Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DeckDx
Baron Samedi
Level 109
God Stats
8W - 7L
1,573 SR
Queue Stats
82W - 76L
1,559 Elo+
Party 1
Sun Wukong
Sun Wukong
Dimtunkin
Sun Wukong
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 32L
1,576 Elo+
Party 1
Rama
Rama
KingEmpirerer
Rama
Level 83
God Stats
4W - 2L
1,713 SR
Queue Stats
314W - 311L
1,590 Elo+
Solo
Fenrir
Fenrir
Mikgar
Fenrir
Level 121
God Stats
3W - 4L
1,422 SR
Queue Stats
43W - 42L
1,517 Elo+
Solo
Team Averages
Level 102
1,542 SR
1,548 Elo+

VS

Team Averages
Level 110
1,651 SR
1,801 Elo+
Cerberus
Cerberus
Etormis
Cerberus
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 3L
1,899 Elo+
Party 2
Chronos
Chronos
SpaceManSpince
Chronos
Level 145
God Stats
1W - 0L
1,767 SR
Queue Stats
43W - 34L
1,655 Elo+
Party 2
King Arthur
King Arthur
Tauntoh
King Arthur
Level 158
God Stats
2W - 0L
1,805 SR
Queue Stats
24W - 18L
1,773 Elo+
Party 2
Awilix
Awilix
TrapHouseSquad
Awilix
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 1L
2,010 Elo+
Party 2
Hachiman
Hachiman
alltheduckies
Hachiman
Level 138
God Stats
2W - 0L
1,684 SR
Queue Stats
25W - 18L
1,669 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
17
1 / 2 / 5
12,680
906
5,387
8,750
3,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
DeckDx
Baron Samedi
19
3 / 10 / 6
14,102
1,007
24,801
27,471
24,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
Dimtunkin
Sun Wukong
20
2 / 7 / 9
14,117
1,008
21,905
40,456
50,798
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
2 / 12 / 5
13,248
946
29,466
31,673
14,668
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Mikgar
Fenrir
18
4 / 8 / 3
13,368
955
12,131
31,495
15,783
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

172

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Etormis
Cerberus
20
5 / 1 / 29
14,925
1,066
13,721
19,356
30,499
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
13 / 2 / 18
16,477
1,177
37,533
23,944
15,504
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
Tauntoh
King Arthur
20
5 / 0 / 19
14,417
1,030
23,071
21,061
35,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
4 / 5 / 21
13,771
984
22,823
19,914
13,039
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
alltheduckies
Hachiman
20
12 / 4 / 14
15,599
1,114
34,711
18,485
10,925
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
140
12
Kills
39
39
Deaths
12
28
Assists
101
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
1
2
5
1.75
L
Baron Samedi
DeckDx
Baron Samedi
3
10
6
0.6
L
Sun Wukong
Dimtunkin
Sun Wukong
2
7
9
0.93
W
Cerberus
Etormis
Cerberus
5
1
29
19.5
L
2
12
5
0.38
L
Fenrir
Mikgar
Fenrir
4
8
3
0.69
W
13
2
18
11
W
King Arthur
Tauntoh
King Arthur
5
0
19
14.5
W
4
5
21
2.9
W
Hachiman
alltheduckies
Hachiman
12
4
14
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,690
Damage
131,859
139,845
Taken
102,760
109,063
Mitigated
105,584
17,385
Healing
16,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
5,387
683
0
0
8,750
3,781
0
4,739
3,928
25,172
0
L
Baron Samedi
DeckDx
Baron Samedi
24,801
1,090
4,037
5,660
27,471
24,033
0
10,569
16,526
54,373
0
L
Sun Wukong
Dimtunkin
Sun Wukong
21,905
4,052
0
5,019
40,456
50,798
0
14,325
25,634
2,224
36,948
W
Cerberus
Etormis
Cerberus
13,721
859
0
3,155
19,356
30,499
0
5,544
13,722
23,000
0
L
29,466
25,413
0
1,666
31,673
14,668
0
11,564
19,841
0
57,701
L
Fenrir
Mikgar
Fenrir
12,131
2,229
0
1,003
31,495
15,783
0
10,057
21,356
0
24,736
W
37,533
18,874
0
9,554
23,944
15,504
0
8,319
15,573
85,981
0
W
King Arthur
Tauntoh
King Arthur
23,071
1,976
0
829
21,061
35,617
0
6,055
14,799
0
44,624
W
22,823
13,064
0
0
19,914
13,039
0
6,616
13,094
0
37,235
W
Hachiman
alltheduckies
Hachiman
34,711
17,389
0
2,881
18,485
10,925
0
4,345
14,010
0
73,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,515
Gold Earned
75,189
252
Minions Killed
301
5
Camps Cleared
17
1,310,393
Distance Traveled
1,411,289
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
12,680
906
70
5
2
306,559
0
L
Baron Samedi
14,102
1,007
68
5
1
214,437
2
L
Sun Wukong
14,117
1,008
35
3
2
273,687
0
W
Cerberus
14,925
1,066
30
2
1
295,142
3
L
Rama
13,248
946
55
4
0
235,936
1
L
Fenrir
13,368
955
24
2
0
279,774
0
W
Chronos
16,477
1,177
122
9
5
290,767
0
W
King Arthur
14,417
1,030
46
3
0
308,846
2
W
Awilix
13,771
984
32
2
2
289,399
0
W
Hachiman
15,599
1,114
71
5
9
227,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role