Player Matchup

Chaac
Chaac
DMBdope
Chaac
Level 28
God Stats
6W - 10L
1,368 SR
Queue Stats
57W - 83L
1,380 Elo+
Party 1
Ymir
Ymir
GeoChachi91
Ymir
Level 104
God Stats
9W - 9L
1,605 SR
Queue Stats
66W - 74L
1,453 Elo+
Solo
Nu Wa
Nu Wa
LovesickXin
Nu Wa
Level 80
God Stats
3W - 8L
1,183 SR
Queue Stats
7W - 17L
1,267 Elo+
Solo
Izanami
Izanami
MouseyLokz
Izanami
Level 130
God Stats
5W - 4L
1,687 SR
Queue Stats
514W - 590L
1,428 Elo+
Party 1
Janus
Janus
TheGhost9Five1
Janus
Level 44
God Stats
10W - 12L
1,345 SR
Queue Stats
57W - 69L
1,409 Elo+
Solo
Team Averages
Level 77
1,438 SR
1,387 Elo+

VS

Team Averages
Level 85
1,659 SR
1,642 Elo+
Bakasura
Bakasura
DeadEyeCyclops
Bakasura
Level 80
God Stats
1W - 0L
1,796 SR
Queue Stats
10W - 8L
1,577 Elo+
Party 2
Nu Wa
Nu Wa
MorningLux
Nu Wa
Level 144
God Stats
25W - 17L
1,590 SR
Queue Stats
132W - 152L
1,511 Elo+
Party 2
Freya
Freya
SpookyDeku
Freya
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 12L
1,585 Elo+
Party 2
Artio
Artio
TheeAgonist
Artio
Level 49
God Stats
4W - 0L
1,572 SR
Queue Stats
25W - 19L
1,595 Elo+
Party 2
Rama
Rama
fiskehammer
Rama
Level 109
God Stats
4W - 1L
1,837 SR
Queue Stats
16W - 3L
1,941 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DMBdope
Chaac
14
0 / 5 / 1
9,047
905
12,430
16,323
16,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 2 / 1
8,958
896
2,308
8,152
4,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 8 / 2
9,193
919
7,792
17,936
8,170
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
MouseyLokz
Izanami
14
1 / 3 / 1
9,548
955
14,002
17,633
8,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 7 / 1
9,044
904
5,847
15,093
12,960
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

93

VS

Team 2 Tickets

325

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
17
4 / 1 / 14
10,900
1,090
13,294
9,737
7,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
17
3 / 0 / 17
11,527
1,153
11,889
3,657
1,842
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Freya
18
13 / 0 / 10
12,319
1,232
23,246
10,937
5,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 1 / 16
11,039
1,104
6,966
13,889
16,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 0 / 14
10,502
1,050
16,098
9,018
4,681
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
96
2
Kills
25
25
Deaths
2
6
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Chaac
DMBdope
Chaac
0
5
1
0.1
W
Bakasura
4
1
14
11
L
1
2
1
0.75
L
0
8
2
0.13
W
Nu Wa
3
0
17
11.5
L
Izanami
MouseyLokz
Izanami
1
3
1
0.5
W
Freya
13
0
10
18
L
0
7
1
0.07
W
2
1
16
10
W
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,379
Damage
71,493
75,137
Taken
47,238
51,134
Mitigated
36,562
6,317
Healing
18,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
DMBdope
Chaac
12,430
1,350
0
1,919
16,323
16,926
0
6,577
9,099
0
27,917
W
Bakasura
13,294
8,500
0
3,042
9,737
7,696
0
3,423
6,210
0
22,871
L
2,308
356
227
1,175
8,152
4,743
0
4,817
3,214
5,530
0
L
7,792
2,398
267
421
17,936
8,170
0
11,853
5,565
36,123
0
W
Nu Wa
11,889
3,271
0
367
3,657
1,842
0
1,833
1,758
46,210
0
L
Izanami
MouseyLokz
Izanami
14,002
8,951
0
1,671
17,633
8,335
0
8,973
8,020
0
48,868
W
Freya
23,246
8,838
0
4,671
10,937
5,561
0
3,419
7,394
37,125
0
L
5,847
719
0
637
15,093
12,960
0
9,881
5,072
21,609
0
W
6,966
1,291
2,610
3,989
13,889
16,782
0
4,732
8,876
15,456
0
W
16,098
12,610
0
3,513
9,018
4,681
0
2,304
6,453
0
42,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,790
Gold Earned
56,287
194
Minions Killed
239
3
Camps Cleared
13
705,177
Distance Traveled
1,008,477
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,047
905
37
4
0
157,163
2
W
Bakasura
10,900
1,090
48
5
4
227,766
0
L
Ymir
8,958
896
6
1
2
79,560
0
L
Nu Wa
9,193
919
40
4
1
152,970
0
W
Nu Wa
11,527
1,153
66
7
6
182,646
0
L
Izanami
9,548
955
79
8
0
178,998
0
W
Freya
12,319
1,232
39
4
1
206,680
0
L
Janus
9,044
904
32
3
0
136,486
1
W
Artio
11,039
1,104
15
2
0
195,910
0
W
Rama
10,502
1,050
71
7
2
195,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role