Player Matchup

Anhur
Anhur
 
Anhur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Enķidu
Janus
Level 129
God Stats
3W - 0L
1,807 SR
Queue Stats
290W - 114L
1,727 Elo+
Party 1
Tyr
Tyr
ImPro45
Tyr
Level 125
God Stats
9W - 9L
1,537 SR
Queue Stats
153W - 133L
1,532 Elo+
Party 1
Fenrir
Fenrir
Peachums
Fenrir
Level 157
God Stats
5W - 1L
1,821 SR
Queue Stats
326W - 314L
1,582 Elo+
Solo
Sylvanus
Sylvanus
Wäsp
Sylvanus
Level 156
God Stats
13W - 8L
1,380 SR
Queue Stats
656W - 682L
1,549 Elo+
Party 1
Team Averages
Level 144
1,609 SR
1,578 Elo+

VS

Team Averages
Level 52
1,590 SR
1,490 Elo+
Tyr
Tyr
Loumac02
Tyr
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
119W - 118L
1,579 Elo+
Party 2
Loki
Loki
Nko003
Loki
Level 69
God Stats
2W - 4L
1,633 SR
Queue Stats
183W - 165L
1,598 Elo+
Party 3
Ymir
Ymir
TheNight0wl23
Ymir
Level 22
God Stats
3W - 1L
1,880 SR
Queue Stats
14W - 21L
1,318 Elo+
Party 3
Neith
Neith
pinypon28
Neith
Level 61
God Stats
14W - 12L
1,547 SR
Queue Stats
76W - 76L
1,470 Elo+
Party 3
Kukulkan
Kukulkan
semi_extremo123
Kukulkan
Level 84
God Stats
36W - 31L
1,389 SR
Queue Stats
130W - 141L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
5 / 1 / 2
6,260
626
8,278
7,727
2,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Enķidu
Janus
10
2 / 1 / 1
5,950
595
3,972
4,625
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
10
1 / 0 / 1
5,995
600
5,155
7,882
6,103
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Peachums
Fenrir
11
5 / 0 / 3
6,745
675
6,725
8,048
3,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Wäsp
Sylvanus
9
0 / 0 / 4
5,831
583
2,333
9,579
7,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,834
583
5,434
9,438
7,319
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
Nko003
Loki
9
1 / 3 / 1
5,208
521
5,645
7,879
2,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 2 / 0
4,928
493
2,078
7,304
4,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
pinypon28
Neith
8
1 / 3 / 0
4,801
480
3,368
5,484
2,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
9
0 / 3 / 0
4,966
497
1,070
5,562
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
13
Kills
2
2
Deaths
13
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
1
2
6
W
Janus
Enķidu
Janus
2
1
1
2.5
W
Tyr
1
0
1
1.5
L
0
2
0
0
L
Loki
Nko003
Loki
1
3
1
0.5
W
Fenrir
Peachums
Fenrir
5
0
3
6.5
L
0
2
0
0
W
Sylvanus
Wäsp
Sylvanus
0
0
4
2
L
Neith
pinypon28
Neith
1
3
0
0.33
L
Kukulkan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,463
Damage
17,595
37,861
Taken
35,667
20,388
Mitigated
17,780
16,152
Healing
9,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,278
5,110
0
2,728
7,727
2,383
0
489
7,238
0
41,433
W
Janus
Enķidu
Janus
3,972
945
0
960
4,625
1,424
0
415
4,210
50,878
0
W
Tyr
5,155
1,127
0
3,053
7,882
6,103
0
0
7,882
0
38,736
L
5,434
868
0
3,894
9,438
7,319
0
0
9,438
0
42,559
L
Loki
Nko003
Loki
5,645
1,587
0
2,373
7,879
2,194
0
1,468
6,349
0
32,068
W
Fenrir
Peachums
Fenrir
6,725
3,052
0
4,248
8,048
3,275
0
1,000
7,048
0
42,278
L
2,078
733
165
1,975
7,304
4,352
0
1,913
5,363
10,939
0
W
Sylvanus
Wäsp
Sylvanus
2,333
698
1,150
4,013
9,579
7,203
0
1,244
8,335
15,259
0
L
Neith
pinypon28
Neith
3,368
1,698
0
1,065
5,484
2,034
0
449
5,035
0
24,354
L
Kukulkan
1,070
203
0
500
5,562
1,881
0
2,281
3,177
25,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,781
Gold Earned
25,737
323
Minions Killed
248
0
Camps Cleared
0
1,033,664
Distance Traveled
993,009
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,260
626
54
5
0
179,173
4
W
Janus
5,950
595
93
9
0
217,918
0
W
Tyr
5,995
600
69
7
0
187,875
6
L
Tyr
5,834
583
87
9
0
216,830
3
L
Loki
5,208
521
47
5
0
221,614
2
W
Fenrir
6,745
675
81
8
0
249,640
3
L
Ymir
4,928
493
13
1
0
188,432
0
W
Sylvanus
5,831
583
26
3
0
199,058
4
L
Neith
4,801
480
45
5
0
183,938
2
L
Kukulkan
4,966
497
56
6
0
182,195
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role