Player Matchup

King Arthur
King Arthur
Cpt BloodBlade
King Arthur
Level 106
God Stats
2W - 3L
1,618 SR
Queue Stats
21W - 24L
1,558 Elo+
Party 1
Chang'e
Chang'e
Hex Assassin165
Chang'e
Level 109
God Stats
2W - 1L
1,810 SR
Queue Stats
57W - 35L
1,667 Elo+
Party 1
Izanami
Izanami
LilSaltyDude
Izanami
Level 146
God Stats
1W - 1L
1,944 SR
Queue Stats
136W - 149L
1,571 Elo+
Party 1
Atlas
Atlas
Soupcan 420
Atlas
Level 123
God Stats
10W - 9L
1,794 SR
Queue Stats
30W - 32L
1,600 Elo+
Party 1
Gilgamesh
Gilgamesh
TrueMilkMan7240
Gilgamesh
Level 125
God Stats
2W - 1L
1,771 SR
Queue Stats
74W - 70L
1,588 Elo+
Party 1
Team Averages
Level 122
1,787 SR
1,597 Elo+

VS

Team Averages
Level 140
1,569 SR
1,636 Elo+
Baron Samedi
Baron Samedi
Disaster128
Baron Samedi
Level 148
God Stats
39W - 19L
1,802 SR
Queue Stats
217W - 157L
1,701 Elo+
Party 2
Horus
Horus
GodNamedThicc
Horus
Level 128
God Stats
57W - 48L
1,560 SR
Queue Stats
105W - 91L
1,615 Elo+
Party 3
Ares
Ares
LastGuardianX
Ares
Level 157
God Stats
4W - 1L
1,375 SR
Queue Stats
247W - 252L
1,653 Elo+
Solo
Camazotz
Camazotz
WaryBow27711684
Camazotz
Level 114
God Stats
3W - 3L
1,507 SR
Queue Stats
134W - 133L
1,607 Elo+
Party 2
Chronos
Chronos
jeometry
Chronos
Level 155
God Stats
5W - 6L
1,602 SR
Queue Stats
83W - 74L
1,601 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cpt BloodBlade
King Arthur
16
2 / 5 / 3
10,148
507
9,013
18,457
18,503
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

18
9 / 6 / 4
11,604
580
18,240
20,920
8,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
LilSaltyDude
Izanami
17
3 / 5 / 3
10,277
514
9,989
19,884
7,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

1
0 / 0 / 0
5,385
269
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
TrueMilkMan7240
Gilgamesh
18
5 / 3 / 7
10,853
543
17,827
22,619
11,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Disaster128
Baron Samedi
17
2 / 6 / 9
11,392
570
11,398
14,676
8,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

16
2 / 6 / 1
10,273
514
6,550
17,971
10,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
5 / 3 / 5
11,945
597
14,916
21,118
30,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Camazotz
20
6 / 2 / 6
12,400
620
12,497
22,161
10,368
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chronos
jeometry
Chronos
19
4 / 2 / 7
12,280
614
14,081
24,358
12,252
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
47
19
Kills
19
19
Deaths
19
17
Assists
28
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Cpt BloodBlade
King Arthur
2
5
3
0.7
W
Baron Samedi
Disaster128
Baron Samedi
2
6
9
1.08
W
2
6
1
0.42
L
9
6
4
1.83
W
5
3
5
2.5
L
Izanami
LilSaltyDude
Izanami
3
5
3
0.9
L
0
0
0
0
L
Gilgamesh
TrueMilkMan7240
Gilgamesh
5
3
7
2.83
W
Camazotz
6
2
6
4.5
W
Chronos
jeometry
Chronos
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,069
Damage
59,442
81,880
Taken
100,284
46,492
Mitigated
72,092
17,949
Healing
39,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Cpt BloodBlade
King Arthur
9,013
603
0
3,362
18,457
18,503
0
9,570
8,181
0
70,568
W
Baron Samedi
Disaster128
Baron Samedi
11,398
154
2,039
3,523
14,676
8,300
1,912
5,612
9,064
77,881
0
W
6,550
3,746
790
4,813
17,971
10,232
1,965
3,647
14,324
0
74,865
L
18,240
1,258
1,523
5,286
20,920
8,762
1,318
11,168
9,674
82,552
0
W
14,916
519
0
1,646
21,118
30,940
506
2,056
19,062
57,162
0
L
Izanami
LilSaltyDude
Izanami
9,989
7,785
0
6,011
19,884
7,820
634
9,695
10,113
0
93,571
L
0
0
0
0
0
0
0
0
0
0
0
L
Gilgamesh
TrueMilkMan7240
Gilgamesh
17,827
7,652
0
1,767
22,619
11,407
0
8,960
13,517
0
96,310
W
Camazotz
12,497
3,994
0
15,691
22,161
10,368
2,091
4,665
17,496
0
109,944
W
Chronos
jeometry
Chronos
14,081
8,293
0
11,257
24,358
12,252
5,395
3,380
20,978
109,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,267
Gold Earned
58,290
541
Minions Killed
624
0
Camps Cleared
0
1,467,899
Distance Traveled
1,887,756
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,148
507
139
7
0
366,776
2
W
Baron Samedi
11,392
570
118
6
0
339,033
5
W
Horus
10,273
514
92
5
0
390,775
5
L
Chang'e
11,604
580
133
7
0
355,687
3
W
Ares
11,945
597
97
5
0
348,077
2
L
Izanami
10,277
514
156
8
0
304,510
1
L
Atlas
5,385
269
0
0
0
370
0
L
Gilgamesh
10,853
543
113
6
0
440,556
0
W
Camazotz
12,400
620
168
8
0
459,149
3
W
Chronos
12,280
614
149
7
0
350,722
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role