Player Matchup

Bacchus
Bacchus
Hellscream1812
Bacchus
Level 45
God Stats
2W - 3L
1,588 SR
Queue Stats
36W - 31L
1,485 Elo+
Party 1
Fenrir
Fenrir
IronJase
Fenrir
Level 160
God Stats
7W - 12L
1,295 SR
Queue Stats
638W - 681L
1,476 Elo+
Solo
Chronos
Chronos
KorzhikTw
Chronos
Level 109
God Stats
4W - 4L
1,748 SR
Queue Stats
282W - 286L
1,468 Elo+
Party 1
Charybdis
Charybdis
androsova333
Charybdis
Level 144
God Stats
15W - 5L
1,715 SR
Queue Stats
422W - 422L
1,495 Elo+
Party 1
Arachne
Arachne
iluilu878
Arachne
Level 46
God Stats
1W - 1L
1,757 SR
Queue Stats
18W - 22L
1,469 Elo+
Solo
Team Averages
Level 101
1,620 SR
1,479 Elo+

VS

Team Averages
Level 75
1,536 SR
1,485 Elo+
Baba Yaga
Baba Yaga
Raven34891
Baba Yaga
Level 105
God Stats
41W - 23L
1,574 SR
Queue Stats
280W - 267L
1,477 Elo+
Party 2
Jormungandr
Jormungandr
ReiKoroso
Jormungandr
Level 28
God Stats
99W - 75L
1,620 SR
Queue Stats
109W - 93L
1,506 Elo+
Party 2
Fenrir
Fenrir
Tobarone
Fenrir
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
155W - 173L
1,501 Elo+
Solo
Horus
Horus
YT-engel1977
Horus
Level 89
God Stats
4W - 1L
1,720 SR
Queue Stats
101W - 94L
1,555 Elo+
Party 2
Heimdallr
Heimdallr
ZeZo97
Heimdallr
Level 49
God Stats
2W - 3L
1,267 SR
Queue Stats
78W - 112L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 1
7,106
508
3,594
6,528
7,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
IronJase
Fenrir
8
0 / 4 / 1
5,394
385
1,872
7,825
4,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chronos
KorzhikTw
Chronos
11
0 / 1 / 1
6,231
445
1,648
5,471
2,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
androsova333
Charybdis
12
2 / 2 / 2
6,816
487
6,845
8,625
3,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
iluilu878
Arachne
9
1 / 6 / 0
5,654
404
2,114
12,405
4,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Raven34891
Baba Yaga
14
1 / 1 / 2
8,473
605
4,239
5,464
2,349
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
ReiKoroso
Jormungandr
11
0 / 2 / 2
6,171
441
3,471
8,012
4,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Tobarone
Fenrir
13
6 / 0 / 3
8,293
592
5,874
10,356
4,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
5 / 1 / 4
8,792
628
8,392
6,395
5,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
ZeZo97
Heimdallr
11
1 / 2 / 0
6,570
469
4,561
7,675
2,792
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
6
Kills
13
13
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
0
1
3.5
L
Fenrir
IronJase
Fenrir
0
4
1
0.13
L
Chronos
KorzhikTw
Chronos
0
1
1
0.5
W
Baba Yaga
Raven34891
Baba Yaga
1
1
2
2
W
Jormungandr
ReiKoroso
Jormungandr
0
2
2
0.5
W
Fenrir
Tobarone
Fenrir
6
0
3
7.5
W
5
1
4
7
W
Heimdallr
ZeZo97
Heimdallr
1
2
0
0.5
L
Charybdis
androsova333
Charybdis
2
2
2
1.5
L
Arachne
iluilu878
Arachne
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,073
Damage
26,537
40,854
Taken
37,902
21,578
Mitigated
19,422
9,560
Healing
7,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,594
112
514
1,545
6,528
7,064
0
1,787
4,669
18,902
0
L
Fenrir
IronJase
Fenrir
1,872
322
0
2,102
7,825
4,572
0
0
7,520
0
18,424
L
Chronos
KorzhikTw
Chronos
1,648
200
0
582
5,471
2,417
0
2,388
3,083
41,996
0
W
Baba Yaga
Raven34891
Baba Yaga
4,239
244
0
976
5,464
2,349
1,331
831
4,633
80,604
0
W
Jormungandr
ReiKoroso
Jormungandr
3,471
1,534
0
490
8,012
4,634
0
1,690
6,322
30,801
0
W
Fenrir
Tobarone
Fenrir
5,874
905
0
2,068
10,356
4,423
0
725
9,599
0
63,140
W
8,392
4,230
150
2,330
6,395
5,224
180
480
5,690
0
57,631
W
Heimdallr
ZeZo97
Heimdallr
4,561
2,523
0
1,868
7,675
2,792
0
1,516
6,159
0
39,284
L
Charybdis
androsova333
Charybdis
6,845
3,141
0
3,484
8,625
3,268
0
1,600
7,025
0
57,401
L
Arachne
iluilu878
Arachne
2,114
1,636
0
1,333
12,405
4,257
0
1,935
10,346
0
29,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,201
Gold Earned
38,299
274
Minions Killed
456
0
Camps Cleared
0
1,245,562
Distance Traveled
1,363,468
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,106
508
25
2
0
286,294
1
L
Fenrir
5,394
385
31
2
0
163,624
0
L
Chronos
6,231
445
72
5
0
255,303
3
W
Baba Yaga
8,473
605
146
10
0
267,909
6
W
Jormungandr
6,171
441
58
4
0
266,664
7
W
Fenrir
8,293
592
86
6
0
297,843
1
W
Horus
8,792
628
95
7
0
279,069
3
W
Heimdallr
6,570
469
71
5
0
251,983
5
L
Charybdis
6,816
487
98
7
0
228,653
7
L
Arachne
5,654
404
48
3
0
311,688
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role