Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Abbelio
Janus
Level 160
God Stats
0W - 1L
1,719 SR
Queue Stats
2W - 6L
1,109 Elo+
Party 1
Sol
Sol
Epic Malazack
Sol
Level 127
God Stats
3W - 3L
1,450 SR
Queue Stats
143W - 152L
1,417 Elo+
Solo
Nike
Nike
StriKy26
Nike
Level 154
God Stats
4W - 13L
1,123 SR
Queue Stats
769W - 797L
1,418 Elo+
Solo
Merlin
Merlin
popudown754
Merlin
Level 156
God Stats
0W - 1L
1,480 SR
Queue Stats
3W - 6L
1,105 Elo+
Party 1
Team Averages
Level 136
1,455 SR
1,310 Elo+

VS

Team Averages
Level 96
1,446 SR
1,475 Elo+
Ne Zha
Ne Zha
Aliod10
Ne Zha
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,559 Elo+
Solo
Bacchus
Bacchus
Mythic290
Bacchus
Level 115
God Stats
7W - 0L
1,368 SR
Queue Stats
128W - 111L
1,463 Elo+
Party 3
Neith
Neith
RCCripplin
Neith
Level 123
God Stats
1W - 2L
1,526 SR
Queue Stats
124W - 113L
1,470 Elo+
Party 2
Sol
Sol
WVU_FAN_07
Sol
Level 90
God Stats
2W - 2L
1,349 SR
Queue Stats
82W - 84L
1,410 Elo+
Party 2
Ganesha
Ganesha
d2monke
Ganesha
Level 63
God Stats
5W - 5L
1,488 SR
Queue Stats
304W - 255L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 1 / 6
7,204
554
2,765
2,427
2,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Janus
Abbelio
Janus
16
4 / 5 / 6
9,498
731
8,408
9,331
3,970
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 6 / 7
8,262
636
8,438
10,615
4,809
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
15
4 / 2 / 4
8,639
665
10,665
10,116
9,609
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
17
3 / 4 / 6
9,530
733
9,558
9,406
4,515
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Aliod10
Ne Zha
17
6 / 4 / 9
10,729
825
12,377
12,399
6,284
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bacchus
Mythic290
Bacchus
16
2 / 3 / 12
9,604
739
7,525
12,816
12,640
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
16
3 / 1 / 5
9,377
721
6,683
5,945
2,923
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

18
7 / 1 / 4
10,568
813
8,045
9,729
4,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ganesha
d2monke
Ganesha
17
0 / 3 / 17
10,480
806
5,141
14,683
17,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
65
11
Kills
18
18
Deaths
12
29
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
6
3
L
Janus
Abbelio
Janus
4
5
6
1.4
W
Ne Zha
Aliod10
Ne Zha
6
4
9
2.63
L
0
6
7
0.58
W
Bacchus
Mythic290
Bacchus
2
3
12
2.67
W
Neith
3
1
5
5.5
L
Nike
4
2
4
3
W
7
1
4
9
W
Ganesha
d2monke
Ganesha
0
3
17
2.83
L
Merlin
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,834
Damage
39,771
41,895
Taken
55,572
25,150
Mitigated
43,839
9,781
Healing
25,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,765
28
1,535
503
2,427
2,247
0
709
1,718
4,041
0
L
Janus
Abbelio
Janus
8,408
348
644
888
9,331
3,970
0
4,060
5,271
21,347
0
W
Ne Zha
Aliod10
Ne Zha
12,377
1,853
1,082
2,874
12,399
6,284
558
5,971
6,338
0
25,022
L
8,438
2,102
221
973
10,615
4,809
0
5,704
4,911
20,009
0
W
Bacchus
Mythic290
Bacchus
7,525
462
2,378
2,857
12,816
12,640
194
7,027
5,724
16,097
0
W
Neith
6,683
2,551
1,115
1,647
5,945
2,923
1,780
3,912
2,031
0
30,548
L
Nike
10,665
139
1,266
1,980
10,116
9,609
0
5,181
4,935
0
15,769
W
8,045
3,342
845
4,908
9,729
4,520
5,914
4,373
5,356
23,056
0
W
Ganesha
d2monke
Ganesha
5,141
54
2,965
4,431
14,683
17,472
165
7,605
6,619
14,070
0
L
Merlin
9,558
561
579
1,192
9,406
4,515
0
5,057
4,349
27,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,133
Gold Earned
50,758
119
Minions Killed
138
0
Camps Cleared
0
946,135
Distance Traveled
1,147,691
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,204
554
7
1
0
88,978
0
L
Janus
9,498
731
35
3
0
222,936
1
W
Ne Zha
10,729
825
15
1
0
255,037
0
L
Sol
8,262
636
27
2
0
196,384
1
W
Bacchus
9,604
739
29
2
0
249,670
0
W
Neith
9,377
721
63
5
0
175,510
0
L
Nike
8,639
665
5
0
0
229,452
5
W
Sol
10,568
813
31
2
0
206,626
0
W
Ganesha
10,480
806
0
0
0
260,848
0
L
Merlin
9,530
733
45
3
0
208,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role