Player Matchup

Nox
Nox
Notaydann
Nox
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 169L
1,417 Elo+
Party 1
Atlas
Atlas
TastyBigC
Atlas
Level 123
God Stats
18W - 19L
1,526 SR
Queue Stats
342W - 331L
1,492 Elo+
Solo
Sun Wukong
Sun Wukong
WildCat2609
Sun Wukong
Level 87
God Stats
12W - 4L
1,743 SR
Queue Stats
163W - 145L
1,497 Elo+
Solo
Nemesis
Nemesis
YoungWeebmaster
Nemesis
Level 86
God Stats
6W - 6L
1,350 SR
Queue Stats
162W - 188L
1,411 Elo+
Party 1
Medusa
Medusa
ѕтαяℓιgнт
Medusa
Level 160
God Stats
4W - 1L
1,598 SR
Queue Stats
178W - 186L
1,450 Elo+
Solo
Team Averages
Level 104
1,543 SR
1,453 Elo+

VS

Team Averages
Level 106
1,523 SR
1,536 Elo+
Horus
Horus
 
Horus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ClownFishNA
Janus
Level 101
God Stats
7W - 2L
1,599 SR
Queue Stats
43W - 49L
1,514 Elo+
Solo
Apollo
Apollo
JustConman1
Apollo
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,491 Elo+
Solo
Mercury
Mercury
SknnyMxican
Mercury
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 47L
1,720 Elo+
Solo
Kuzenbo
Kuzenbo
Stonegh0st
Kuzenbo
Level 149
God Stats
6W - 7L
1,516 SR
Queue Stats
598W - 624L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 9
10,698
509
10,459
13,091
7,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
TastyBigC
Atlas
16
0 / 1 / 15
11,254
536
11,721
20,606
25,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
WildCat2609
Sun Wukong
18
5 / 1 / 9
12,078
575
20,413
28,491
28,561
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

19
9 / 1 / 11
12,499
595
18,267
22,688
12,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
6 / 0 / 7
12,359
589
15,748
17,423
9,036
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
0 / 6 / 1
10,260
489
18,617
24,118
27,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 1 / 1
9,103
433
18,747
11,750
5,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
16
1 / 6 / 2
10,350
493
13,333
23,801
11,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
SknnyMxican
Mercury
14
1 / 7 / 0
8,824
420
7,629
20,924
9,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
Stonegh0st
Kuzenbo
13
2 / 3 / 0
9,393
447
7,402
23,206
30,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
8
23
Kills
4
4
Deaths
23
51
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
6
1
0.08
L
0
1
1
0.5
L
Apollo
1
6
2
0.33
W
3
1
9
7.5
L
Mercury
SknnyMxican
Mercury
1
7
0
0.14
L
Kuzenbo
Stonegh0st
Kuzenbo
2
3
0
0.67
W
Atlas
TastyBigC
Atlas
0
1
15
7.5
W
Sun Wukong
WildCat2609
Sun Wukong
5
1
9
9.5
W
9
1
11
14.5
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,608
Damage
65,728
102,299
Taken
103,799
82,714
Mitigated
85,113
31,566
Healing
32,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
18,617
8,007
676
8,381
24,118
27,839
0
2,140
21,978
280
88,312
L
18,747
599
140
3,009
11,750
5,448
0
4,220
7,530
83,971
0
L
Apollo
13,333
8,904
0
10,279
23,801
11,793
76
4,023
19,778
0
91,609
W
10,459
964
538
3,674
13,091
7,096
1,902
8,385
4,354
68,847
0
L
Mercury
SknnyMxican
Mercury
7,629
3,367
0
1,192
20,924
9,566
0
2,887
18,037
0
76,506
L
Kuzenbo
Stonegh0st
Kuzenbo
7,402
3,302
3,380
5,030
23,206
30,467
0
8,910
14,296
31,943
0
W
Atlas
TastyBigC
Atlas
11,721
5,773
1,341
7,592
20,606
25,593
863
6,552
13,605
47,055
0
W
Sun Wukong
WildCat2609
Sun Wukong
20,413
5,723
0
10,275
28,491
28,561
1,179
3,163
24,042
0
93,368
W
18,267
10,175
0
4,572
22,688
12,428
1,894
6,160
16,083
0
108,907
W
15,748
6,748
0
3,574
17,423
9,036
6,658
4,574
12,715
0
119,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,888
Gold Earned
47,930
598
Minions Killed
574
0
Camps Cleared
0
2,077,144
Distance Traveled
1,986,926
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,260
489
138
7
0
354,833
3
L
Janus
9,103
433
131
6
0
386,088
4
L
Apollo
10,350
493
158
8
0
333,830
4
W
Nox
10,698
509
109
5
0
377,693
4
L
Mercury
8,824
420
110
5
0
484,370
4
L
Kuzenbo
9,393
447
37
2
0
427,805
6
W
Atlas
11,254
536
49
2
0
426,452
2
W
Sun Wukong
12,078
575
139
7
0
398,693
0
W
Nemesis
12,499
595
137
7
0
476,660
1
W
Medusa
12,359
589
164
8
0
397,646
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role