1,726 Elo+
Party 1
Kukulkan
Kukulkan
dixone21
Kukulkan
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,403 Elo+
Solo
Team Averages
Level 54
1,546 SR
1,586 Elo+

VS

Team Averages
Level 117
1,500 SR
1,500 Elo+
Olorun
Olorun
 
Olorun
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AP90
King Arthur
13
4 / 0 / 4
8,248
825
11,668
12,979
11,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
SoyMilkX
Gilgamesh
12
3 / 1 / 4
7,584
758
7,682
8,353
6,676
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
dixone21
Kukulkan
11
1 / 1 / 4
6,970
697
6,991
5,999
2,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
1 / 3 / 0
6,701
670
6,673
8,867
4,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
 
Vamana
10
0 / 2 / 2
6,518
652
5,577
12,420
11,075
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Neith
 
Neith
10
1 / 3 / 1
6,426
643
6,518
8,282
3,558
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
8
Kills
2
2
Deaths
8
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
3
0
0.33
L
Vamana
 
Vamana
0
2
2
0.5
L
Neith
 
Neith
1
3
1
0.5
W
King Arthur
AP90
King Arthur
4
0
4
6
W
Gilgamesh
SoyMilkX
Gilgamesh
3
1
4
5
W
Kukulkan
dixone21
Kukulkan
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,341
Damage
18,768
27,331
Taken
29,569
21,232
Mitigated
19,438
5,976
Healing
6,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
6,673
3,360
428
2,323
8,867
4,805
0
1,992
6,875
24,015
2,895
L
Vamana
 
Vamana
5,577
3,005
445
2,611
12,420
11,075
0
3,544
8,876
0
13,944
L
Neith
 
Neith
6,518
3,238
0
1,097
8,282
3,558
0
1,599
6,683
0
20,076
W
King Arthur
AP90
King Arthur
11,668
2,269
0
3,809
12,979
11,927
56
3,901
9,078
0
27,050
W
Gilgamesh
SoyMilkX
Gilgamesh
7,682
2,298
549
1,398
8,353
6,676
0
1,571
6,782
0
18,111
W
Kukulkan
dixone21
Kukulkan
6,991
579
0
220
5,999
2,629
192
1,148
4,851
30,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,802
Gold Earned
19,645
120
Minions Killed
107
7
Camps Cleared
3
605,956
Distance Traveled
537,232
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,701
670
41
4
1
161,110
3
L
Vamana
6,518
652
26
3
2
196,820
1
L
Neith
6,426
643
40
4
0
179,302
3
W
King Arthur
8,248
825
37
4
4
211,284
3
W
Gilgamesh
7,584
758
12
1
1
209,061
2
W
Kukulkan
6,970
697
71
7
2
185,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role