Player Matchup

King Arthur
King Arthur
BloodyPryamid
King Arthur
Level 98
God Stats
7W - 10L
1,472 SR
Queue Stats
27W - 30L
1,526 Elo+
Party 2
Freya
Freya
SSGKALEB--
Freya
Level 6
God Stats
0W - 1L
1,294 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Sol
Sol
SheTrxstBino--
Sol
Level 13
God Stats
0W - 2L
1,229 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 39
1,332 SR
1,509 Elo+

VS

Team Averages
Level 69
1,399 SR
1,239 Elo+
Mercury
Mercury
Bell_Z_Bubb
Mercury
Level 82
God Stats
9W - 14L
1,288 SR
Queue Stats
454W - 582L
1,299 Elo+
Solo
Chaac
Chaac
JtFRit0BaNDit0
Chaac
Level 55
God Stats
15W - 27L
1,409 SR
Queue Stats
90W - 133L
1,259 Elo+
Party 1
Sylvanus
Sylvanus
Offsidemarmot87
Sylvanus
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
23W - 45L
1,158 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BloodyPryamid
King Arthur
9
2 / 5 / 1
6,651
605
8,423
13,261
14,572
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
9
1 / 7 / 1
6,986
635
6,505
10,355
3,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 3 / 3
7,272
661
10,049
8,964
3,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bell_Z_Bubb
Mercury
13
8 / 1 / 7
8,934
812
9,653
9,896
5,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 0 / 12
7,709
701
11,563
11,510
10,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
12
5 / 3 / 10
9,052
823
7,309
12,718
12,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
4
Kills
15
15
Deaths
4
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Mercury
Bell_Z_Bubb
Mercury
8
1
7
11.5
L
King Arthur
BloodyPryamid
King Arthur
2
5
1
0.5
W
2
0
12
8
W
Sylvanus
5
3
10
3.33
L
Freya
1
7
1
0.21
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,977
Damage
28,525
32,580
Taken
34,124
21,674
Mitigated
29,475
3,581
Healing
12,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Bell_Z_Bubb
Mercury
9,653
4,433
0
343
9,896
5,856
549
2,554
7,044
0
31,328
L
King Arthur
BloodyPryamid
King Arthur
8,423
2,419
0
1,207
13,261
14,572
0
3,474
9,409
0
17,732
W
11,563
776
702
5,534
11,510
10,852
93
6,086
5,074
0
24,292
W
Sylvanus
7,309
2,827
2,257
3,188
12,718
12,767
270
6,170
6,162
14,406
0
L
Freya
6,505
2,095
0
816
10,355
3,754
0
1,456
8,682
11,432
0
L
10,049
4,033
0
1,558
8,964
3,348
0
2,526
6,166
19,248
2,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,909
Gold Earned
25,695
74
Minions Killed
97
2
Camps Cleared
6
517,003
Distance Traveled
607,081
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,934
812
59
5
6
213,152
0
L
King Arthur
6,651
605
22
2
1
180,727
1
W
Chaac
7,709
701
27
2
0
224,117
2
W
Sylvanus
9,052
823
11
1
0
169,812
3
L
Freya
6,986
635
18
2
0
153,179
0
L
Sol
7,272
661
34
3
1
183,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role