Player Matchup

Thanatos
Thanatos
ItzScook
Thanatos
Level 29
God Stats
9W - 9L
1,145 SR
Queue Stats
110W - 118L
1,181 Elo+
Party 2
Baron Samedi
Baron Samedi
MrBigOlMoose
Baron Samedi
Level 37
God Stats
3W - 10L
1,045 SR
Queue Stats
61W - 70L
1,169 Elo+
Party 2
Mulan
Mulan
SliperyWhenWett
Mulan
Level 29
God Stats
2W - 5L
1,073 SR
Queue Stats
10W - 14L
1,171 Elo+
Party 2
Jing Wei
Jing Wei
jphoffmane
Jing Wei
Level 80
God Stats
1W - 3L
1,400 SR
Queue Stats
445W - 460L
1,441 Elo+
Solo
Cerberus
Cerberus
x-uandenchugels-
Cerberus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,215 Elo+
Party 2
Team Averages
Level 39
1,233 SR
1,235 Elo+

VS

Team Averages
Level 97
1,449 SR
1,403 Elo+
Ne Zha
Ne Zha
Dr Cookie Thief
Ne Zha
Level 159
God Stats
1W - 0L
1,509 SR
Queue Stats
68W - 87L
1,469 Elo+
Party 1
Bastet
Bastet
GreekMamba10
Bastet
Level 89
God Stats
7W - 5L
1,416 SR
Queue Stats
56W - 68L
1,364 Elo+
Party 1
Athena
Athena
HarshBunion926
Athena
Level 66
God Stats
25W - 24L
1,504 SR
Queue Stats
43W - 58L
1,359 Elo+
Party 1
Nu Wa
Nu Wa
KateKHAOS9494
Nu Wa
Level 48
God Stats
17W - 26L
1,461 SR
Queue Stats
82W - 104L
1,458 Elo+
Solo
Sol
Sol
TheGhost023
Sol
Level 122
God Stats
2W - 1L
1,357 SR
Queue Stats
63W - 92L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ItzScook
Thanatos
9
0 / 4 / 1
5,767
412
3,258
13,207
4,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
MrBigOlMoose
Baron Samedi
11
0 / 2 / 0
6,187
442
2,623
7,713
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
0 / 4 / 0
6,165
440
3,163
9,525
4,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
jphoffmane
Jing Wei
11
1 / 1 / 0
6,176
441
3,486
9,957
3,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 4 / 1
5,670
405
2,683
12,286
7,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 2
8,968
641
7,359
7,714
5,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
11
3 / 0 / 5
7,128
509
5,260
8,894
3,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 1 / 4
7,158
511
3,699
9,758
9,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
2 / 0 / 2
7,759
554
7,706
3,888
1,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 0 / 1
7,636
545
9,490
5,126
1,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
15
15
Deaths
1
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
0
2
6
W
Bastet
3
0
5
5.5
W
1
1
4
3
L
Thanatos
ItzScook
Thanatos
0
4
1
0.13
W
2
0
2
3
L
Baron Samedi
MrBigOlMoose
Baron Samedi
0
2
0
0
L
0
4
0
0
W
4
0
1
4.5
L
Jing Wei
jphoffmane
Jing Wei
1
1
0
1
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,213
Damage
33,514
52,688
Taken
35,380
23,676
Mitigated
21,033
21,957
Healing
14,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,359
1,907
0
5,270
7,714
5,440
0
201
7,214
0
66,283
W
Bastet
5,260
1,681
0
3,393
8,894
3,044
111
1,369
7,490
0
27,360
W
3,699
1,084
0
1,427
9,758
9,492
317
2,234
7,524
23,858
0
L
Thanatos
ItzScook
Thanatos
3,258
875
0
10,173
13,207
4,616
0
2,366
10,436
0
37,303
W
7,706
2,075
150
1,267
3,888
1,495
1,411
771
3,117
52,235
0
L
Baron Samedi
MrBigOlMoose
Baron Samedi
2,623
84
315
1,634
7,713
3,158
0
3,662
3,707
47,581
0
L
3,163
755
0
2,407
9,525
4,755
0
1,207
7,875
0
35,133
W
9,490
5,543
0
3,294
5,126
1,562
1,767
731
4,395
48,238
0
L
Jing Wei
jphoffmane
Jing Wei
3,486
3,173
0
6,102
9,957
3,805
132
5,076
4,819
0
43,993
L
2,683
413
0
1,326
12,286
7,342
311
7,842
4,414
27,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,965
Gold Earned
38,649
384
Minions Killed
374
0
Camps Cleared
0
1,248,145
Distance Traveled
1,367,297
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,968
641
118
8
0
276,756
4
W
Bastet
7,128
509
46
3
0
300,969
1
W
Athena
7,158
511
32
2
0
284,922
1
L
Thanatos
5,767
412
72
5
0
276,862
0
W
Nu Wa
7,759
554
99
7
0
258,855
5
L
Baron Samedi
6,187
442
81
6
0
238,571
0
L
Mulan
6,165
440
76
5
0
258,620
0
W
Sol
7,636
545
79
6
0
245,795
2
L
Jing Wei
6,176
441
88
6
0
237,120
1
L
Cerberus
5,670
405
67
5
0
236,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role