Player Matchup

Apollo
Apollo
ENormaStítts
Apollo
Level 103
God Stats
20W - 8L
1,732 SR
Queue Stats
216W - 179L
1,551 Elo+
Party 4
Thanatos
Thanatos
Mαchine
Thanatos
Level 144
God Stats
6W - 5L
1,874 SR
Queue Stats
202W - 228L
1,501 Elo+
Party 4
Nu Wa
Nu Wa
Somalii
Nu Wa
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 34L
1,460 Elo+
Party 3
Athena
Athena
ValdusSivaZephyr
Athena
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,546 Elo+
Party 3
Hades
Hades
aLilGabeItch
Hades
Level 105
God Stats
28W - 25L
1,792 SR
Queue Stats
579W - 496L
1,501 Elo+
Party 4
Team Averages
Level 127
1,680 SR
1,512 Elo+

VS

Team Averages
Level 117
1,537 SR
1,634 Elo+
Chang'e
Chang'e
Alligator8884
Chang'e
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
269W - 252L
1,604 Elo+
Party 2
Lancelot
Lancelot
BailsSmite
Lancelot
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,876 Elo+
Party 1
Baron Samedi
Baron Samedi
Echkø
Baron Samedi
Level 140
God Stats
0W - 1L
1,682 SR
Queue Stats
55W - 49L
1,616 Elo+
Party 1
Thor
Thor
KingSarch
Thor
Level 157
God Stats
18W - 11L
1,741 SR
Queue Stats
452W - 438L
1,571 Elo+
Party 2
Neith
Neith
SourNug
Neith
Level 160
God Stats
2W - 3L
1,261 SR
Queue Stats
320W - 323L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 3 / 6
13,083
545
12,326
16,270
7,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thanatos
Mαchine
Thanatos
19
4 / 5 / 5
12,313
513
9,571
22,879
12,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Somalii
Nu Wa
19
3 / 1 / 4
12,175
507
24,721
10,255
4,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 0 / 6
10,891
454
6,971
17,364
18,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
1 / 2 / 5
12,283
512
12,207
17,379
10,516
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
2 / 1 / 1
10,688
445
4,900
9,792
3,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
BailsSmite
Lancelot
19
3 / 3 / 2
12,375
516
20,038
30,950
36,919
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
Echkø
Baron Samedi
15
0 / 3 / 5
9,728
405
6,098
20,920
16,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
18
4 / 3 / 3
11,311
471
7,716
19,372
8,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
SourNug
Neith
20
2 / 3 / 3
12,945
539
7,707
14,734
6,656
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
25
13
Kills
11
11
Deaths
13
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chang'e
2
1
1
2.5
L
Lancelot
BailsSmite
Lancelot
3
3
2
1.33
W
3
3
6
2
L
Baron Samedi
Echkø
Baron Samedi
0
3
5
0.83
L
Thor
4
3
3
1.83
W
Thanatos
Mαchine
Thanatos
4
5
5
1.3
W
Nu Wa
Somalii
Nu Wa
3
1
4
5
L
Neith
SourNug
Neith
2
3
3
1.17
W
2
0
6
5
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,796
Damage
46,459
84,147
Taken
95,768
54,354
Mitigated
71,791
48,568
Healing
28,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
4,900
709
840
3,653
9,792
3,336
0
5,053
4,393
70,787
0
L
Lancelot
BailsSmite
Lancelot
20,038
2,872
0
5,076
30,950
36,919
620
16,485
14,041
0
109,348
W
12,326
6,979
0
6,970
16,270
7,886
4,273
3,716
12,474
0
131,741
L
Baron Samedi
Echkø
Baron Samedi
6,098
427
1,971
4,350
20,920
16,596
0
8,375
12,033
49,846
0
L
Thor
7,716
1,508
0
7,366
19,372
8,284
0
7,424
11,564
0
98,306
W
Thanatos
Mαchine
Thanatos
9,571
3,213
0
21,648
22,879
12,438
79
2,990
19,713
0
108,318
W
Nu Wa
Somalii
Nu Wa
24,721
6,055
164
3,583
10,255
4,786
676
2,953
7,194
107,156
0
L
Neith
SourNug
Neith
7,707
1,710
0
5,092
14,734
6,656
1,131
4,610
9,838
0
130,526
W
6,971
2,090
1,001
4,178
17,364
18,728
116
1,815
15,513
27,825
0
W
12,207
3,037
606
10,418
17,379
10,516
328
0
17,379
89,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,745
Gold Earned
57,047
731
Minions Killed
774
0
Camps Cleared
0
2,257,569
Distance Traveled
2,179,415
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,688
445
163
7
0
479,381
7
L
Lancelot
12,375
516
169
7
0
444,863
1
W
Apollo
13,083
545
201
8
0
415,031
1
L
Baron Samedi
9,728
405
66
3
0
392,688
10
L
Thor
11,311
471
148
6
0
463,760
2
W
Thanatos
12,313
513
154
6
0
494,171
7
W
Nu Wa
12,175
507
167
7
0
441,152
2
L
Neith
12,945
539
228
10
0
398,723
3
W
Athena
10,891
454
36
2
0
508,728
7
W
Hades
12,283
512
173
7
0
398,487
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role