Player Matchup

Achilles
Achilles
Geb Jungle1781
Achilles
Level 65
God Stats
5W - 12L
1,511 SR
Queue Stats
189W - 163L
1,450 Elo+
Party 1
Geb
Geb
JustCallMeSwag20
Geb
Level 67
God Stats
3W - 3L
1,484 SR
Queue Stats
101W - 96L
1,376 Elo+
Party 1
Neith
Neith
T0H3way
Neith
Level 140
God Stats
13W - 10L
1,711 SR
Queue Stats
593W - 575L
1,509 Elo+
Party 1
Sol
Sol
The Donvar
Sol
Level 120
God Stats
2W - 5L
1,414 SR
Queue Stats
165W - 150L
1,506 Elo+
Party 1
Camazotz
Camazotz
giggidy99
Camazotz
Level 86
God Stats
4W - 7L
1,323 SR
Queue Stats
264W - 243L
1,513 Elo+
Party 1
Team Averages
Level 96
1,489 SR
1,471 Elo+

VS

Team Averages
Level 106
1,496 SR
1,541 Elo+
Chang'e
Chang'e
BigChungusssss
Chang'e
Level 106
God Stats
7W - 5L
1,486 SR
Queue Stats
705W - 635L
1,606 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Koolay007
Tsukuyomi
Level 103
God Stats
21W - 13L
1,571 SR
Queue Stats
49W - 37L
1,507 Elo+
Party 3
Ra
Ra
ScantKarma
Ra
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,506 Elo+
Solo
Jing Wei
Jing Wei
Sonic_Ace_007
Jing Wei
Level 159
God Stats
6W - 4L
1,606 SR
Queue Stats
311W - 296L
1,522 Elo+
Party 3
Ymir
Ymir
W1ckLinguine
Ymir
Level 37
God Stats
1W - 1L
1,316 SR
Queue Stats
51W - 42L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
2 / 5 / 3
8,453
423
12,927
23,207
24,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
0 / 6 / 2
9,177
459
7,415
20,430
15,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Neith
T0H3way
Neith
16
3 / 2 / 2
9,497
475
12,973
11,477
6,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

15
0 / 2 / 0
9,291
465
7,469
14,136
5,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Camazotz
giggidy99
Camazotz
15
2 / 0 / 3
8,934
447
9,473
20,511
8,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 2
12,606
630
15,074
12,413
10,473
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
Koolay007
Tsukuyomi
16
4 / 2 / 5
10,030
502
15,537
17,533
9,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
0 / 3 / 1
9,101
455
9,041
14,061
6,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
Sonic_Ace_007
Jing Wei
17
4 / 1 / 1
10,380
519
13,933
13,438
6,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 1 / 6
8,631
432
4,890
21,787
28,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
7
Kills
15
15
Deaths
7
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
7
0
2
8
L
Achilles
2
5
3
0.7
L
0
6
2
0.17
W
Tsukuyomi
Koolay007
Tsukuyomi
4
2
5
3.25
W
0
3
1
0.17
W
Jing Wei
Sonic_Ace_007
Jing Wei
4
1
1
4.5
L
Neith
T0H3way
Neith
3
2
2
2
L
0
2
0
0
W
0
1
6
3
L
Camazotz
giggidy99
Camazotz
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,257
Damage
58,475
89,761
Taken
79,232
59,275
Mitigated
61,025
35,363
Healing
26,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,074
1,461
890
7,830
12,413
10,473
105
4,095
7,950
108,316
0
L
Achilles
12,927
3,690
0
6,527
23,207
24,133
0
5,978
17,189
0
33,828
L
7,415
764
0
3,042
20,430
15,008
56
11,744
8,028
67,228
0
W
Tsukuyomi
Koolay007
Tsukuyomi
15,537
2,330
404
4,232
17,533
9,230
289
2,742
14,684
0
85,434
W
9,041
972
1,412
3,816
14,061
6,404
154
1,765
12,244
91,943
0
W
Jing Wei
Sonic_Ace_007
Jing Wei
13,933
9,844
0
3,811
13,438
6,537
1,176
2,413
11,025
0
98,663
L
Neith
T0H3way
Neith
12,973
4,383
0
4,674
11,477
6,133
425
4,578
6,789
0
96,393
L
7,469
1,930
0
5,483
14,136
5,248
378
606
13,530
81,166
0
W
4,890
1,843
219
3,502
21,787
28,381
45
3,302
18,445
23,823
0
L
Camazotz
giggidy99
Camazotz
9,473
1,421
0
15,637
20,511
8,753
39
5,239
15,220
0
66,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,352
Gold Earned
50,748
560
Minions Killed
667
0
Camps Cleared
0
1,858,371
Distance Traveled
1,988,821
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,606
630
224
11
0
382,068
1
L
Achilles
8,453
423
30
2
0
379,726
4
L
Geb
9,177
459
135
7
0
329,135
0
W
Tsukuyomi
10,030
502
121
6
0
431,566
1
W
Ra
9,101
455
149
7
0
380,566
5
W
Jing Wei
10,380
519
144
7
0
414,891
0
L
Neith
9,497
475
144
7
0
337,171
8
L
Sol
9,291
465
151
8
0
351,084
0
W
Ymir
8,631
432
29
1
0
379,730
0
L
Camazotz
8,934
447
100
5
0
461,255
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role