Player Matchup

Baron Samedi
Baron Samedi
Lucky Zeon
Baron Samedi
Level 97
God Stats
3W - 4L
1,596 SR
Queue Stats
157W - 173L
1,339 Elo+
Party 1
Artemis
Artemis
Saaxxon
Artemis
Level 117
God Stats
1W - 2L
1,603 SR
Queue Stats
36W - 35L
1,416 Elo+
Party 1
Bacchus
Bacchus
Tswizzl1e
Bacchus
Level 14
God Stats
1W - 7L
1,203 SR
Queue Stats
45W - 45L
1,072 Elo+
Party 1
Team Averages
Level 76
1,467 SR
1,275 Elo+

VS

Team Averages
Level 103
1,492 SR
1,421 Elo+
Zhong Kui
Zhong Kui
CJCOOLSPEED
Zhong Kui
Level 123
God Stats
9W - 3L
1,549 SR
Queue Stats
245W - 284L
1,448 Elo+
Party 2
Tyr
Tyr
IDragon Bones
Tyr
Level 130
God Stats
140W - 134L
1,497 SR
Queue Stats
363W - 386L
1,443 Elo+
Party 2
Chiron
Chiron
Nei-ge44
Chiron
Level 55
God Stats
34W - 32L
1,429 SR
Queue Stats
250W - 327L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lucky Zeon
Baron Samedi
14
0 / 5 / 2
9,876
549
13,540
13,819
7,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Saaxxon
Artemis
16
2 / 2 / 1
11,131
618
17,674
14,659
7,197
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Tswizzl1e
Bacchus
15
1 / 1 / 2
11,444
636
8,497
16,620
26,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CJCOOLSPEED
Zhong Kui
16
3 / 2 / 4
11,388
633
17,937
20,436
15,969
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 1 / 4
11,367
632
7,304
17,963
19,029
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Chiron
Nei-ge44
Chiron
18
3 / 0 / 5
11,987
666
14,738
14,422
8,086
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
3
Kills
8
8
Deaths
3
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
CJCOOLSPEED
Zhong Kui
3
2
4
2.5
W
2
1
4
4
L
Baron Samedi
Lucky Zeon
Baron Samedi
0
5
2
0.2
W
Chiron
Nei-ge44
Chiron
3
0
5
5.5
L
Artemis
Saaxxon
Artemis
2
2
1
1.25
L
Bacchus
Tswizzl1e
Bacchus
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,711
Damage
39,979
45,098
Taken
52,821
40,775
Mitigated
43,084
14,976
Healing
20,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
CJCOOLSPEED
Zhong Kui
17,937
477
142
6,859
20,436
15,969
760
10,356
10,080
45,141
0
W
7,304
106
120
4,770
17,963
19,029
93
8,305
9,658
0
24,104
L
Baron Samedi
Lucky Zeon
Baron Samedi
13,540
615
2,740
3,787
13,819
7,446
0
5,075
8,744
40,948
0
W
Chiron
Nei-ge44
Chiron
14,738
3,448
1,627
6,618
14,422
8,086
1,970
3,872
10,550
0
71,404
L
Artemis
Saaxxon
Artemis
17,674
6,357
0
4,625
14,659
7,197
0
6,406
8,253
0
56,446
L
Bacchus
Tswizzl1e
Bacchus
8,497
1,034
713
3,111
16,620
26,132
0
6,753
9,867
24,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,451
Gold Earned
34,742
176
Minions Killed
225
6
Camps Cleared
9
963,557
Distance Traveled
1,002,323
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,388
633
67
4
2
283,242
1
W
Tyr
11,367
632
26
1
2
396,697
4
L
Baron Samedi
9,876
549
62
3
2
310,096
6
W
Chiron
11,987
666
132
7
5
322,384
4
L
Artemis
11,131
618
92
5
4
297,725
5
L
Bacchus
11,444
636
22
1
0
355,736
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role