Player Matchup

Baron Samedi
Baron Samedi
BenTheBard
Baron Samedi
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,761 Elo+
Party 2
Arachne
Arachne
FallenAtlas
Arachne
Level 112
God Stats
2W - 3L
1,767 SR
Queue Stats
70W - 58L
1,558 Elo+
Party 2
Odin
Odin
Skeletalion
Odin
Level 65
God Stats
3W - 4L
1,493 SR
Queue Stats
36W - 29L
1,577 Elo+
Party 2
Zeus
Zeus
Yellvis
Zeus
Level 129
God Stats
0W - 1L
1,157 SR
Queue Stats
80W - 62L
1,579 Elo+
Party 2
Neith
Neith
ZendM
Neith
Level 121
God Stats
6W - 9L
1,553 SR
Queue Stats
24W - 28L
1,540 Elo+
Party 2
Team Averages
Level 91
1,494 SR
1,603 Elo+

VS

Team Averages
Level 69
1,559 SR
1,438 Elo+
Bakasura
Bakasura
AlexRickeard
Bakasura
Level 18
God Stats
3W - 1L
1,513 SR
Queue Stats
35W - 23L
1,622 Elo+
Party 1
Atlas
Atlas
Cardmaster16
Atlas
Level 40
God Stats
1W - 1L
1,330 SR
Queue Stats
40W - 37L
1,293 Elo+
Party 3
Mulan
Mulan
Garebear177
Mulan
Level 84
God Stats
3W - 2L
1,674 SR
Queue Stats
90W - 80L
1,605 Elo+
Party 1
Eset
Eset
MasterMitsu
Eset
Level 96
God Stats
2W - 0L
1,774 SR
Queue Stats
50W - 47L
1,224 Elo+
Party 3
Cupid
Cupid
NOOBTEOFIS
Cupid
Level 109
God Stats
11W - 10L
1,502 SR
Queue Stats
276W - 278L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BenTheBard
Baron Samedi
13
2 / 5 / 1
8,817
420
6,997
13,606
10,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
FallenAtlas
Arachne
15
1 / 7 / 6
9,360
446
8,127
22,272
9,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

16
2 / 0 / 2
9,721
463
9,507
11,554
11,260
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zeus
Yellvis
Zeus
17
4 / 4 / 2
10,716
510
20,332
15,572
6,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
ZendM
Neith
14
1 / 4 / 5
9,019
429
14,377
15,259
7,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AlexRickeard
Bakasura
19
7 / 3 / 1
12,665
603
17,741
23,410
13,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
2 / 1 / 8
10,476
499
9,288
19,404
24,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

19
3 / 1 / 9
11,970
570
13,462
21,111
11,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
4 / 2 / 6
10,656
507
8,739
13,214
7,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
18
4 / 3 / 6
11,446
545
8,515
14,356
6,552
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
50
10
Kills
20
20
Deaths
10
16
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AlexRickeard
Bakasura
7
3
1
2.5
L
Baron Samedi
BenTheBard
Baron Samedi
2
5
1
0.5
W
2
1
8
6
L
Arachne
FallenAtlas
Arachne
1
7
6
0.57
W
3
1
9
7.5
W
4
2
6
3.5
W
Cupid
4
3
6
2.33
L
2
0
2
3
L
Zeus
Yellvis
Zeus
4
4
2
1.25
L
Neith
ZendM
Neith
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,340
Damage
57,745
78,263
Taken
91,495
44,288
Mitigated
63,536
21,520
Healing
38,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AlexRickeard
Bakasura
17,741
9,312
0
10,220
23,410
13,601
1,128
3,136
20,274
0
109,182
L
Baron Samedi
BenTheBard
Baron Samedi
6,997
745
2,823
4,002
13,606
10,402
87
5,887
7,439
25,120
0
W
9,288
3,184
424
4,567
19,404
24,108
420
7,920
11,484
29,543
0
L
Arachne
FallenAtlas
Arachne
8,127
4,975
0
3,246
22,272
9,220
0
3,917
16,992
0
71,040
W
13,462
1,718
0
12,245
21,111
11,999
0
7,266
13,845
0
113,793
W
8,739
79
2,124
2,116
13,214
7,276
1,018
7,094
6,120
73,516
0
W
Cupid
8,515
4,351
1,644
5,521
14,356
6,552
2,524
3,169
10,395
0
88,431
L
9,507
1,678
0
1,727
11,554
11,260
0
3,142
8,010
0
65,941
L
Zeus
Yellvis
Zeus
20,332
2,922
0
5,032
15,572
6,369
0
2,336
12,645
96,152
0
L
Neith
ZendM
Neith
14,377
4,729
425
4,265
15,259
7,037
1,200
2,745
12,304
0
66,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,633
Gold Earned
57,213
492
Minions Killed
659
0
Camps Cleared
0
2,011,215
Distance Traveled
2,053,451
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,665
603
189
9
0
394,441
2
L
Baron Samedi
8,817
420
38
2
0
343,985
5
W
Atlas
10,476
499
14
1
0
408,342
2
L
Arachne
9,360
446
123
6
0
458,426
5
W
Mulan
11,970
570
160
8
0
465,188
5
W
Eset
10,656
507
131
6
0
414,331
6
W
Cupid
11,446
545
165
8
0
371,149
1
L
Odin
9,721
463
117
6
0
449,886
7
L
Zeus
10,716
510
127
6
0
386,026
3
L
Neith
9,019
429
87
4
0
372,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role