Player Matchup

Hades
Hades
 
Hades
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Koporsoszeg
He Bo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 34L
1,264 Elo+
Solo
Yu Huang
Yu Huang
Mojodaen
Yu Huang
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
242W - 292L
1,314 Elo+
Solo
Izanami
Izanami
S11itzNgiggles
Izanami
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
385W - 413L
1,361 Elo+
Solo
Hel
Hel
TheLarch93
Hel
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 34L
1,449 Elo+
Solo
Team Averages
Level 97
1,500 SR
1,378 Elo+

VS

Team Averages
Level 93
1,588 SR
1,358 Elo+
Nu Wa
Nu Wa
Freaks4799
Nu Wa
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,460 Elo+
Party 1
Sun Wukong
Sun Wukong
OldHonorButt
Sun Wukong
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 81L
1,092 Elo+
Solo
Cerberus
Cerberus
RazerFire09
Cerberus
Level 67
God Stats
1W - 0L
1,714 SR
Queue Stats
3W - 1L
1,541 Elo+
Party 1
Hel
Hel
Sitamun
Hel
Level 108
God Stats
6W - 1L
1,795 SR
Queue Stats
251W - 276L
1,386 Elo+
Solo
Vulcan
Vulcan
dakada84
Vulcan
Level 89
God Stats
2W - 1L
1,429 SR
Queue Stats
24W - 25L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
17
5 / 5 / 4
10,223
682
11,521
17,708
24,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 8 / 9
9,491
633
13,567
14,927
6,670
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yu Huang
Mojodaen
Yu Huang
16
4 / 2 / 9
9,549
637
7,203
9,468
4,479
16
1 / 5 / 13
9,470
631
10,518
15,257
6,671
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
5 / 7 / 10
9,979
665
12,684
15,731
8,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
19
1 / 2 / 22
11,115
741
14,830
12,771
5,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
OldHonorButt
Sun Wukong
14
2 / 9 / 9
9,709
647
6,046
16,706
9,520
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
RazerFire09
Cerberus
19
8 / 5 / 16
12,366
824
14,199
24,610
27,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hel
18
4 / 3 / 12
10,750
717
9,828
16,413
8,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Vulcan
dakada84
Vulcan
20
12 / 1 / 9
12,809
854
22,620
11,953
6,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
95
18
Kills
27
27
Deaths
20
45
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
5
5
4
1.4
W
Nu Wa
1
2
22
6
L
3
8
9
0.94
L
Yu Huang
Mojodaen
Yu Huang
4
2
9
4.25
W
Sun Wukong
OldHonorButt
Sun Wukong
2
9
9
0.72
W
Cerberus
RazerFire09
Cerberus
8
5
16
3.2
L
1
5
13
1.5
W
Hel
4
3
12
3.33
L
5
7
10
1.43
W
Vulcan
dakada84
Vulcan
12
1
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,493
Damage
67,523
73,091
Taken
82,453
50,878
Mitigated
57,461
22,949
Healing
40,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
11,521
272
1,132
2,728
17,708
24,191
75
14,525
2,945
30,295
0
W
Nu Wa
14,830
5,734
464
2,018
12,771
5,588
1,311
7,846
4,925
38,022
0
L
13,567
1,049
793
1,910
14,927
6,670
0
12,781
1,986
23,897
0
L
Yu Huang
Mojodaen
Yu Huang
7,203
1,578
1,199
1,107
9,468
4,479
78
8,454
824
23,673
0
W
Sun Wukong
OldHonorButt
Sun Wukong
6,046
2,723
361
590
16,706
9,520
715
9,320
7,386
0
8,474
W
Cerberus
RazerFire09
Cerberus
14,199
638
1,207
7,690
24,610
27,422
313
10,060
14,550
21,907
0
L
10,518
6,163
1,512
3,423
15,257
6,671
394
11,552
3,487
0
41,250
W
Hel
9,828
1,676
14,121
9,515
16,413
8,397
1,167
9,484
6,929
16,044
0
L
12,684
238
5,405
3,740
15,731
8,867
0
13,121
2,372
32,284
0
W
Vulcan
dakada84
Vulcan
22,620
6,786
1,743
2,372
11,953
6,534
2,997
8,265
3,688
50,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,712
Gold Earned
56,749
206
Minions Killed
167
0
Camps Cleared
0
1,163,312
Distance Traveled
1,348,815
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,223
682
32
2
0
218,822
5
W
Nu Wa
11,115
741
58
4
0
269,820
0
L
He Bo
9,491
633
21
1
0
217,100
2
L
Yu Huang
9,549
637
39
3
0
214,093
0
W
Sun Wukong
9,709
647
6
0
0
246,263
0
W
Cerberus
12,366
824
20
1
0
257,430
0
L
Izanami
9,470
631
72
5
0
252,235
2
W
Hel
10,750
717
14
1
0
256,072
0
L
Hel
9,979
665
42
3
0
261,062
0
W
Vulcan
12,809
854
69
5
0
319,230
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role