Player Matchup

Zhong Kui
Zhong Kui
DaGuudWann
Zhong Kui
Level 105
God Stats
2W - 4L
1,576 SR
Queue Stats
236W - 230L
1,591 Elo+
Solo
Thoth
Thoth
JeantheNub
Thoth
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 49L
1,580 Elo+
Party 2
Ah Puch
Ah Puch
Oakvista
Ah Puch
Level 123
God Stats
2W - 1L
1,704 SR
Queue Stats
75W - 69L
1,535 Elo+
Solo
Tyr
Tyr
Rapidd
Tyr
Level 146
God Stats
3W - 7L
1,493 SR
Queue Stats
529W - 576L
1,482 Elo+
Solo
Hou Yi
Hou Yi
ShrillSloth
Hou Yi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 71L
1,621 Elo+
Party 2
Team Averages
Level 106
1,555 SR
1,562 Elo+

VS

Team Averages
Level 119
1,536 SR
1,554 Elo+
Apollo
Apollo
 
Apollo
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AnAmbulance
Anubis
Level 85
God Stats
1W - 0L
1,480 SR
Queue Stats
2W - 1L
1,556 Elo+
Solo
Geb
Geb
RoronoaBozo
Geb
Level 129
God Stats
2W - 2L
1,450 SR
Queue Stats
127W - 123L
1,589 Elo+
Solo
Fenrir
Fenrir
Thator609
Fenrir
Level 116
God Stats
7W - 8L
1,607 SR
Queue Stats
387W - 392L
1,550 Elo+
Party 1
Hercules
Hercules
derrelsgay
Hercules
Level 129
God Stats
5W - 7L
1,642 SR
Queue Stats
523W - 504L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DaGuudWann
Zhong Kui
17
4 / 5 / 8
10,639
665
15,176
17,179
13,156
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
17
4 / 7 / 9
10,839
677
14,672
14,930
7,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
Oakvista
Ah Puch
17
5 / 7 / 10
10,096
631
19,130
17,045
7,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tyr
Rapidd
Tyr
19
3 / 5 / 9
11,228
702
12,037
20,581
25,612
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hou Yi
17
4 / 4 / 9
10,494
656
21,828
17,614
7,976
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
19
5 / 4 / 11
11,876
742
17,458
14,539
8,456
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
20
7 / 3 / 10
12,737
796
20,048
18,566
13,425
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
2 / 1 / 17
12,132
758
12,609
19,101
26,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
Thator609
Fenrir
19
10 / 7 / 7
12,341
771
15,327
22,381
24,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
derrelsgay
Hercules
19
4 / 5 / 18
11,886
743
11,767
24,910
34,416
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
91
20
Kills
28
28
Deaths
20
45
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
4
11
2.63
W
Anubis
7
3
10
4
L
Zhong Kui
DaGuudWann
Zhong Kui
4
5
8
1.6
L
Thoth
4
7
9
1.21
L
Ah Puch
Oakvista
Ah Puch
5
7
10
1.43
L
Tyr
Rapidd
Tyr
3
5
9
1.5
W
2
1
17
10.5
L
Hou Yi
4
4
9
2.13
W
Fenrir
Thator609
Fenrir
10
7
7
1.93
W
Hercules
derrelsgay
Hercules
4
5
18
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,843
Damage
77,209
87,349
Taken
99,497
61,222
Mitigated
107,106
26,743
Healing
40,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
17,458
9,195
2,052
2,729
14,539
8,456
5,094
8,932
5,607
0
46,453
W
Anubis
20,048
1,112
1,687
8,847
18,566
13,425
1,081
12,621
5,945
51,681
0
L
Zhong Kui
DaGuudWann
Zhong Kui
15,176
1,199
1,927
6,217
17,179
13,156
289
5,791
11,107
21,507
0
L
Thoth
14,672
322
1,254
1,717
14,930
7,177
378
2,889
11,468
33,693
0
L
Ah Puch
Oakvista
Ah Puch
19,130
1,239
1,199
1,154
17,045
7,301
0
8,186
8,662
33,536
0
L
Tyr
Rapidd
Tyr
12,037
394
1,448
5,151
20,581
25,612
0
8,053
12,176
497
26,868
W
12,609
701
2,088
4,683
19,101
26,631
45
9,164
9,937
21,415
0
L
Hou Yi
21,828
11,111
1,867
4,809
17,614
7,976
441
7,738
9,409
0
32,238
W
Fenrir
Thator609
Fenrir
15,327
2,161
1,724
5,877
22,381
24,178
92
9,379
12,813
0
21,713
W
Hercules
derrelsgay
Hercules
11,767
1,516
2,230
8,575
24,910
34,416
242
9,080
15,830
0
17,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,296
Gold Earned
60,972
158
Minions Killed
178
0
Camps Cleared
0
1,281,539
Distance Traveled
1,492,404
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,876
742
60
4
0
290,267
1
W
Anubis
12,737
796
82
5
0
272,237
0
L
Zhong Kui
10,639
665
20
1
0
233,566
0
L
Thoth
10,839
677
41
3
0
249,271
1
L
Ah Puch
10,096
631
41
3
0
233,945
3
L
Tyr
11,228
702
29
2
0
305,234
3
W
Geb
12,132
758
12
1
0
304,901
2
L
Hou Yi
10,494
656
27
2
0
259,523
0
W
Fenrir
12,341
771
8
1
0
319,731
0
W
Hercules
11,886
743
16
1
0
305,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role