Player Matchup

Merlin
Merlin
Platinum I
ELPapiCHEO
Merlin
Platinum I
Level 160
God Stats
3W - 1L
1,900 SR
Queue Stats
59W - 42L
2,088 MMR
Solo
Freya
Freya
Diamond III
Xanners
Freya
Diamond III
Level 158
God Stats
6W - 11L
1,593 SR
Queue Stats
153W - 145L
2,124 MMR
Solo
Neith
Neith
Diamond IV
Zícari
Neith
Diamond IV
Level 160
God Stats
3W - 3L
1,569 SR
Queue Stats
352W - 373L
2,020 MMR
Solo
Horus
Horus
Platinum I
ƒeelted
Horus
Platinum I
Level 158
God Stats
1W - 2L
1,424 SR
Queue Stats
334W - 308L
2,030 MMR
Party 1
Osiris
Osiris
Platinum I
ƒreddy
Osiris
Platinum I
Level 123
God Stats
2W - 2L
1,789 SR
Queue Stats
104W - 92L
2,037 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 152
1,655 SR
2,060 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,489 SR
1,688 MMR
Chiron
Chiron
Masters
 
Chiron
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum III
 
Thoth
Platinum III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Platinum I
 
Camazotz
Platinum I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond V
Sliiink
Bacchus
Diamond V
Level 101
God Stats
1W - 1L
1,342 SR
Queue Stats
61W - 55L
1,959 MMR
Solo
Bastet
Bastet
Diamond V
SmallKayak
Bastet
Diamond V
Level 160
God Stats
3W - 0L
1,605 SR
Queue Stats
198W - 195L
1,978 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ELPapiCHEO
Merlin
17
0 / 7 / 4
10,562
440
12,400
17,804
6,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
Xanners
Freya
19
2 / 5 / 1
11,817
492
9,947
24,383
10,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Zícari
Neith
17
3 / 7 / 1
11,312
471
17,790
17,292
7,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
ƒeelted
Horus
15
2 / 7 / 5
9,350
390
13,879
29,344
23,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Osiris
ƒreddy
Osiris
18
4 / 6 / 3
10,964
457
10,342
22,897
18,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
CliodhnaLancelotMercury

VS

Bans
BakasuraRavanaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
14 / 1 / 7
16,823
701
25,126
19,350
9,470
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
 
Thoth
20
7 / 2 / 11
14,164
590
23,361
10,587
4,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Camazotz
 
Camazotz
20
3 / 6 / 7
13,676
570
11,212
29,869
12,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bacchus
Sliiink
Bacchus
20
4 / 0 / 19
14,168
590
14,014
23,577
32,336
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
SmallKayak
Bastet
20
4 / 2 / 9
14,238
593
17,292
20,896
10,607
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
85
11
Kills
32
32
Deaths
11
14
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
14
1
7
17.5
W
Thoth
 
Thoth
7
2
11
6.25
W
Camazotz
 
Camazotz
3
6
7
1.08
L
Merlin
ELPapiCHEO
Merlin
0
7
4
0.29
W
Bacchus
Sliiink
Bacchus
4
0
19
13.5
W
Bastet
SmallKayak
Bastet
4
2
9
4.25
L
Freya
Xanners
Freya
2
5
1
0.5
L
Neith
Zícari
Neith
3
7
1
0.5
L
Horus
ƒeelted
Horus
2
7
5
0.64
L
Osiris
ƒreddy
Osiris
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,358
Damage
91,005
111,720
Taken
104,279
66,547
Mitigated
69,707
26,415
Healing
44,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
25,126
11,504
1,926
6,471
19,350
9,470
7,962
3,072
16,214
0
184,776
W
Thoth
 
Thoth
23,361
565
0
2,537
10,587
4,578
2,806
3,652
6,833
111,408
0
W
Camazotz
 
Camazotz
11,212
4,862
0
16,959
29,869
12,716
0
6,244
22,814
0
128,517
L
Merlin
ELPapiCHEO
Merlin
12,400
1,751
0
2,974
17,804
6,698
0
9,084
8,720
115,768
0
W
Bacchus
Sliiink
Bacchus
14,014
2,385
0
6,854
23,577
32,336
312
4,389
18,807
48,117
0
W
Bastet
SmallKayak
Bastet
17,292
5,535
0
9,997
20,896
10,607
3,272
7,877
12,906
0
117,498
L
Freya
Xanners
Freya
9,947
2,215
0
11,805
24,383
10,762
0
2,213
22,170
104,225
0
L
Neith
Zícari
Neith
17,790
7,132
0
1,592
17,292
7,465
0
4,318
12,974
0
99,878
L
Horus
ƒeelted
Horus
13,879
5,768
1,188
4,707
29,344
23,268
0
12,985
16,359
0
35,862
L
Osiris
ƒreddy
Osiris
10,342
4,587
0
4,149
22,897
18,354
10
8,775
14,122
0
103,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,005
Gold Earned
73,069
726
Minions Killed
784
0
Camps Cleared
0
2,138,312
Distance Traveled
2,518,818
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
16,823
701
248
10
0
502,091
4
W
Thoth
14,164
590
168
7
0
502,250
2
W
Camazotz
13,676
570
161
7
0
470,289
1
L
Merlin
10,562
440
180
8
0
400,736
6
W
Bacchus
14,168
590
50
2
0
527,846
7
W
Bastet
14,238
593
157
7
0
516,342
11
L
Freya
11,817
492
171
7
0
392,974
3
L
Neith
11,312
471
174
7
0
375,813
6
L
Horus
9,350
390
41
2
0
456,024
4
L
Osiris
10,964
457
160
7
0
512,765
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role