Player Matchup

Cthulhu
Cthulhu
Churchthelegend
Cthulhu
Level 17
God Stats
5W - 6L
1,314 SR
Queue Stats
12W - 26L
1,148 Elo+
Party 2
Chiron
Chiron
DaSpriteGod
Chiron
Level 44
God Stats
0W - 4L
1,159 SR
Queue Stats
32W - 41L
1,226 Elo+
Party 2
Olorun
Olorun
NEMOSUPREMOjr
Olorun
Level 53
God Stats
3W - 3L
1,458 SR
Queue Stats
17W - 29L
1,242 Elo+
Solo
Cliodhna
Cliodhna
ZA_WARUDOOO_____
Cliodhna
Level 69
God Stats
7W - 6L
1,480 SR
Queue Stats
20W - 20L
1,366 Elo+
Solo
Anubis
Anubis
carter0129
Anubis
Level 60
God Stats
8W - 5L
1,341 SR
Queue Stats
18W - 34L
1,265 Elo+
Solo
Team Averages
Level 49
1,350 SR
1,250 Elo+

VS

Team Averages
Level 67
1,590 SR
1,346 Elo+
Mercury
Mercury
GH0ST3381
Mercury
Level 69
God Stats
13W - 8L
1,576 SR
Queue Stats
221W - 221L
1,369 Elo+
Party 1
Artemis
Artemis
Im a female4371
Artemis
Level 65
God Stats
3W - 0L
1,473 SR
Queue Stats
169W - 218L
1,255 Elo+
Solo
Chaac
Chaac
Jvicttor246
Chaac
Level 62
God Stats
9W - 4L
1,711 SR
Queue Stats
169W - 196L
1,339 Elo+
Party 1
Sol
Sol
T13R CjasKun
Sol
Level 77
God Stats
5W - 1L
1,642 SR
Queue Stats
11W - 7L
1,367 Elo+
Solo
Tyr
Tyr
zozx blue
Tyr
Level 62
God Stats
43W - 37L
1,550 SR
Queue Stats
205W - 223L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,070
390
3,367
10,001
4,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

Chiron
10
2 / 2 / 0
6,185
476
6,453
8,618
3,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 1 / 3
6,792
522
5,139
8,135
3,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 1 / 3
6,578
506
6,509
10,498
4,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
carter0129
Anubis
10
1 / 1 / 1
6,104
470
3,644
5,967
2,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GH0ST3381
Mercury
11
1 / 3 / 1
7,012
539
5,560
10,445
3,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
4 / 1 / 2
7,301
562
7,988
8,189
2,574
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 0 / 1
7,281
560
2,130
5,177
2,593
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
1 / 3 / 4
6,897
531
6,599
7,840
2,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 0 / 3
6,381
491
6,786
8,360
4,892
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
7
Kills
8
8
Deaths
7
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Chiron
2
2
0
1
W
Mercury
GH0ST3381
Mercury
1
3
1
0.5
W
4
1
2
5
W
0
0
1
0.5
L
2
1
3
3.5
W
1
3
4
1
L
2
1
3
3.5
L
Anubis
carter0129
Anubis
1
1
1
1.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,112
Damage
29,063
43,219
Taken
40,011
17,290
Mitigated
16,626
14,901
Healing
11,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,367
264
0
1,680
10,001
4,306
0
0
10,001
16,409
0
L
Chiron
6,453
3,117
459
4,518
8,618
3,078
0
260
8,358
0
40,131
W
Mercury
GH0ST3381
Mercury
5,560
2,267
0
651
10,445
3,974
0
2,796
7,649
0
52,974
W
7,988
3,801
0
4,549
8,189
2,574
1,270
1,117
6,768
0
39,409
W
2,130
237
0
1,964
5,177
2,593
528
2,600
2,577
0
42,045
L
5,139
2,526
311
3,986
8,135
3,095
1,130
2,613
5,522
39,268
0
W
6,599
2,892
26
3,053
7,840
2,593
2,018
3,387
4,453
44,004
0
L
6,509
1,195
0
2,440
10,498
4,223
0
2,995
7,503
0
41,797
L
Anubis
carter0129
Anubis
3,644
194
0
1,507
5,967
2,588
280
731
5,236
28,786
0
W
6,786
206
104
1,046
8,360
4,892
0
1,604
6,414
0
38,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,729
Gold Earned
34,872
269
Minions Killed
383
0
Camps Cleared
0
1,223,316
Distance Traveled
1,247,144
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,070
390
33
3
0
241,791
0
L
Chiron
6,185
476
55
4
0
236,856
3
W
Mercury
7,012
539
90
7
0
263,845
2
W
Artemis
7,301
562
77
6
0
219,224
6
W
Chaac
7,281
560
94
7
0
237,992
0
L
Olorun
6,792
522
68
5
0
212,491
1
W
Sol
6,897
531
71
5
0
242,063
0
L
Cliodhna
6,578
506
61
5
0
297,555
0
L
Anubis
6,104
470
52
4
0
234,623
0
W
Tyr
6,381
491
51
4
0
284,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role