Player Matchup

Skadi
Skadi
BraddahKyle
Skadi
Level 124
God Stats
1W - 1L
1,726 SR
Queue Stats
17W - 23L
1,466 Elo+
Solo
Ao Kuang
Ao Kuang
D-dogg07
Ao Kuang
Level 48
God Stats
1W - 4L
1,554 SR
Queue Stats
37W - 59L
1,356 Elo+
Solo
Tyr
Tyr
Kohamitsu
Tyr
Level 49
God Stats
10W - 10L
1,548 SR
Queue Stats
18W - 29L
1,291 Elo+
Party 2
Ares
Ares
Nopnom
Ares
Level 46
God Stats
2W - 3L
1,463 SR
Queue Stats
72W - 80L
1,411 Elo+
Solo
Ra
Ra
UnparasiticZ
Ra
Level 62
God Stats
3W - 4L
1,546 SR
Queue Stats
41W - 49L
1,530 Elo+
Party 2
Team Averages
Level 66
1,568 SR
1,411 Elo+

VS

Team Averages
Level 80
1,405 SR
1,365 Elo+
Izanami
Izanami
Lvl9Goodra
Izanami
Level 87
God Stats
12W - 19L
1,496 SR
Queue Stats
442W - 468L
1,371 Elo+
Solo
Fenrir
Fenrir
My1f-Hxntr
Fenrir
Level 87
God Stats
1W - 2L
1,276 SR
Queue Stats
180W - 201L
1,378 Elo+
Party 1
Bakasura
Bakasura
Palavicini03
Bakasura
Level 126
God Stats
4W - 12L
1,283 SR
Queue Stats
647W - 688L
1,362 Elo+
Solo
Ah Puch
Ah Puch
TurtlePowerp
Ah Puch
Level 53
God Stats
6W - 8L
1,450 SR
Queue Stats
83W - 111L
1,320 Elo+
Party 1
King Arthur
King Arthur
orbitorz
King Arthur
Level 48
God Stats
2W - 3L
1,522 SR
Queue Stats
112W - 127L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
3,647
608
1,341
3,316
618
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
D-dogg07
Ao Kuang
6
1 / 2 / 0
3,931
655
878
4,963
1,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
1 / 1 / 1
4,293
716
2,792
6,087
3,732
Ares
Nopnom
Ares
3
0 / 1 / 1
3,119
520
777
1,906
675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 2 / 0
3,993
666
1,567
3,160
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lvl9Goodra
Izanami
7
2 / 0 / 0
4,596
766
1,631
1,589
537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
My1f-Hxntr
Fenrir
8
3 / 0 / 1
4,322
720
811
3,979
1,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Palavicini03
Bakasura
7
2 / 1 / 3
4,263
711
3,721
4,608
2,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
TurtlePowerp
Ah Puch
6
0 / 1 / 2
3,536
589
1,808
2,171
756
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
orbitorz
King Arthur
7
0 / 2 / 1
4,259
710
4,164
5,469
3,270
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
4
Kills
7
7
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Ao Kuang
D-dogg07
Ao Kuang
1
2
0
0.5
L
1
1
1
1.5
W
Izanami
Lvl9Goodra
Izanami
2
0
0
2
W
Fenrir
My1f-Hxntr
Fenrir
3
0
1
3.5
L
Ares
Nopnom
Ares
0
1
1
0.5
W
Bakasura
Palavicini03
Bakasura
2
1
3
3.5
W
Ah Puch
TurtlePowerp
Ah Puch
0
1
2
1
L
1
2
0
0.5
W
King Arthur
orbitorz
King Arthur
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,355
Damage
12,135
19,432
Taken
17,816
7,594
Mitigated
7,966
6,158
Healing
6,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,341
808
0
501
3,316
618
0
0
3,185
0
16,975
L
Ao Kuang
D-dogg07
Ao Kuang
878
287
0
2,095
4,963
1,456
0
599
4,108
12,350
0
L
2,792
327
0
2,006
6,087
3,732
0
0
6,087
0
23,465
W
Izanami
Lvl9Goodra
Izanami
1,631
957
0
321
1,589
537
218
210
1,379
0
28,649
W
Fenrir
My1f-Hxntr
Fenrir
811
260
0
2,316
3,979
1,318
0
747
3,150
0
16,647
L
Ares
Nopnom
Ares
777
246
132
344
1,906
675
0
0
1,896
3,341
0
W
Bakasura
Palavicini03
Bakasura
3,721
2,680
0
2,162
4,608
2,085
0
1,370
3,206
0
15,430
W
Ah Puch
TurtlePowerp
Ah Puch
1,808
68
0
811
2,171
756
0
619
1,516
16,260
0
L
1,567
586
118
962
3,160
1,113
0
1,209
1,806
19,265
0
W
King Arthur
orbitorz
King Arthur
4,164
1,594
0
1,250
5,469
3,270
0
126
5,343
0
25,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,983
Gold Earned
20,976
168
Minions Killed
197
0
Camps Cleared
0
519,511
Distance Traveled
585,868
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
3,647
608
31
5
0
109,517
0
L
Ao Kuang
3,931
655
39
7
0
125,426
2
L
Tyr
4,293
716
47
8
0
127,818
0
W
Izanami
4,596
766
56
9
0
112,537
1
W
Fenrir
4,322
720
43
7
0
134,760
0
L
Ares
3,119
520
5
1
0
44,663
0
W
Bakasura
4,263
711
32
5
0
129,921
2
W
Ah Puch
3,536
589
21
4
0
78,829
2
L
Ra
3,993
666
46
8
0
112,087
0
W
King Arthur
4,259
710
45
8
0
129,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role