Player Matchup

Scylla
Scylla
Bronze IV
Atomic_L1nk
Scylla
Bronze IV
Level 47
God Stats
0W - 5L
1,150 SR
Queue Stats
99W - 151L
-422 MMR
Solo
Neith
Neith
Silver IV
BLOOD PURGE
Neith
Silver IV
Level 141
God Stats
22W - 32L
1,381 SR
Queue Stats
205W - 222L
631 MMR
Solo
Nemesis
Nemesis
Bronze I
DC MERKS
Nemesis
Bronze I
Level 65
God Stats
17W - 12L
1,532 SR
Queue Stats
123W - 140L
482 MMR
Solo
Sylvanus
Sylvanus
Bronze V
Mozotroc
Sylvanus
Bronze V
Level 109
God Stats
0W - 2L
1,551 SR
Queue Stats
21W - 51L
776 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
ThgDornelas
Zhong Kui
Silver II
Level 160
God Stats
38W - 34L
1,522 SR
Queue Stats
153W - 161L
803 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 104
1,427 SR
454 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 94
1,406 SR
448 MMR
Hachiman
Hachiman
Silver III
DIeguillito
Hachiman
Silver III
Level 124
God Stats
4W - 9L
1,100 SR
Queue Stats
393W - 424L
848 MMR
Solo
Arachne
Arachne
Bronze II
PachoGore3150
Arachne
Bronze II
Level 65
God Stats
15W - 19L
1,546 SR
Queue Stats
232W - 261L
102 MMR
Solo
Jormungandr
Jormungandr
Silver V
Vladicot
Jormungandr
Silver V
Level 108
God Stats
47W - 32L
1,560 SR
Queue Stats
248W - 271L
518 MMR
Solo
Merlin
Merlin
Silver V
foxfoxyfox96
Merlin
Silver V
Level 86
God Stats
33W - 26L
1,382 SR
Queue Stats
415W - 456L
485 MMR
Solo
Bastet
Bastet
Bronze I
rafinharh13
Bastet
Bronze I
Level 85
God Stats
29W - 37L
1,442 SR
Queue Stats
151W - 187L
290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
0 / 2 / 0
6,175
412
2,858
8,515
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 3 / 2
7,081
472
8,097
8,980
3,261
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
DC MERKS
Nemesis
13
1 / 2 / 2
7,476
498
4,983
12,665
4,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Mozotroc
Sylvanus
9
0 / 6 / 0
5,913
394
3,616
12,630
6,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
ThgDornelas
Zhong Kui
13
6 / 5 / 0
7,751
517
8,880
13,369
9,311
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
IzanamiChronosKumbhakarna

VS

Bans
LancelotOsirisVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DIeguillito
Hachiman
12
5 / 5 / 3
7,844
523
9,210
12,571
4,845
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
14
5 / 1 / 6
8,767
584
8,724
11,027
5,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jormungandr
Vladicot
Jormungandr
13
1 / 1 / 1
8,237
549
5,537
10,407
5,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
14
3 / 2 / 5
8,622
575
9,641
7,744
3,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
12
4 / 1 / 6
8,422
561
5,106
14,665
9,881
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
9
Kills
18
18
Deaths
10
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
2
0
0
L
2
3
2
1
L
Nemesis
DC MERKS
Nemesis
1
2
2
1
W
Hachiman
DIeguillito
Hachiman
5
5
3
1.3
L
Sylvanus
Mozotroc
Sylvanus
0
6
0
0
W
Arachne
5
1
6
8
L
Zhong Kui
ThgDornelas
Zhong Kui
6
5
0
1.2
W
Jormungandr
Vladicot
Jormungandr
1
1
1
1.5
W
Merlin
3
2
5
2.75
W
Bastet
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,434
Damage
38,218
56,159
Taken
56,414
26,762
Mitigated
29,005
15,702
Healing
18,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
2,858
669
0
2,715
8,515
3,104
0
4,732
3,783
33,925
0
L
8,097
3,746
0
2,810
8,980
3,261
118
311
8,669
0
52,243
L
Nemesis
DC MERKS
Nemesis
4,983
2,099
0
2,332
12,665
4,547
280
3,421
9,244
0
53,782
W
Hachiman
DIeguillito
Hachiman
9,210
5,332
0
3,884
12,571
4,845
0
3,173
9,398
0
47,975
L
Sylvanus
Mozotroc
Sylvanus
3,616
1,731
394
3,509
12,630
6,539
0
2,386
10,244
17,100
0
W
Arachne
8,724
5,379
0
5,421
11,027
5,347
237
1,702
9,325
0
57,392
L
Zhong Kui
ThgDornelas
Zhong Kui
8,880
354
0
3,942
13,369
9,311
177
4,328
9,041
47,718
0
W
Jormungandr
Vladicot
Jormungandr
5,537
2,937
0
1,500
10,407
5,922
874
4,070
6,225
60,110
0
W
Merlin
9,641
162
256
1,422
7,744
3,010
1,196
2,816
4,794
64,655
0
W
Bastet
5,106
1,462
1,882
4,012
14,665
9,881
16
3,341
11,318
0
26,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,396
Gold Earned
41,892
374
Minions Killed
427
0
Camps Cleared
0
1,182,713
Distance Traveled
1,479,734
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,175
412
72
5
0
193,719
0
L
Neith
7,081
472
101
7
0
221,215
2
L
Nemesis
7,476
498
91
6
0
319,859
0
W
Hachiman
7,844
523
74
5
0
242,646
2
L
Sylvanus
5,913
394
40
3
0
207,804
5
W
Arachne
8,767
584
88
6
0
380,483
3
L
Zhong Kui
7,751
517
70
5
0
240,116
5
W
Jormungandr
8,237
549
115
8
0
268,693
3
W
Merlin
8,622
575
115
8
0
290,930
5
W
Bastet
8,422
561
35
2
0
296,982
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role