Player Matchup

Izanami
Izanami
 
Izanami
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Galactic Gurren
Fenrir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 30L
1,222 Elo+
Party 1
Sol
Sol
kaboom1551
Sol
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,271 Elo+
Solo
Cthulhu
Cthulhu
machineman5081
Cthulhu
Level 13
God Stats
0W - 4L
1,154 SR
Queue Stats
9W - 31L
1,222 Elo+
Party 1
Cu Chulainn
Cu Chulainn
rynotusk1
Cu Chulainn
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 29L
1,222 Elo+
Party 1
Team Averages
Level 53
1,431 SR
1,288 Elo+

VS

Team Averages
Level 85
1,503 SR
1,437 Elo+
Kuzenbo
Kuzenbo
Beandon3452
Kuzenbo
Level 120
God Stats
20W - 26L
1,257 SR
Queue Stats
226W - 243L
1,499 Elo+
Solo
Danzaburou
Danzaburou
RayneDrop3
Danzaburou
Level 78
God Stats
34W - 41L
1,540 SR
Queue Stats
132W - 151L
1,400 Elo+
Solo
Guan Yu
Guan Yu
RuneToad
Guan Yu
Level 18
God Stats
7W - 4L
1,723 SR
Queue Stats
21W - 37L
1,391 Elo+
Solo
Agni
Agni
Subject_0-ZEUS
Agni
Level 68
God Stats
6W - 2L
1,354 SR
Queue Stats
120W - 124L
1,371 Elo+
Solo
Erlang Shen
Erlang Shen
beachmasterp
Erlang Shen
Level 142
God Stats
10W - 13L
1,641 SR
Queue Stats
182W - 176L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
0 / 4 / 2
8,037
618
6,537
7,734
3,518
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 4 / 1
8,443
649
6,104
14,462
8,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 4 / 0
8,138
626
11,624
14,987
5,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 4 / 0
8,782
676
11,561
11,630
6,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cu Chulainn
rynotusk1
Cu Chulainn
15
0 / 4 / 2
8,380
645
5,958
16,664
14,042
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Beandon3452
Kuzenbo
16
2 / 2 / 3
9,736
749
9,249
18,110
23,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
RayneDrop3
Danzaburou
16
0 / 0 / 9
9,420
725
9,021
17,301
10,130
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
RuneToad
Guan Yu
16
6 / 1 / 6
9,906
762
8,843
12,541
13,909
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
5 / 0 / 6
10,535
810
11,143
6,881
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
beachmasterp
Erlang Shen
19
7 / 0 / 8
10,915
840
14,737
16,627
19,584
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
3
Kills
20
20
Deaths
3
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
2
0.25
W
Kuzenbo
Beandon3452
Kuzenbo
2
2
3
1.75
L
1
4
1
0.38
W
Danzaburou
RayneDrop3
Danzaburou
0
0
9
4.5
W
Guan Yu
RuneToad
Guan Yu
6
1
6
9
W
5
0
6
8
W
Erlang Shen
beachmasterp
Erlang Shen
7
0
8
11
L
0
4
0
0
L
2
4
0
0.5
L
Cu Chulainn
rynotusk1
Cu Chulainn
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,784
Damage
52,993
65,477
Taken
71,460
38,701
Mitigated
70,796
9,422
Healing
24,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,537
2,556
0
0
7,734
3,518
0
2,823
4,911
0
26,546
W
Kuzenbo
Beandon3452
Kuzenbo
9,249
2,646
888
4,702
18,110
23,945
353
3,837
13,891
24,260
0
L
6,104
1,910
0
1,396
14,462
8,818
0
4,374
10,088
0
28,705
W
Danzaburou
RayneDrop3
Danzaburou
9,021
3,078
1,125
5,783
17,301
10,130
1,531
4,430
12,657
0
30,391
W
Guan Yu
RuneToad
Guan Yu
8,843
1,354
3,501
3,756
12,541
13,909
0
5,791
6,424
0
21,251
W
11,143
278
0
992
6,881
3,228
1,963
3,631
3,106
43,001
0
W
Erlang Shen
beachmasterp
Erlang Shen
14,737
8,909
0
3,677
16,627
19,584
1,390
5,254
11,260
0
49,191
L
11,624
5,124
0
5,662
14,987
5,364
285
5,142
9,845
34,604
0
L
11,561
615
800
1,332
11,630
6,959
96
3,508
8,122
27,985
0
L
Cu Chulainn
rynotusk1
Cu Chulainn
5,958
1,080
0
232
16,664
14,042
66
4,545
12,119
3,680
18,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,780
Gold Earned
50,512
225
Minions Killed
263
0
Camps Cleared
0
1,193,035
Distance Traveled
1,517,448
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,037
618
48
4
0
233,973
0
W
Kuzenbo
9,736
749
26
2
0
301,375
1
L
Fenrir
8,443
649
45
3
0
248,648
0
W
Danzaburou
9,420
725
59
5
0
298,536
5
W
Guan Yu
9,906
762
37
3
0
328,801
1
W
Agni
10,535
810
76
6
0
286,036
0
W
Erlang Shen
10,915
840
65
5
0
302,700
0
L
Sol
8,138
626
48
4
0
200,501
0
L
Cthulhu
8,782
676
48
4
0
270,318
0
L
Cu Chulainn
8,380
645
36
3
0
239,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role