Player Matchup

Chiron
Chiron
 
Chiron
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
 
Khepri
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
 
Aphrodite
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
iKraynter
Geb
Level 160
God Stats
62W - 2L
2,085 SR
Queue Stats
1,152W - 264L
2,006 Elo+
Party 2
Fenrir
Fenrir
pop_capp
Fenrir
Level 108
God Stats
3W - 1L
1,483 SR
Queue Stats
43W - 17L
1,795 Elo+
Party 2
Team Averages
Level 141
1,614 SR
1,660 Elo+

VS

Team Averages
Level 89
1,577 SR
1,498 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Astraleed_Gale
Lancelot
Level 80
God Stats
3W - 1L
1,881 SR
Queue Stats
26W - 33L
1,426 Elo+
Party 1
Poseidon
Poseidon
DeGroeneToeter
Poseidon
Level 103
God Stats
94W - 100L
1,582 SR
Queue Stats
494W - 577L
1,521 Elo+
Solo
King Arthur
King Arthur
lord_tachanka031
King Arthur
Level 119
God Stats
1W - 2L
1,420 SR
Queue Stats
287W - 241L
1,537 Elo+
Solo
Merlin
Merlin
serferlig
Merlin
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
7 / 1 / 8
9,495
1,356
11,713
7,359
4,217
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Khepri
 
Khepri
14
2 / 0 / 11
8,152
1,165
4,211
7,266
6,936
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Aphrodite
 
Aphrodite
13
1 / 0 / 8
7,732
1,105
3,919
5,621
3,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 11
8,413
1,202
4,162
6,349
6,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
pop_capp
Fenrir
14
5 / 0 / 9
8,868
1,267
9,848
10,296
8,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

341

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
0 / 3 / 0
7,392
1,056
3,681
6,180
2,572
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Lancelot
12
2 / 4 / 0
7,548
1,078
4,591
10,164
4,478
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Poseidon
12
0 / 4 / 1
7,215
1,031
9,183
6,278
2,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
lord_tachanka031
King Arthur
12
0 / 4 / 2
7,372
1,053
9,725
10,484
8,460
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
serferlig
Merlin
12
0 / 1 / 2
7,053
1,008
6,320
5,202
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
7
16
Kills
2
2
Deaths
16
47
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
7
1
8
11
W
Khepri
 
Khepri
2
0
11
7.5
W
Aphrodite
 
Aphrodite
1
0
8
5
L
Danzaburou
 
Danzaburou
0
3
0
0
L
Lancelot
2
4
0
0.5
L
Poseidon
0
4
1
0.13
W
1
1
11
6.5
L
King Arthur
lord_tachanka031
King Arthur
0
4
2
0.25
W
Fenrir
pop_capp
Fenrir
5
0
9
9.5
L
Merlin
serferlig
Merlin
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,853
Damage
33,500
36,891
Taken
38,308
29,267
Mitigated
19,970
14,076
Healing
1,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
11,713
6,559
583
1,215
7,359
4,217
0
2,908
4,361
0
28,353
W
Khepri
 
Khepri
4,211
489
846
732
7,266
6,936
0
3,625
3,509
10,119
0
W
Aphrodite
 
Aphrodite
3,919
602
5,305
3,554
5,621
3,704
0
2,535
2,960
20,261
0
L
Danzaburou
 
Danzaburou
3,681
900
0
680
6,180
2,572
0
1,211
4,887
0
15,996
L
Lancelot
4,591
685
170
266
10,164
4,478
0
3,653
6,381
0
10,822
L
Poseidon
9,183
1,032
0
630
6,278
2,487
0
2,901
3,302
26,811
0
W
4,162
628
0
573
6,349
6,329
0
2,772
3,360
8,037
0
L
King Arthur
lord_tachanka031
King Arthur
9,725
1,221
0
0
10,484
8,460
0
3,313
7,007
0
23,031
W
Fenrir
pop_capp
Fenrir
9,848
2,742
0
1,268
10,296
8,081
0
2,891
7,198
0
18,434
L
Merlin
serferlig
Merlin
6,320
628
0
0
5,202
1,973
0
1,214
3,925
13,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,660
Gold Earned
36,580
121
Minions Killed
136
5
Camps Cleared
6
721,199
Distance Traveled
634,137
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,495
1,356
43
6
0
122,875
0
W
Khepri
8,152
1,165
8
1
0
152,560
0
W
Aphrodite
7,732
1,105
46
7
1
137,762
2
L
Danzaburou
7,392
1,056
27
4
2
113,034
2
L
Lancelot
7,548
1,078
12
2
0
149,119
0
L
Poseidon
7,215
1,031
45
6
1
133,757
1
W
Geb
8,413
1,202
7
1
1
147,529
0
L
King Arthur
7,372
1,053
34
5
3
138,567
0
W
Fenrir
8,868
1,267
17
2
3
160,473
0
L
Merlin
7,053
1,008
18
3
0
99,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role