Player Matchup

Cthulhu
Cthulhu
Lvl80Mechromancy
Cthulhu
Level 55
God Stats
12W - 10L
1,635 SR
Queue Stats
111W - 88L
1,580 Elo+
Party 1
Da Ji
Da Ji
TheCatPharaoh
Da Ji
Level 120
God Stats
1W - 0L
1,665 SR
Queue Stats
110W - 74L
1,645 Elo+
Party 1
Chronos
Chronos
vRuby
Chronos
Level 118
God Stats
1W - 2L
1,216 SR
Queue Stats
119W - 88L
1,613 Elo+
Party 1
Team Averages
Level 98
1,506 SR
1,612 Elo+

VS

Team Averages
Level 74
1,636 SR
1,512 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
TheBattle2175
Gilgamesh
Level 88
God Stats
5W - 4L
1,907 SR
Queue Stats
174W - 200L
1,487 Elo+
Party 2
Anhur
Anhur
Trustles
Anhur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 36L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 8
8,888
889
6,459
9,119
8,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
4 / 2 / 11
8,009
801
10,459
9,065
3,906
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
vRuby
Chronos
12
7 / 3 / 9
8,312
831
11,592
9,770
5,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
1 / 6 / 2
6,964
696
6,499
8,180
3,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
TheBattle2175
Gilgamesh
11
3 / 6 / 2
7,743
774
9,216
13,920
13,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
Trustles
Anhur
10
1 / 6 / 4
6,739
674
6,398
11,326
3,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
18
Kills
5
5
Deaths
18
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
6
2
0.33
W
7
0
8
11
L
Gilgamesh
TheBattle2175
Gilgamesh
3
6
2
0.67
W
4
2
11
4.75
L
Anhur
Trustles
Anhur
1
6
4
0.5
W
Chronos
vRuby
Chronos
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,510
Damage
22,113
27,954
Taken
33,426
17,560
Mitigated
20,707
4,268
Healing
2,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
6,499
700
0
394
8,180
3,451
0
4,783
3,397
25,436
0
W
6,459
855
95
2,206
9,119
8,605
23
3,267
5,852
25,984
0
L
Gilgamesh
TheBattle2175
Gilgamesh
9,216
1,198
0
1,059
13,920
13,355
0
7,173
6,747
0
18,543
W
10,459
2,908
0
125
9,065
3,906
0
2,616
6,449
0
20,664
L
Anhur
Trustles
Anhur
6,398
3,265
0
1,424
11,326
3,901
0
4,882
6,444
0
16,649
W
Chronos
vRuby
Chronos
11,592
4,392
0
1,842
9,770
5,049
784
1,115
8,655
22,906
2,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,209
Gold Earned
21,446
110
Minions Killed
91
5
Camps Cleared
3
541,924
Distance Traveled
471,183
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,964
696
49
5
2
152,846
2
W
Cthulhu
8,888
889
38
4
0
196,595
2
L
Gilgamesh
7,743
774
15
2
0
171,167
0
W
Da Ji
8,009
801
23
2
3
178,993
2
L
Anhur
6,739
674
27
3
1
147,170
0
W
Chronos
8,312
831
49
5
2
166,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role