Player Matchup

Morgan Le Fay
Morgan Le Fay
Pantsumigi
Morgan Le Fay
Level 89
God Stats
6W - 0L
1,934 SR
Queue Stats
180W - 133L
1,661 Elo+
Party 2
Xbalanque
Xbalanque
Seeker6
Xbalanque
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 100L
1,620 Elo+
Party 2
Loki
Loki
ShadNader
Loki
Level 102
God Stats
45W - 30L
1,624 SR
Queue Stats
201W - 155L
1,635 Elo+
Party 2
Tyr
Tyr
Tumcat
Tyr
Level 125
God Stats
13W - 11L
1,632 SR
Queue Stats
274W - 211L
1,652 Elo+
Party 2
Terra
Terra
nestOwO
Terra
Level 85
God Stats
2W - 1L
1,728 SR
Queue Stats
73W - 72L
1,579 Elo+
Party 2
Team Averages
Level 101
1,684 SR
1,630 Elo+

VS

Team Averages
Level 84
1,516 SR
1,461 Elo+
Hel
Hel
ApocalypticCrow
Hel
Level 141
God Stats
0W - 1L
1,687 SR
Queue Stats
4W - 8L
1,479 Elo+
Party 1
Ganesha
Ganesha
El3ctricEy3
Ganesha
Level 68
God Stats
5W - 6L
1,091 SR
Queue Stats
81W - 88L
1,402 Elo+
Solo
Amaterasu
Amaterasu
ajmunsey
Amaterasu
Level 138
God Stats
0W - 1L
1,715 SR
Queue Stats
4W - 8L
1,479 Elo+
Party 1
Neith
Neith
evilydia88
Neith
Level 4
God Stats
2W - 5L
1,510 SR
Queue Stats
2W - 6L
1,467 Elo+
Party 1
Fenrir
Fenrir
frankatank707
Fenrir
Level 67
God Stats
0W - 1L
1,576 SR
Queue Stats
4W - 8L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Pantsumigi
Morgan Le Fay
15
6 / 0 / 10
8,221
822
14,527
8,199
3,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
Seeker6
Xbalanque
15
4 / 2 / 7
8,268
827
13,116
8,503
3,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
14
4 / 1 / 7
7,723
772
6,729
8,006
2,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tyr
Tumcat
Tyr
16
10 / 0 / 8
8,785
879
14,467
6,730
6,158
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Terra
nestOwO
Terra
14
1 / 0 / 15
7,735
774
3,429
9,247
8,920
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 0
6,271
627
4,094
11,710
5,629
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ganesha
El3ctricEy3
Ganesha
13
1 / 4 / 1
7,059
706
5,407
14,983
15,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
ajmunsey
Amaterasu
13
2 / 5 / 0
6,989
699
5,237
15,579
15,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
12
0 / 4 / 0
6,351
635
3,891
7,904
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 5 / 1
6,451
645
8,488
10,581
5,587
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
5
25
Kills
3
3
Deaths
25
47
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
L
Ganesha
El3ctricEy3
Ganesha
1
4
1
0.38
W
Morgan Le Fay
Pantsumigi
Morgan Le Fay
6
0
10
11
W
Xbalanque
Seeker6
Xbalanque
4
2
7
3.75
W
Loki
4
1
7
7.5
W
Tyr
Tumcat
Tyr
10
0
8
14
L
Amaterasu
ajmunsey
Amaterasu
2
5
0
0.4
L
Neith
0
4
0
0
L
0
5
1
0.1
W
Terra
nestOwO
Terra
1
0
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,268
Damage
27,117
40,685
Taken
60,757
25,586
Mitigated
46,965
11,634
Healing
9,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,094
265
1,261
2,266
11,710
5,629
0
3,531
8,179
22,552
0
L
Ganesha
El3ctricEy3
Ganesha
5,407
470
0
1,844
14,983
15,991
0
3,197
11,786
15,013
0
W
Morgan Le Fay
Pantsumigi
Morgan Le Fay
14,527
2,022
0
1,952
8,199
3,713
701
2,825
5,374
32,801
0
W
Xbalanque
Seeker6
Xbalanque
13,116
7,732
0
1,048
8,503
3,943
114
2,600
5,903
0
37,981
W
Loki
6,729
2,993
0
2,785
8,006
2,852
0
1,211
6,795
0
23,264
W
Tyr
Tumcat
Tyr
14,467
2,073
0
1,813
6,730
6,158
374
1,204
5,526
0
24,450
L
Amaterasu
ajmunsey
Amaterasu
5,237
1,942
120
3,337
15,579
15,445
0
4,639
10,940
0
21,175
L
Neith
3,891
792
0
595
7,904
4,313
33
3,784
4,120
0
11,845
L
8,488
937
0
112
10,581
5,587
0
2,805
7,776
0
15,613
W
Terra
nestOwO
Terra
3,429
545
2,274
1,762
9,247
8,920
132
1,661
7,586
12,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,732
Gold Earned
33,121
198
Minions Killed
123
0
Camps Cleared
0
1,066,290
Distance Traveled
924,329
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,271
627
28
3
0
181,156
0
L
Ganesha
7,059
706
6
1
0
169,826
0
W
Morgan Le Fay
8,221
822
49
5
0
207,898
1
W
Xbalanque
8,268
827
67
7
0
178,024
3
W
Loki
7,723
772
35
4
0
229,689
2
W
Tyr
8,785
879
28
3
0
238,059
1
L
Amaterasu
6,989
699
40
4
0
201,710
0
L
Neith
6,351
635
23
2
0
169,183
0
L
Fenrir
6,451
645
26
3
0
202,454
1
W
Terra
7,735
774
19
2
0
212,620
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role