Player Matchup

Arachne
Arachne
ElevenEvan127
Arachne
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
175W - 173L
1,669 Elo+
Party 1
Shiva
Shiva
Sh00t3r 2020
Shiva
Level 159
God Stats
41W - 25L
1,645 SR
Queue Stats
84W - 70L
1,686 Elo+
Party 2
Medusa
Medusa
TabulateCashew
Medusa
Level 122
God Stats
11W - 4L
1,763 SR
Queue Stats
117W - 101L
1,517 Elo+
Party 1
Kukulkan
Kukulkan
WeenMachine2
Kukulkan
Level 107
God Stats
4W - 6L
1,426 SR
Queue Stats
35W - 25L
1,788 Elo+
Party 2
Bacchus
Bacchus
WishedMold14
Bacchus
Level 106
God Stats
4W - 1L
1,500 SR
Queue Stats
96W - 93L
1,556 Elo+
Party 1
Team Averages
Level 129
1,567 SR
1,643 Elo+

VS

Team Averages
Level 134
1,535 SR
1,484 Elo+
Fenrir
Fenrir
Cassh intown
Fenrir
Level 156
God Stats
4W - 3L
1,447 SR
Queue Stats
202W - 195L
1,536 Elo+
Party 3
Yu Huang
Yu Huang
MontBlack_507
Yu Huang
Level 124
God Stats
1W - 2L
1,720 SR
Queue Stats
62W - 57L
1,561 Elo+
Solo
Xbalanque
Xbalanque
OppDestroya
Xbalanque
Level 118
God Stats
2W - 1L
1,518 SR
Queue Stats
3W - 9L
1,197 Elo+
Party 3
Nike
Nike
Snuckzu
Nike
Level 121
God Stats
10W - 7L
1,520 SR
Queue Stats
267W - 231L
1,563 Elo+
Party 3
Atlas
Atlas
TheDutchChopper
Atlas
Level 149
God Stats
2W - 4L
1,470 SR
Queue Stats
65W - 68L
1,561 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
16
8 / 1 / 4
10,599
530
11,997
19,535
9,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
7 / 0 / 0
12,581
629
14,668
19,343
12,453
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
4 / 1 / 5
10,908
545
6,981
14,008
6,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
WeenMachine2
Kukulkan
15
1 / 3 / 5
10,024
501
17,575
12,978
6,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
WishedMold14
Bacchus
14
2 / 1 / 9
10,001
500
7,979
16,124
22,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
0 / 7 / 2
7,837
392
8,556
19,932
8,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
MontBlack_507
Yu Huang
14
1 / 5 / 3
8,706
435
10,296
14,801
6,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
OppDestroya
Xbalanque
16
1 / 4 / 1
9,820
491
9,809
14,578
6,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nike
Snuckzu
Nike
15
3 / 4 / 0
9,506
475
12,247
17,955
18,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 2 / 4
8,767
438
5,725
15,479
11,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
22
Kills
6
6
Deaths
22
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
7
2
0.14
W
Arachne
8
1
4
10
L
Yu Huang
MontBlack_507
Yu Huang
1
5
3
0.5
L
Xbalanque
OppDestroya
Xbalanque
1
4
1
0.38
W
7
0
0
7
L
Nike
Snuckzu
Nike
3
4
0
0.75
W
4
1
5
6.5
L
1
2
4
1.5
W
Kukulkan
WeenMachine2
Kukulkan
1
3
5
1.17
W
Bacchus
WishedMold14
Bacchus
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,200
Damage
46,633
81,988
Taken
82,745
56,983
Mitigated
53,055
30,525
Healing
18,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,556
1,817
0
4,852
19,932
8,707
0
4,657
14,971
0
63,527
W
Arachne
11,997
7,464
0
6,805
19,535
9,534
82
2,125
17,170
0
87,532
L
Yu Huang
MontBlack_507
Yu Huang
10,296
797
197
1,597
14,801
6,932
186
7,312
7,489
67,768
0
L
Xbalanque
OppDestroya
Xbalanque
9,809
3,835
0
3,542
14,578
6,763
1,128
3,096
11,482
0
96,643
W
14,668
3,530
579
11,163
19,343
12,453
571
570
18,037
6,608
104,418
L
Nike
Snuckzu
Nike
12,247
1,376
0
5,838
17,955
18,888
0
3,561
14,394
0
69,766
W
6,981
1,904
0
5,829
14,008
6,070
1,849
2,938
11,070
0
82,141
L
5,725
2,538
706
1,445
15,479
11,765
0
7,843
6,900
38,849
0
W
Kukulkan
WeenMachine2
Kukulkan
17,575
948
309
3,312
12,978
6,593
88
6,053
6,754
91,285
0
W
Bacchus
WishedMold14
Bacchus
7,979
979
0
2,528
16,124
22,333
360
4,928
11,158
31,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,113
Gold Earned
44,636
623
Minions Killed
533
0
Camps Cleared
0
2,002,084
Distance Traveled
1,810,858
9
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,837
392
94
5
0
368,866
5
W
Arachne
10,599
530
105
5
0
480,018
1
L
Yu Huang
8,706
435
114
6
0
344,477
1
L
Xbalanque
9,820
491
151
8
0
336,965
5
W
Shiva
12,581
629
190
10
0
401,794
0
L
Nike
9,506
475
117
6
0
372,649
6
W
Medusa
10,908
545
131
7
0
386,514
6
L
Atlas
8,767
438
57
3
0
387,901
10
W
Kukulkan
10,024
501
159
8
0
356,182
0
W
Bacchus
10,001
500
38
2
0
377,576
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role