Player Matchup

Baron Samedi
Baron Samedi
Kingpeal
Baron Samedi
Level 145
God Stats
21W - 12L
1,557 SR
Queue Stats
137W - 142L
1,528 Elo+
Party 1
Ne Zha
Ne Zha
БуражКамбей
Ne Zha
Level 106
God Stats
8W - 1L
1,591 SR
Queue Stats
86W - 62L
1,618 Elo+
Party 1
Ymir
Ymir
КуражБамбей
Ymir
Level 129
God Stats
2W - 1L
1,515 SR
Queue Stats
21W - 19L
1,587 Elo+
Party 1
Team Averages
Level 127
1,554 SR
1,578 Elo+

VS

Team Averages
Level 126
1,518 SR
1,534 Elo+
He Bo
He Bo
 
He Bo
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BunczakLubomir
Achilles
Level 129
God Stats
103W - 107L
1,555 SR
Queue Stats
278W - 260L
1,573 Elo+
Solo
Jing Wei
Jing Wei
eleven68
Jing Wei
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kingpeal
Baron Samedi
12
4 / 3 / 8
8,034
803
10,051
9,500
4,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
8 / 2 / 4
8,550
855
12,039
8,795
3,641
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 12
6,947
695
5,159
14,399
11,492
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
0 / 6 / 4
6,399
640
7,236
9,027
3,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
13
7 / 2 / 0
8,118
812
15,289
15,157
15,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
eleven68
Jing Wei
10
0 / 4 / 6
6,663
666
5,077
8,755
2,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
12
Kills
7
7
Deaths
12
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
6
4
0.33
L
Achilles
7
2
0
3.5
W
Baron Samedi
Kingpeal
Baron Samedi
4
3
8
2.67
L
Jing Wei
eleven68
Jing Wei
0
4
6
0.75
W
8
2
4
5
W
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,249
Damage
27,602
32,694
Taken
32,939
19,670
Mitigated
21,791
12,641
Healing
6,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
7,236
533
0
1,199
9,027
3,025
0
4,820
4,207
22,273
0
L
Achilles
15,289
4,364
0
4,740
15,157
15,821
0
6,602
8,555
0
26,648
W
Baron Samedi
Kingpeal
Baron Samedi
10,051
934
3,535
4,325
9,500
4,537
250
1,683
7,538
25,253
0
L
Jing Wei
eleven68
Jing Wei
5,077
3,764
0
566
8,755
2,945
0
4,139
4,616
0
16,832
W
12,039
2,931
0
1,686
8,795
3,641
425
1,196
7,410
0
29,233
W
5,159
1,410
0
3,095
14,399
11,492
78
4,622
9,453
14,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,531
Gold Earned
21,180
99
Minions Killed
90
5
Camps Cleared
4
582,556
Distance Traveled
527,341
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,399
640
39
4
1
164,322
3
L
Achilles
8,118
812
21
2
1
204,750
2
W
Baron Samedi
8,034
803
48
5
1
188,179
4
L
Jing Wei
6,663
666
30
3
2
158,269
0
W
Ne Zha
8,550
855
32
3
2
218,836
2
W
Ymir
6,947
695
19
2
2
175,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role