Player Matchup

Danzaburou
Danzaburou
Masters
 
Danzaburou
Masters
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Masters
 
Yu Huang
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond II
Laureenzius
Geb
Diamond II
Level 159
God Stats
10W - 11L
1,598 SR
Queue Stats
218W - 198L
2,328 MMR
Party 1
Fenrir
Fenrir
Masters
MykeTowers_1
Fenrir
Masters
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
2,579 MMR
Solo
Set
Set
Diamond I
OMG_itz_Laurenz
Set
Diamond I
Level 82
God Stats
5W - 3L
1,692 SR
Queue Stats
157W - 139L
2,340 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,558 SR
2,049 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,537 SR
2,368 MMR
Khepri
Khepri
Diamond III
 
Khepri
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond I
Jupexr
Merlin
Diamond I
Level 158
God Stats
3W - 4L
1,886 SR
Queue Stats
68W - 49L
2,795 MMR
Party 2
Ullr
Ullr
Diamond II
Krome BradderZ
Ullr
Diamond II
Level 127
God Stats
1W - 2L
1,196 SR
Queue Stats
222W - 210L
2,322 MMR
Solo
Thor
Thor
Diamond I
lVenyml
Thor
Diamond I
Level 135
God Stats
0W - 2L
1,325 SR
Queue Stats
131W - 110L
2,525 MMR
Solo
Ravana
Ravana
Diamond I
nikkenakke00
Ravana
Diamond I
Level 127
God Stats
14W - 6L
1,775 SR
Queue Stats
178W - 133L
2,697 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
5 / 0 / 1
9,877
658
8,234
9,760
3,940
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
 
Yu Huang
12
1 / 2 / 3
7,580
505
6,162
8,811
3,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 0 / 5
7,546
503
3,688
14,374
10,448
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
14
1 / 1 / 7
8,509
567
7,153
12,176
5,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

16
9 / 1 / 1
10,056
670
15,482
13,182
8,080
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
BakasuraLokiNemesisKali

VS

Bans
Ah Muzen CabMercuryAtlasLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
0 / 3 / 2
6,496
433
2,504
11,842
10,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
Jupexr
Merlin
11
0 / 2 / 3
6,890
459
8,207
7,801
3,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 3 / 0
7,749
517
4,641
8,942
3,752
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thor
lVenyml
Thor
13
0 / 5 / 0
7,942
529
4,443
13,322
9,020
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
13
4 / 3 / 0
7,826
522
9,377
11,281
5,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
16
Kills
4
4
Deaths
16
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
0
1
5.5
W
Yu Huang
 
Yu Huang
1
2
3
1.25
L
Khepri
 
Khepri
0
3
2
0.33
L
Merlin
Jupexr
Merlin
0
2
3
0.75
L
0
3
0
0
W
0
0
5
2.5
W
Fenrir
1
1
7
4.5
W
9
1
1
9.5
L
Thor
lVenyml
Thor
0
5
0
0
L
Ravana
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,719
Damage
29,172
58,303
Taken
53,188
31,785
Mitigated
32,485
20,167
Healing
9,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,234
2,999
0
2,289
9,760
3,940
454
993
8,723
0
83,210
W
Yu Huang
 
Yu Huang
6,162
654
0
605
8,811
3,630
0
3,366
5,164
66,249
0
L
Khepri
 
Khepri
2,504
317
0
1,725
11,842
10,517
0
5,407
6,435
14,442
0
L
Merlin
Jupexr
Merlin
8,207
396
0
919
7,801
3,243
0
2,663
5,138
57,228
0
L
4,641
1,311
0
982
8,942
3,752
0
239
8,703
0
73,354
W
3,688
578
2,197
3,141
14,374
10,448
0
4,520
9,586
22,833
0
W
Fenrir
7,153
1,062
0
6,754
12,176
5,687
0
1,210
10,874
0
69,838
W
15,482
7,666
0
5,181
13,182
8,080
608
1,258
11,817
0
79,068
L
Thor
lVenyml
Thor
4,443
1,463
0
2,340
13,322
9,020
292
281
13,041
0
59,785
L
Ravana
9,377
3,092
0
3,568
11,281
5,953
0
1,260
10,021
0
59,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,568
Gold Earned
36,903
499
Minions Killed
487
0
Camps Cleared
0
1,546,143
Distance Traveled
1,473,996
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,877
658
134
9
0
295,098
0
W
Yu Huang
7,580
505
103
7
0
283,009
3
L
Khepri
6,496
433
24
2
0
318,522
9
L
Merlin
6,890
459
118
8
0
289,184
5
L
Ullr
7,749
517
126
8
0
263,070
4
W
Geb
7,546
503
22
1
0
293,337
9
W
Fenrir
8,509
567
111
7
0
340,514
4
W
Set
10,056
670
129
9
0
334,185
4
L
Thor
7,942
529
129
9
0
263,669
5
L
Ravana
7,826
522
90
6
0
339,551
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role