Player Matchup

Baron Samedi
Baron Samedi
Horsey1040
Baron Samedi
Level 27
God Stats
4W - 1L
1,380 SR
Queue Stats
73W - 47L
1,497 Elo+
Party 1
Cupid
Cupid
II GRUBBLE II
Cupid
Level 103
God Stats
2W - 2L
1,360 SR
Queue Stats
271W - 244L
1,430 Elo+
Party 1
Da Ji
Da Ji
SwiggitySwooScot
Da Ji
Level 41
God Stats
23W - 25L
1,493 SR
Queue Stats
132W - 164L
1,356 Elo+
Solo
Team Averages
Level 57
1,411 SR
1,428 Elo+

VS

Team Averages
Level 110
1,617 SR
1,505 Elo+
Baron Samedi
Baron Samedi
NeonWolfee
Baron Samedi
Level 121
God Stats
5W - 8L
1,599 SR
Queue Stats
21W - 35L
1,358 Elo+
Solo
Ares
Ares
jdsutton47
Ares
Level 101
God Stats
70W - 40L
1,660 SR
Queue Stats
102W - 72L
1,605 Elo+
Party 2
King Arthur
King Arthur
pkmnTrainerMack
King Arthur
Level 107
God Stats
214W - 146L
1,592 SR
Queue Stats
456W - 377L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Horsey1040
Baron Samedi
18
5 / 5 / 7
12,533
737
15,039
13,548
6,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 3 / 8
12,349
726
24,906
14,857
7,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
6 / 5 / 7
12,322
725
17,306
18,608
7,402
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NeonWolfee
Baron Samedi
15
1 / 6 / 10
11,025
649
12,003
20,228
12,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
8 / 3 / 3
13,468
792
10,094
23,195
34,851
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
pkmnTrainerMack
King Arthur
15
4 / 6 / 8
11,270
663
16,581
25,503
21,819
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
34
15
Kills
13
13
Deaths
15
22
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Horsey1040
Baron Samedi
5
5
7
1.7
W
4
3
8
2.67
L
Baron Samedi
NeonWolfee
Baron Samedi
1
6
10
1
W
6
5
7
1.9
L
8
3
3
3.17
L
King Arthur
pkmnTrainerMack
King Arthur
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,251
Damage
38,678
47,013
Taken
68,926
21,537
Mitigated
68,686
10,763
Healing
10,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Horsey1040
Baron Samedi
15,039
1,556
1,772
3,855
13,548
6,990
336
6,145
6,997
53,766
0
W
24,906
10,767
844
4,018
14,857
7,145
1,923
7,854
6,867
0
62,263
L
Baron Samedi
NeonWolfee
Baron Samedi
12,003
412
1,714
4,033
20,228
12,016
180
5,657
14,571
50,407
0
W
17,306
3,311
0
274
18,608
7,402
621
7,428
10,224
0
23,850
L
10,094
146
0
2,280
23,195
34,851
0
6,091
17,104
26,678
0
L
King Arthur
pkmnTrainerMack
King Arthur
16,581
3,993
0
2,323
25,503
21,819
168
4,148
21,355
0
34,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,204
Gold Earned
35,763
171
Minions Killed
142
4
Camps Cleared
7
880,429
Distance Traveled
888,064
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,533
737
62
4
2
280,555
0
W
Cupid
12,349
726
95
6
1
287,713
3
L
Baron Samedi
11,025
649
69
4
3
268,377
4
W
Da Ji
12,322
725
14
1
1
312,161
3
L
Ares
13,468
792
27
2
4
319,238
7
L
King Arthur
11,270
663
46
3
0
300,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role