Player Matchup

Kukulkan
Kukulkan
Silver V
 
Kukulkan
Silver V
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Silver III
Wolf-lightning21
King Arthur
Silver III
Level 76
God Stats
0W - 11L
1,225 SR
Queue Stats
20W - 31L
1,236 MMR
Party 1
Skadi
Skadi
Silver III
ben7titi6lolo8
Skadi
Silver III
Level 67
God Stats
0W - 1L
1,401 SR
Queue Stats
12W - 26L
1,063 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 61
1,375 SR
1,266 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,478 SR
1,159 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver V
MasterPro3117
Ah Muzen Cab
Silver V
Level 124
God Stats
15W - 28L
1,362 SR
Queue Stats
903W - 1,482L
803 MMR
Solo
Ares
Ares
Gold V
MilanxLegend
Ares
Gold V
Level 105
God Stats
160W - 170L
1,493 SR
Queue Stats
236W - 300L
1,337 MMR
Solo
Nox
Nox
Silver I
Wolf664
Nox
Silver I
Level 103
God Stats
5W - 4L
1,578 SR
Queue Stats
44W - 57L
1,338 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
9
1 / 3 / 2
8,144
582
2,944
7,103
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Wolf-lightning21
King Arthur
14
2 / 3 / 4
9,054
647
15,314
19,246
14,981
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 3 / 3
9,659
690
11,256
14,513
7,592
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
AphroditeMulanChang'eMorgan Le FayDiscordia

VS

Bans
Baron SamediMedusaScyllaChaacThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
MasterPro3117
Ah Muzen Cab
16
3 / 2 / 4
10,214
730
13,587
12,585
6,244
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 2 / 4
10,600
757
11,619
18,257
17,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

Nox
15
3 / 2 / 5
10,198
728
9,793
10,990
5,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
6
Kills
9
9
Deaths
6
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
3
2
0.67
W
Ah Muzen Cab
MasterPro3117
Ah Muzen Cab
3
2
4
2.5
W
3
2
4
2.5
L
King Arthur
Wolf-lightning21
King Arthur
2
3
4
1.33
W
Nox
3
2
5
2.75
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,514
Damage
34,999
40,862
Taken
41,832
25,444
Mitigated
29,866
10,150
Healing
7,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
2,944
181
0
1,443
7,103
2,871
0
5,423
1,560
14,117
0
W
Ah Muzen Cab
MasterPro3117
Ah Muzen Cab
13,587
3,626
0
3,694
12,585
6,244
907
1,106
11,363
0
66,670
W
11,619
167
154
2,164
18,257
17,759
845
1,170
16,937
25,873
0
L
King Arthur
Wolf-lightning21
King Arthur
15,314
1,429
0
3,645
19,246
14,981
0
8,444
10,360
0
31,575
W
Nox
9,793
441
0
1,466
10,990
5,863
104
646
10,210
26,613
0
L
11,256
5,785
825
4,237
14,513
7,592
0
7,152
7,077
0
26,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,857
Gold Earned
31,012
118
Minions Killed
155
3
Camps Cleared
10
694,386
Distance Traveled
790,732
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,144
582
42
3
2
148,598
1
W
Ah Muzen Cab
10,214
730
102
7
6
272,345
3
W
Ares
10,600
757
22
2
1
281,993
4
L
King Arthur
9,054
647
31
2
0
293,931
3
W
Nox
10,198
728
31
2
3
236,394
5
L
Skadi
9,659
690
45
3
1
251,857
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role