Player Matchup

Artemis
Artemis
BlindGamma
Artemis
Level 74
God Stats
2W - 2L
1,634 SR
Queue Stats
55W - 43L
1,633 Elo+
Party 2
Erlang Shen
Erlang Shen
Chungus Aim
Erlang Shen
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,645 Elo+
Party 3
Loki
Loki
Fudge0960
Loki
Level 99
God Stats
2W - 4L
1,460 SR
Queue Stats
75W - 80L
1,547 Elo+
Solo
Sylvanus
Sylvanus
FulgurDei
Sylvanus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 42L
1,629 Elo+
Party 2
Merlin
Merlin
KableGear
Merlin
Level 146
God Stats
0W - 2L
1,324 SR
Queue Stats
55W - 55L
1,564 Elo+
Party 3
Team Averages
Level 102
1,484 SR
1,604 Elo+

VS

Team Averages
Level 143
1,692 SR
1,550 Elo+
Pele
Pele
PlacidFenis13
Pele
Level 127
God Stats
4W - 0L
1,830 SR
Queue Stats
165W - 162L
1,551 Elo+
Solo
Yemoja
Yemoja
SWAG OVERLOAD63
Yemoja
Level 153
God Stats
14W - 12L
1,619 SR
Queue Stats
334W - 317L
1,526 Elo+
Party 1
Guan Yu
Guan Yu
ThatNerdLOL
Guan Yu
Level 129
God Stats
2W - 2L
1,770 SR
Queue Stats
158W - 129L
1,600 Elo+
Solo
Anhur
Anhur
Tund3rCloudz
Anhur
Level 149
God Stats
1W - 0L
1,619 SR
Queue Stats
147W - 137L
1,524 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
XboxDZH
Morgan Le Fay
Level 156
God Stats
3W - 1L
1,622 SR
Queue Stats
156W - 145L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BlindGamma
Artemis
18
2 / 5 / 2
10,712
428
15,402
19,039
8,052
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
Chungus Aim
Erlang Shen
18
2 / 5 / 2
10,911
436
11,198
27,288
13,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Loki
20
2 / 3 / 2
12,681
507
12,841
18,526
7,459
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Sylvanus
FulgurDei
Sylvanus
16
0 / 4 / 4
9,383
375
12,732
21,072
19,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
KableGear
Merlin
17
1 / 5 / 2
10,706
428
15,384
14,144
6,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 6
13,434
537
13,853
30,163
14,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 0 / 7
12,197
488
14,614
22,831
27,256
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
ThatNerdLOL
Guan Yu
19
3 / 1 / 3
12,989
520
9,982
17,528
23,353
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

19
2 / 2 / 2
12,556
502
10,439
25,493
11,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
XboxDZH
Morgan Le Fay
20
6 / 0 / 4
13,103
524
23,891
15,342
8,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
7
Kills
22
22
Deaths
7
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Artemis
BlindGamma
Artemis
2
5
2
0.6
L
Erlang Shen
Chungus Aim
Erlang Shen
2
5
2
0.6
L
Loki
2
3
2
1
L
Sylvanus
FulgurDei
Sylvanus
0
4
4
0.5
L
Merlin
KableGear
Merlin
1
5
2
0.4
W
8
4
6
2.75
W
3
0
7
6.5
W
Guan Yu
ThatNerdLOL
Guan Yu
3
1
3
4.5
W
2
2
2
1.5
W
Morgan Le Fay
XboxDZH
Morgan Le Fay
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,557
Damage
72,779
100,069
Taken
111,357
55,473
Mitigated
84,766
39,666
Healing
51,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BlindGamma
Artemis
15,402
8,542
0
8,200
19,039
8,052
0
5,627
13,412
0
91,909
L
Erlang Shen
Chungus Aim
Erlang Shen
11,198
5,972
0
12,304
27,288
13,431
0
9,161
18,127
0
99,842
L
Loki
12,841
2,843
0
10,739
18,526
7,459
0
3,468
15,058
0
128,897
L
Sylvanus
FulgurDei
Sylvanus
12,732
3,030
2,084
5,964
21,072
19,756
0
11,509
9,563
45,515
11,669
L
Merlin
KableGear
Merlin
15,384
298
0
375
14,144
6,775
0
8,740
5,404
102,523
0
W
13,853
4,836
1
11,785
30,163
14,059
125
3,586
26,577
0
137,549
W
14,614
2,049
9,403
6,325
22,831
27,256
279
9,460
13,371
49,027
0
W
Guan Yu
ThatNerdLOL
Guan Yu
9,982
981
2,738
5,952
17,528
23,353
309
3,781
13,747
0
95,485
W
10,439
6,192
1
12,660
25,493
11,741
1,634
4,428
21,065
0
128,560
W
Morgan Le Fay
XboxDZH
Morgan Le Fay
23,891
2,857
0
3,122
15,342
8,357
327
6,444
8,898
128,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,393
Gold Earned
64,279
702
Minions Killed
779
0
Camps Cleared
0
2,319,317
Distance Traveled
2,284,350
29
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,712
428
145
6
0
405,678
4
L
Erlang Shen
10,911
436
130
5
0
556,717
8
L
Loki
12,681
507
200
8
0
519,929
10
L
Sylvanus
9,383
375
86
3
0
416,438
2
L
Merlin
10,706
428
141
6
0
420,555
5
W
Pele
13,434
537
162
6
0
474,987
11
W
Yemoja
12,197
488
60
2
0
430,330
4
W
Guan Yu
12,989
520
170
7
0
513,842
4
W
Anhur
12,556
502
211
8
0
410,447
5
W
Morgan Le Fay
13,103
524
176
7
0
454,744
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role