Player Matchup

Mulan
Mulan
Evo8gohard
Mulan
Level 133
God Stats
8W - 9L
1,430 SR
Queue Stats
63W - 49L
1,495 Elo+
Solo
Cerberus
Cerberus
Safety--24
Cerberus
Level 109
God Stats
3W - 9L
1,511 SR
Queue Stats
3W - 11L
1,500 Elo+
Solo
Merlin
Merlin
pabzo92
Merlin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,236 Elo+
Solo
Team Averages
Level 103
1,480 SR
1,410 Elo+

VS

Team Averages
Level 97
1,548 SR
1,498 Elo+
Hel
Hel
 
Hel
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Cjro17
Skadi
Level 75
God Stats
4W - 3L
1,668 SR
Queue Stats
195W - 168L
1,509 Elo+
Party 1
Anubis
Anubis
Œdžæij
Anubis
Level 98
God Stats
5W - 5L
1,477 SR
Queue Stats
330W - 321L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
1 / 3 / 2
8,043
619
6,253
9,238
8,709
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Safety--24
Cerberus
10
0 / 2 / 2
7,270
559
4,305
7,097
5,620
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
pabzo92
Merlin
13
2 / 6 / 1
8,761
674
4,508
9,791
3,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
0 / 2 / 9
9,465
728
442
7,896
6,524
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Skadi
Cjro17
Skadi
16
9 / 0 / 2
10,578
814
12,563
9,108
3,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Œdžæij
Anubis
14
2 / 1 / 7
9,254
712
6,597
11,172
5,657
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
11
11
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
2
9
2.25
W
Skadi
Cjro17
Skadi
9
0
2
10
L
Mulan
1
3
2
0.67
L
Cerberus
Safety--24
Cerberus
0
2
2
0.5
L
Merlin
pabzo92
Merlin
2
6
1
0.42
W
Anubis
Œdžæij
Anubis
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,066
Damage
19,602
26,126
Taken
28,176
18,078
Mitigated
16,169
2,345
Healing
14,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
442
226
6,235
4,411
7,896
6,524
176
3,989
3,907
10,031
0
W
Skadi
Cjro17
Skadi
12,563
6,684
0
0
9,108
3,988
1,914
2,400
6,708
0
47,012
L
Mulan
6,253
573
0
251
9,238
8,709
17
2,115
7,123
0
18,252
L
Cerberus
Safety--24
Cerberus
4,305
104
0
1,735
7,097
5,620
0
1,534
5,563
12,399
0
L
Merlin
pabzo92
Merlin
4,508
0
82
277
9,791
3,749
0
3,753
6,038
35,334
0
W
Anubis
Œdžæij
Anubis
6,597
455
0
4,010
11,172
5,657
419
3,492
7,680
32,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,074
Gold Earned
29,297
121
Minions Killed
147
4
Camps Cleared
7
600,977
Distance Traveled
661,262
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,465
728
18
1
1
219,952
1
W
Skadi
10,578
814
71
5
3
229,080
1
L
Mulan
8,043
619
35
3
1
242,680
5
L
Cerberus
7,270
559
14
1
1
159,348
2
L
Merlin
8,761
674
72
6
2
198,949
3
W
Anubis
9,254
712
58
4
3
212,230
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role