Player Matchup

Fenrir
Fenrir
GlatiusMaximus
Fenrir
Level 147
God Stats
2W - 3L
1,359 SR
Queue Stats
290W - 285L
1,533 Elo+
Solo
Sylvanus
Sylvanus
KUSHALIEN420420
Sylvanus
Level 139
God Stats
13W - 8L
1,698 SR
Queue Stats
105W - 101L
1,514 Elo+
Solo
Loki
Loki
LoneGamerWolf
Loki
Level 160
God Stats
1W - 3L
1,158 SR
Queue Stats
146W - 153L
1,559 Elo+
Party 1
Eset
Eset
VivaLaJuicy
Eset
Level 124
God Stats
2W - 2L
1,367 SR
Queue Stats
28W - 30L
1,480 Elo+
Party 1
Achilles
Achilles
Zexlad
Achilles
Level 142
God Stats
3W - 2L
1,524 SR
Queue Stats
67W - 59L
1,501 Elo+
Party 1
Team Averages
Level 142
1,421 SR
1,517 Elo+

VS

Team Averages
Level 96
1,446 SR
1,515 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ChaosMac52WC
Sol
Level 149
God Stats
11W - 14L
1,483 SR
Queue Stats
524W - 498L
1,580 Elo+
Party 2
Mercury
Mercury
KingArmando
Mercury
Level 61
God Stats
30W - 29L
1,566 SR
Queue Stats
166W - 173L
1,458 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SirNube
Ah Muzen Cab
Level 116
God Stats
3W - 2L
1,387 SR
Queue Stats
49W - 44L
1,476 Elo+
Solo
Fenrir
Fenrir
dizzles
Fenrir
Level 84
God Stats
1W - 4L
1,295 SR
Queue Stats
43W - 33L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 7
8,187
630
7,661
9,891
8,803
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
14
4 / 0 / 2
8,454
650
8,195
6,471
4,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 1 / 2
8,243
634
5,440
7,771
4,394
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
4 / 1 / 4
7,865
605
5,957
4,611
1,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Zexlad
Achilles
12
2 / 4 / 5
7,296
561
3,710
12,971
5,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
0 / 1 / 2
7,035
541
3,939
6,495
4,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
3 / 5 / 2
6,828
525
5,463
10,999
4,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mercury
KingArmando
Mercury
11
2 / 5 / 3
6,746
519
3,115
9,950
3,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Muzen Cab
SirNube
Ah Muzen Cab
10
0 / 5 / 0
6,092
469
2,380
8,362
2,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
dizzles
Fenrir
9
2 / 0 / 3
6,370
490
2,241
10,369
7,448
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
16
Kills
7
7
Deaths
16
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
1
2
1
L
3
5
2
0.8
W
4
1
7
7.5
W
Sylvanus
4
0
2
5
L
Mercury
KingArmando
Mercury
2
5
3
0.7
W
2
1
2
3
L
Ah Muzen Cab
SirNube
Ah Muzen Cab
0
5
0
0
W
4
1
4
6
W
Achilles
Zexlad
Achilles
2
4
5
1.13
L
Fenrir
dizzles
Fenrir
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,963
Damage
17,138
41,715
Taken
46,175
25,344
Mitigated
22,053
15,755
Healing
9,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,939
273
312
2,760
6,495
4,673
0
190
6,285
51,620
0
L
5,463
2,445
0
3,018
10,999
4,001
0
2,825
7,976
40,139
0
W
7,661
2,296
0
2,490
9,891
8,803
198
2,295
7,596
0
22,933
W
Sylvanus
8,195
2,331
483
3,301
6,471
4,295
978
128
6,343
57,473
13,357
L
Mercury
KingArmando
Mercury
3,115
1,881
0
500
9,950
3,476
0
1,735
8,133
0
43,121
W
5,440
1,151
0
1,510
7,771
4,394
0
3,840
3,931
0
63,307
L
Ah Muzen Cab
SirNube
Ah Muzen Cab
2,380
1,180
0
1,388
8,362
2,455
0
5,111
3,251
0
38,689
W
5,957
681
485
2,005
4,611
1,859
67
1,543
3,068
48,805
0
W
Achilles
Zexlad
Achilles
3,710
1,239
0
5,481
12,971
5,993
86
1,596
11,375
0
53,794
L
Fenrir
dizzles
Fenrir
2,241
470
0
1,866
10,369
7,448
0
3,097
7,231
0
17,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,045
Gold Earned
33,071
486
Minions Killed
350
0
Camps Cleared
0
1,343,130
Distance Traveled
1,224,463
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,035
541
109
8
0
210,122
0
L
Sol
6,828
525
73
6
0
227,556
0
W
Fenrir
8,187
630
35
3
0
287,068
6
W
Sylvanus
8,454
650
123
9
0
261,249
1
L
Mercury
6,746
519
69
5
0
290,155
3
W
Loki
8,243
634
131
10
0
282,997
5
L
Ah Muzen Cab
6,092
469
69
5
0
234,596
0
W
Eset
7,865
605
104
8
0
248,531
2
W
Achilles
7,296
561
93
7
0
263,285
4
L
Fenrir
6,370
490
30
2
0
262,034
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role