Player Matchup

Anubis
Anubis
CantFindMyPulse
Anubis
Level 121
God Stats
3W - 5L
1,207 SR
Queue Stats
114W - 115L
1,474 Elo+
Party 1
Nu Wa
Nu Wa
RosyRelic1936
Nu Wa
Level 24
God Stats
30W - 30L
1,518 SR
Queue Stats
32W - 32L
1,505 Elo+
Party 1
Chaac
Chaac
thepack6266
Chaac
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 124L
1,465 Elo+
Party 1
Team Averages
Level 66
1,408 SR
1,481 Elo+

VS

Team Averages
Level 68
1,628 SR
1,518 Elo+
Sobek
Sobek
Alexei Shadow
Sobek
Level 67
God Stats
34W - 27L
1,614 SR
Queue Stats
228W - 228L
1,454 Elo+
Solo
Nox
Nox
DESTRUCTORDORTOS
Nox
Level 109
God Stats
0W - 3L
1,590 SR
Queue Stats
340W - 328L
1,516 Elo+
Party 2
Neith
Neith
Dackiller5302
Neith
Level 28
God Stats
17W - 11L
1,680 SR
Queue Stats
314W - 278L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 2
11,292
753
14,306
13,096
7,277
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 2 / 6
10,813
721
12,471
9,249
3,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
0 / 3 / 5
9,858
657
8,712
16,419
12,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 4
11,890
793
11,397
25,395
29,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
1 / 3 / 0
7,907
527
482
4,048
742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 4 / 4
9,837
656
7,351
14,108
4,299
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
10
Kills
9
9
Deaths
10
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
5
3
4
2.33
W
7
4
2
2
L
1
3
0
0.33
L
3
4
4
1.25
W
3
2
6
3
W
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,489
Damage
19,230
38,764
Taken
43,551
23,067
Mitigated
34,190
16,773
Healing
12,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,397
1,437
243
11,107
25,395
29,149
0
13,490
11,248
50,254
0
W
14,306
1,661
0
7,034
13,096
7,277
1,251
5,012
8,084
58,796
0
L
482
32
0
90
4,048
742
0
2,584
1,404
862
0
L
7,351
2,142
0
1,161
14,108
4,299
0
10,741
3,185
0
27,280
W
12,471
6,370
59
3,617
9,249
3,219
1,689
2,416
5,273
26,844
0
W
8,712
2,220
65
5,998
16,419
12,571
309
4,900
10,595
0
30,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,963
Gold Earned
29,634
145
Minions Killed
102
9
Camps Cleared
2
796,767
Distance Traveled
412,332
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,890
793
55
4
0
231,230
2
W
Anubis
11,292
753
64
4
7
235,203
4
L
Nox
7,907
527
2
0
0
22,730
0
L
Neith
9,837
656
45
3
2
158,372
1
W
Nu Wa
10,813
721
37
2
0
259,373
0
W
Chaac
9,858
657
44
3
2
302,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role