Player Matchup

Odin
Odin
 
Odin
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
Kraggy
Freya
Level 38
God Stats
2W - 1L
1,522 SR
Queue Stats
31W - 24L
1,539 Elo+
Party 1
Izanami
Izanami
OdkurzaczŻygów
Izanami
Level 11
God Stats
2W - 0L
1,739 SR
Queue Stats
32W - 37L
1,265 Elo+
Party 2
Shiva
Shiva
RObLacK
Shiva
Level 35
God Stats
2W - 3L
1,500 SR
Queue Stats
11W - 14L
1,499 Elo+
Solo
Cliodhna
Cliodhna
gynnen
Cliodhna
Level 13
God Stats
4W - 0L
1,702 SR
Queue Stats
17W - 10L
1,534 Elo+
Party 1
Team Averages
Level 39
1,592 SR
1,467 Elo+

VS

Team Averages
Level 59
1,653 SR
1,457 Elo+
Cthulhu
Cthulhu
Goblus
Cthulhu
Level 17
God Stats
3W - 1L
1,833 SR
Queue Stats
30W - 15L
1,566 Elo+
Party 3
Neith
Neith
MickeyMouse2518
Neith
Level 29
God Stats
1W - 2L
1,702 SR
Queue Stats
156W - 177L
1,442 Elo+
Party 4
Loki
Loki
NuSuntTiganRoman
Loki
Level 48
God Stats
2W - 10L
1,400 SR
Queue Stats
12W - 27L
1,294 Elo+
Solo
Skadi
Skadi
SWIENTY2003
Skadi
Level 100
God Stats
12W - 9L
1,607 SR
Queue Stats
156W - 177L
1,442 Elo+
Party 4
Lancelot
Lancelot
juljai
Lancelot
Level 103
God Stats
15W - 6L
1,725 SR
Queue Stats
47W - 33L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
0 / 1 / 4
5,294
529
2,859
5,285
4,171
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Freya
Kraggy
Freya
9
8 / 2 / 9
6,233
623
8,415
6,293
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
2 / 1 / 3
5,051
505
2,330
6,599
1,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
RObLacK
Shiva
8
2 / 3 / 8
5,062
506
3,892
7,611
5,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cliodhna
gynnen
Cliodhna
9
8 / 2 / 10
6,253
625
7,770
7,648
2,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Goblus
Cthulhu
7
1 / 6 / 4
5,094
509
4,391
8,983
3,985
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
2 / 4 / 1
4,891
489
4,014
5,509
2,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
2 / 1 / 2
5,223
522
1,924
4,550
1,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

6
0 / 4 / 2
4,229
423
2,701
6,732
1,842
Lancelot
juljai
Lancelot
8
4 / 5 / 1
5,289
529
5,194
8,710
3,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
20
Kills
9
9
Deaths
20
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
1
4
2
L
Cthulhu
Goblus
Cthulhu
1
6
4
0.5
W
Freya
Kraggy
Freya
8
2
9
6.25
L
2
4
1
0.63
L
2
1
2
3
W
2
1
3
3.5
W
Shiva
RObLacK
Shiva
2
3
8
2
L
0
4
2
0.25
W
Cliodhna
gynnen
Cliodhna
8
2
10
6.5
L
Lancelot
juljai
Lancelot
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,266
Damage
18,224
33,436
Taken
34,484
16,720
Mitigated
12,408
10,395
Healing
3,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
2,859
428
0
601
5,285
4,171
624
1,028
4,257
0
33,675
L
Cthulhu
Goblus
Cthulhu
4,391
1,038
58
932
8,983
3,985
0
3,194
5,523
13,559
0
W
Freya
Kraggy
Freya
8,415
3,079
0
3,460
6,293
2,369
390
1,211
5,082
26,585
0
L
4,014
1,468
0
636
5,509
2,085
116
147
5,344
0
23,860
L
1,924
435
0
842
4,550
1,441
0
1,330
3,179
0
15,456
W
2,330
1,277
0
2,322
6,599
1,941
343
0
6,599
0
25,396
W
Shiva
RObLacK
Shiva
3,892
529
164
1,357
7,611
5,495
151
855
6,756
0
17,342
L
2,701
1,182
129
568
6,732
1,842
161
949
5,663
0
27,031
W
Cliodhna
gynnen
Cliodhna
7,770
2,744
0
2,491
7,648
2,744
152
1,297
6,351
0
27,596
L
Lancelot
juljai
Lancelot
5,194
1,659
0
500
8,710
3,055
360
2,164
6,360
0
18,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,893
Gold Earned
24,726
209
Minions Killed
156
0
Camps Cleared
0
915,293
Distance Traveled
835,254
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,294
529
62
6
0
170,035
0
L
Cthulhu
5,094
509
15
2
0
176,569
1
W
Freya
6,233
623
37
4
0
180,613
0
L
Neith
4,891
489
42
4
0
135,267
1
L
Loki
5,223
522
31
3
0
183,215
0
W
Izanami
5,051
505
48
5
0
167,758
2
W
Shiva
5,062
506
22
2
0
182,115
0
L
Skadi
4,229
423
46
5
0
134,336
0
W
Cliodhna
6,253
625
40
4
0
214,772
0
L
Lancelot
5,289
529
22
2
0
205,867
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role