Player Matchup

Janus
Janus
 
Janus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Ejaii
Medusa
Level 67
God Stats
11W - 12L
1,191 SR
Queue Stats
261W - 282L
1,398 Elo+
Solo
Guan Yu
Guan Yu
GenkoGreen
Guan Yu
Level 116
God Stats
1W - 5L
1,463 SR
Queue Stats
64W - 57L
1,543 Elo+
Solo
Cthulhu
Cthulhu
Kaje3017
Cthulhu
Level 59
God Stats
9W - 15L
1,456 SR
Queue Stats
138W - 156L
1,436 Elo+
Solo
Fenrir
Fenrir
lacho4702
Fenrir
Level 128
God Stats
1W - 1L
1,918 SR
Queue Stats
112W - 110L
1,518 Elo+
Solo
Team Averages
Level 87
1,506 SR
1,479 Elo+

VS

Team Averages
Level 115
1,513 SR
1,460 Elo+
Rama
Rama
 
Rama
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
BL4CKR4V3N11
Loki
Level 156
God Stats
2W - 2L
1,271 SR
Queue Stats
107W - 96L
1,538 Elo+
Solo
Kumbhakarna
Kumbhakarna
CoppaChicken
Kumbhakarna
Level 110
God Stats
12W - 8L
1,601 SR
Queue Stats
132W - 110L
1,589 Elo+
Solo
Merlin
Merlin
Sisterrr
Merlin
Level 126
God Stats
3W - 0L
1,694 SR
Queue Stats
13W - 13L
1,522 Elo+
Party 1
Vulcan
Vulcan
SpoobyDoo
Vulcan
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,153 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
2 / 1 / 5
10,633
665
15,995
11,596
5,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
Ejaii
Medusa
17
3 / 0 / 5
10,542
659
12,603
16,788
9,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
GenkoGreen
Guan Yu
17
1 / 2 / 6
11,205
700
5,649
20,711
22,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Kaje3017
Cthulhu
18
2 / 2 / 4
11,253
703
13,306
18,274
24,065
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
lacho4702
Fenrir
17
1 / 3 / 5
10,183
636
11,835
21,454
28,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
1 / 2 / 6
10,982
686
21,437
19,881
9,599
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
3 / 3 / 3
11,293
706
10,384
16,492
14,224
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
CoppaChicken
Kumbhakarna
17
0 / 2 / 5
11,190
699
10,623
23,277
15,902
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Sisterrr
Merlin
16
1 / 0 / 2
10,129
633
14,701
7,769
3,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vulcan
SpoobyDoo
Vulcan
18
2 / 2 / 2
10,871
679
13,300
5,436
2,676
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
9
Kills
7
8
Deaths
9
25
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
1
5
4.5
W
Rama
 
Rama
1
2
6
2
W
3
3
3
1.5
W
Kumbhakarna
CoppaChicken
Kumbhakarna
0
2
5
1.25
L
Medusa
Ejaii
Medusa
3
0
5
5.5
L
Guan Yu
GenkoGreen
Guan Yu
1
2
6
2
L
Cthulhu
Kaje3017
Cthulhu
2
2
4
2
W
Merlin
Sisterrr
Merlin
1
0
2
2
W
Vulcan
SpoobyDoo
Vulcan
2
2
2
1.5
L
Fenrir
lacho4702
Fenrir
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,388
Damage
70,445
88,823
Taken
72,855
89,775
Mitigated
46,252
23,503
Healing
18,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
15,995
2,765
0
2,337
11,596
5,733
53
4,632
6,964
62,543
0
W
Rama
 
Rama
21,437
10,361
0
8,243
19,881
9,599
255
4,280
15,174
0
65,827
W
10,384
1,650
0
1,300
16,492
14,224
1,119
5,745
10,511
0
39,671
W
Kumbhakarna
CoppaChicken
Kumbhakarna
10,623
561
2,622
5,753
23,277
15,902
0
12,951
10,168
25,539
0
L
Medusa
Ejaii
Medusa
12,603
7,139
0
4,754
16,788
9,007
0
9,130
7,658
0
38,434
L
Guan Yu
GenkoGreen
Guan Yu
5,649
392
5,560
5,635
20,711
22,527
0
7,595
13,116
0
23,423
L
Cthulhu
Kaje3017
Cthulhu
13,306
134
2,128
466
18,274
24,065
0
9,594
8,680
54,337
0
W
Merlin
Sisterrr
Merlin
14,701
494
0
337
7,769
3,851
183
1,720
5,964
38,683
0
W
Vulcan
SpoobyDoo
Vulcan
13,300
5,312
0
594
5,436
2,676
0
4,605
831
33,312
0
L
Fenrir
lacho4702
Fenrir
11,835
2,049
0
2,623
21,454
28,443
0
7,673
13,781
0
34,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,816
Gold Earned
54,465
308
Minions Killed
271
0
Camps Cleared
0
1,658,545
Distance Traveled
1,673,587
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,633
665
95
6
0
297,083
4
W
Rama
10,982
686
63
4
0
297,141
0
W
Loki
11,293
706
68
4
0
332,434
1
W
Kumbhakarna
11,190
699
38
2
0
364,622
2
L
Medusa
10,542
659
49
3
0
310,957
1
L
Guan Yu
11,205
700
48
3
0
359,828
4
L
Cthulhu
11,253
703
82
5
0
341,868
5
W
Merlin
10,129
633
49
3
0
362,317
0
W
Vulcan
10,871
679
53
3
0
317,073
0
L
Fenrir
10,183
636
34
2
0
348,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role