Player Matchup

Apollo
Apollo
CERßERUS
Apollo
Level 61
God Stats
3W - 2L
1,829 SR
Queue Stats
118W - 67L
1,644 Elo+
Party 2
Kali
Kali
DEFIANTxPEACH
Kali
Level 124
God Stats
3W - 4L
1,500 SR
Queue Stats
108W - 139L
1,386 Elo+
Solo
Fafnir
Fafnir
Daidazai
Fafnir
Level 146
God Stats
0W - 3L
1,275 SR
Queue Stats
168W - 139L
1,577 Elo+
Party 2
Team Averages
Level 110
1,535 SR
1,536 Elo+

VS

Team Averages
Level 93
1,564 SR
1,479 Elo+
Achilles
Achilles
Crimberry
Achilles
Level 43
God Stats
10W - 7L
1,617 SR
Queue Stats
25W - 21L
1,520 Elo+
Party 1
Sol
Sol
ShowRise
Sol
Level 128
God Stats
13W - 9L
1,406 SR
Queue Stats
222W - 211L
1,538 Elo+
Party 1
Fafnir
Fafnir
felixdkm270
Fafnir
Level 107
God Stats
4W - 0L
1,670 SR
Queue Stats
75W - 92L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CERßERUS
Apollo
12
3 / 1 / 2
7,576
689
9,349
9,659
4,346
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 2 / 3
7,147
650
5,134
11,192
5,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Daidazai
Fafnir
11
1 / 1 / 4
7,965
724
3,483
10,683
13,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Crimberry
Achilles
11
0 / 2 / 3
6,961
633
7,157
9,906
9,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
3 / 2 / 1
8,272
752
15,114
7,665
3,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fafnir
12
1 / 1 / 3
7,903
718
3,494
8,564
10,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
5
Kills
4
4
Deaths
5
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Apollo
CERßERUS
Apollo
3
1
2
4
W
Achilles
Crimberry
Achilles
0
2
3
0.75
L
1
2
3
1.25
L
Fafnir
Daidazai
Fafnir
1
1
4
3
W
3
2
1
1.75
W
Fafnir
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,966
Damage
25,765
31,534
Taken
26,135
23,271
Mitigated
23,677
8,981
Healing
4,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
CERßERUS
Apollo
9,349
5,414
0
2,550
9,659
4,346
0
5,412
3,913
0
28,106
W
Achilles
Crimberry
Achilles
7,157
1,853
0
995
9,906
9,045
497
968
8,938
0
14,836
L
5,134
1,417
550
2,260
11,192
5,674
0
6,014
4,780
0
29,466
L
Fafnir
Daidazai
Fafnir
3,483
865
0
3,621
10,683
13,251
0
5,268
4,582
7,228
0
W
15,114
6,280
0
1,415
7,665
3,911
975
2,001
5,664
36,769
4,156
W
Fafnir
3,494
1,162
605
1,486
8,564
10,721
57
823
7,741
21,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,688
Gold Earned
23,136
100
Minions Killed
126
6
Camps Cleared
5
620,213
Distance Traveled
616,480
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,576
689
52
5
1
191,903
2
W
Achilles
6,961
633
20
2
0
225,034
5
L
Kali
7,147
650
43
4
4
233,164
3
L
Fafnir
7,965
724
5
0
1
195,146
2
W
Sol
8,272
752
73
7
5
191,383
3
W
Fafnir
7,903
718
33
3
0
200,063
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role