Player Matchup

Thanatos
Thanatos
FellHardFlame
Thanatos
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
1,580 Elo+
Solo
Izanami
Izanami
Lotucat
Izanami
Level 160
God Stats
5W - 5L
1,503 SR
Queue Stats
850W - 887L
1,410 Elo+
Solo
Merlin
Merlin
RedWillynx
Merlin
Level 157
God Stats
8W - 14L
1,365 SR
Queue Stats
663W - 684L
1,543 Elo+
Solo
Khepri
Khepri
Vixerfixer88
Khepri
Level 44
God Stats
5W - 6L
1,597 SR
Queue Stats
148W - 169L
1,276 Elo+
Solo
Sobek
Sobek
reshal
Sobek
Level 61
God Stats
3W - 3L
1,501 SR
Queue Stats
105W - 104L
1,586 Elo+
Solo
Team Averages
Level 105
1,493 SR
1,479 Elo+

VS

Team Averages
Level 127
1,461 SR
1,481 Elo+
Ares
Ares
 
Ares
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
CoolDuckling208
Camazotz
Level 108
God Stats
2W - 1L
1,499 SR
Queue Stats
42W - 35L
1,445 Elo+
Solo
Xbalanque
Xbalanque
MWallace
Xbalanque
Level 129
God Stats
1W - 1L
1,298 SR
Queue Stats
128W - 131L
1,529 Elo+
Solo
Sun Wukong
Sun Wukong
Sese69
Sun Wukong
Level 118
God Stats
10W - 9L
1,509 SR
Queue Stats
331W - 340L
1,519 Elo+
Solo
Lancelot
Lancelot
TheMegaDoom
Lancelot
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 93L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
FellHardFlame
Thanatos
18
11 / 7 / 6
11,464
717
23,163
24,196
16,199
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Lotucat
Izanami
17
4 / 7 / 13
10,420
651
21,777
23,050
13,000
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
RedWillynx
Merlin
17
4 / 8 / 11
10,671
667
24,401
19,752
11,754
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Khepri
18
2 / 5 / 14
10,097
631
5,894
20,141
25,025
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sobek
reshal
Sobek
19
4 / 4 / 15
11,811
738
17,705
26,568
48,295
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
19
9 / 6 / 13
11,925
745
13,448
24,924
27,509
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Camazotz
18
3 / 5 / 14
10,765
673
14,996
28,626
14,393
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
MWallace
Xbalanque
20
12 / 3 / 13
13,532
846
33,602
18,610
10,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Sese69
Sun Wukong
20
5 / 6 / 18
12,482
780
27,846
28,325
22,981
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
TheMegaDoom
Lancelot
18
2 / 6 / 17
11,098
694
14,735
16,674
8,656
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
106
25
Kills
31
31
Deaths
26
59
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
9
6
13
2.58
W
Camazotz
3
5
14
2
L
Thanatos
FellHardFlame
Thanatos
11
7
6
2
L
Izanami
Lotucat
Izanami
4
7
13
1.5
W
Xbalanque
MWallace
Xbalanque
12
3
13
6.17
L
Merlin
RedWillynx
Merlin
4
8
11
1.19
W
Sun Wukong
Sese69
Sun Wukong
5
6
18
2.33
W
Lancelot
TheMegaDoom
Lancelot
2
6
17
1.75
L
Khepri
2
5
14
1.8
L
Sobek
reshal
Sobek
4
4
15
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,940
Damage
104,627
113,707
Taken
117,159
114,273
Mitigated
84,292
36,230
Healing
39,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
13,448
648
389
2,550
24,924
27,509
0
10,045
14,432
20,440
0
W
Camazotz
14,996
2,593
1,165
13,343
28,626
14,393
1,866
10,941
17,354
0
25,728
L
Thanatos
FellHardFlame
Thanatos
23,163
7,161
1,362
13,108
24,196
16,199
0
2,763
21,433
0
34,550
L
Izanami
Lotucat
Izanami
21,777
12,410
155
5,781
23,050
13,000
0
2,866
20,184
0
46,529
W
Xbalanque
MWallace
Xbalanque
33,602
23,864
791
7,103
18,610
10,753
2,041
7,979
10,298
0
64,376
L
Merlin
RedWillynx
Merlin
24,401
2,047
1,664
1,998
19,752
11,754
0
3,126
16,626
35,450
0
W
Sun Wukong
Sese69
Sun Wukong
27,846
3,501
1,159
11,095
28,325
22,981
651
10,234
17,735
0
47,544
W
Lancelot
TheMegaDoom
Lancelot
14,735
2,061
1,023
720
16,674
8,656
2,708
7,053
9,340
0
27,212
L
Khepri
5,894
236
420
939
20,141
25,025
0
763
19,378
12,988
0
L
Sobek
reshal
Sobek
17,705
1,402
2,982
7,821
26,568
48,295
0
3,930
22,638
27,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,463
Gold Earned
59,802
133
Minions Killed
163
0
Camps Cleared
0
1,292,691
Distance Traveled
1,501,028
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,925
745
11
1
0
292,453
1
W
Camazotz
10,765
673
15
1
0
313,849
5
L
Thanatos
11,464
717
18
1
0
289,040
3
L
Izanami
10,420
651
53
3
0
222,336
0
W
Xbalanque
13,532
846
65
4
0
253,810
0
L
Merlin
10,671
667
32
2
0
215,504
2
W
Sun Wukong
12,482
780
44
3
0
315,246
1
W
Lancelot
11,098
694
28
2
0
325,670
1
L
Khepri
10,097
631
10
1
0
278,969
3
L
Sobek
11,811
738
20
1
0
286,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role