Player Matchup

Medusa
Medusa
 
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
AFz XXII
Osiris
Level 25
God Stats
1W - 0L
1,861 SR
Queue Stats
21W - 4L
1,803 Elo+
Party 1
Vamana
Vamana
Drix1794
Vamana
Level 140
God Stats
5W - 1L
1,683 SR
Queue Stats
96W - 54L
1,558 Elo+
Party 1
Terra
Terra
InTerFazZe
Terra
Level 160
God Stats
5W - 0L
1,572 SR
Queue Stats
85W - 48L
1,623 Elo+
Party 1
Nu Wa
Nu Wa
ahmedbenladen
Nu Wa
Level 145
God Stats
1W - 0L
1,547 SR
Queue Stats
54W - 29L
1,597 Elo+
Party 1
Team Averages
Level 126
1,632 SR
1,616 Elo+

VS

Team Averages
Level 79
1,517 SR
1,497 Elo+
Charybdis
Charybdis
AtlasKey
Charybdis
Level 128
God Stats
37W - 31L
1,568 SR
Queue Stats
407W - 377L
1,558 Elo+
Solo
Janus
Janus
Ecigs
Janus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 45L
1,431 Elo+
Party 3
Thor
Thor
MAFIOSOMIKE
Thor
Level 90
God Stats
0W - 1L
1,802 SR
Queue Stats
3W - 4L
1,528 Elo+
Party 2
Kuzenbo
Kuzenbo
SilentSlacker
Kuzenbo
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,441 Elo+
Party 3
Hercules
Hercules
plague156
Hercules
Level 93
God Stats
0W - 1L
1,215 SR
Queue Stats
3W - 4L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
4 / 3 / 12
11,685
779
12,952
16,456
8,549
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
AFz XXII
Osiris
18
5 / 4 / 11
11,371
758
12,592
17,211
18,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
Drix1794
Vamana
20
12 / 0 / 7
13,856
924
27,494
29,713
29,218
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Terra
18
2 / 1 / 18
12,287
819
10,389
22,033
30,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
6 / 3 / 15
11,761
784
19,753
9,883
4,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AtlasKey
Charybdis
17
1 / 4 / 4
10,476
698
12,701
16,182
7,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Janus
Ecigs
Janus
18
3 / 7 / 3
10,847
723
16,322
16,529
7,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
3 / 10 / 3
10,422
695
12,183
18,369
9,197
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
15
1 / 4 / 4
9,063
604
8,229
20,011
30,474
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hercules
plague156
Hercules
17
3 / 4 / 5
10,047
670
10,550
21,933
22,005
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
30
29
Kills
11
11
Deaths
29
63
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
3
12
3.33
W
Osiris
AFz XXII
Osiris
5
4
11
2.63
L
Charybdis
AtlasKey
Charybdis
1
4
4
0.75
W
Vamana
Drix1794
Vamana
12
0
7
15.5
L
Janus
Ecigs
Janus
3
7
3
0.64
W
Terra
2
1
18
11
L
3
10
3
0.45
L
Kuzenbo
1
4
4
0.75
W
6
3
15
4.5
L
Hercules
plague156
Hercules
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,180
Damage
59,985
95,296
Taken
93,024
91,993
Mitigated
76,812
35,041
Healing
9,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,952
4,422
0
3,078
16,456
8,549
3,494
3,184
13,272
0
50,006
W
Osiris
AFz XXII
Osiris
12,592
5,376
0
3,430
17,211
18,604
1,355
3,429
13,782
0
31,482
L
Charybdis
AtlasKey
Charybdis
12,701
5,453
0
0
16,182
7,711
529
4,200
11,720
0
51,056
W
Vamana
Drix1794
Vamana
27,494
14,765
2,126
13,364
29,713
29,218
1,176
6,897
22,816
5,097
61,377
L
Janus
Ecigs
Janus
16,322
1,325
100
1,146
16,529
7,425
0
5,719
10,592
62,429
0
W
Terra
10,389
1,430
3,873
8,218
22,033
30,674
104
7,178
14,855
31,646
0
L
12,183
3,652
164
367
18,369
9,197
312
4,645
13,428
0
25,763
L
Kuzenbo
8,229
2,748
0
972
20,011
30,474
0
7,570
11,827
16,167
0
W
19,753
5,833
0
952
9,883
4,948
4,454
3,957
5,926
43,765
0
L
Hercules
plague156
Hercules
10,550
2,300
0
6,409
21,933
22,005
0
9,447
11,953
146
25,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,960
Gold Earned
50,855
313
Minions Killed
242
0
Camps Cleared
0
1,622,778
Distance Traveled
1,353,983
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,685
779
62
4
0
298,741
1
W
Osiris
11,371
758
48
3
0
297,832
0
L
Charybdis
10,476
698
76
5
0
245,637
2
W
Vamana
13,856
924
76
5
0
392,595
1
L
Janus
10,847
723
100
7
0
260,484
3
W
Terra
12,287
819
63
4
0
350,306
4
L
Thor
10,422
695
31
2
0
236,174
1
L
Kuzenbo
9,063
604
9
1
0
308,978
1
W
Nu Wa
11,761
784
64
4
0
283,304
4
L
Hercules
10,047
670
26
2
0
302,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role