Player Matchup

Scylla
Scylla
Silver II
Hilly8718
Scylla
Silver II
Level 125
God Stats
3W - 4L
1,631 SR
Queue Stats
45W - 52L
1,265 MMR
Party 1
Apollo
Apollo
Gold II
JackForstar
Apollo
Gold II
Level 123
God Stats
0W - 3L
1,258 SR
Queue Stats
120W - 126L
1,700 MMR
Party 1
Fenrir
Fenrir
Silver I
TTV_SOLAR_SPEED9
Fenrir
Silver I
Level 107
God Stats
3W - 3L
1,306 SR
Queue Stats
118W - 120L
1,428 MMR
Solo
Sobek
Sobek
Silver IV
TzatzikiMonster
Sobek
Silver IV
Level 122
God Stats
1W - 1L
1,528 SR
Queue Stats
6W - 14L
1,414 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Wolf664
Sun Wukong
Gold V
Level 103
God Stats
1W - 2L
1,655 SR
Queue Stats
48W - 56L
1,453 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,475 SR
1,452 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,530 SR
1,456 MMR
Kukulkan
Kukulkan
Gold V
 
Kukulkan
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mercury
Mercury
Gold V
 
Mercury
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Neith
Neith
Gold III
Ismahdezz
Neith
Gold III
Level 126
God Stats
2W - 5L
1,437 SR
Queue Stats
159W - 160L
1,386 MMR
Solo
Vamana
Vamana
Gold V
Minityzeur
Vamana
Gold V
Level 129
God Stats
23W - 10L
1,711 SR
Queue Stats
274W - 287L
1,439 MMR
Solo
Jormungandr
Jormungandr
Bronze V
Waltezzz
Jormungandr
Bronze V
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Hilly8718
Scylla
15
1 / 5 / 0
9,663
420
5,286
14,664
5,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
20
2 / 2 / 1
12,274
534
9,508
18,106
9,071
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 8 / 0
9,221
401
8,132
24,491
11,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 0 / 0
8,390
365
4,185
18,170
12,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Wolf664
Sun Wukong
14
2 / 6 / 0
9,364
407
7,645
21,739
17,073
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AtlasYemojaPoseidonThorBaron Samedi

VS

Bans
AwilixLancelotKaliAthenaIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
20
6 / 0 / 2
13,558
589
13,964
7,747
4,190
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
 
Mercury
20
2 / 2 / 1
12,672
551
3,391
14,658
6,925
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
Ismahdezz
Neith
17
1 / 3 / 2
11,686
508
11,425
15,652
6,927
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Vamana
Minityzeur
Vamana
20
12 / 1 / 3
15,983
695
29,379
26,114
17,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jormungandr
Waltezzz
Jormungandr
16
0 / 0 / 8
11,178
486
9,930
15,178
16,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
6
Kills
21
21
Deaths
6
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
6
0
2
7
W
Mercury
 
Mercury
2
2
1
1.25
L
Scylla
Hilly8718
Scylla
1
5
0
0.2
W
Neith
Ismahdezz
Neith
1
3
2
0.67
L
Apollo
2
2
1
1.25
W
Vamana
Minityzeur
Vamana
12
1
3
13.5
L
1
8
0
0.13
L
0
0
0
0
W
Jormungandr
Waltezzz
Jormungandr
0
0
8
4
L
Sun Wukong
Wolf664
Sun Wukong
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,756
Damage
68,089
97,170
Taken
79,349
56,715
Mitigated
51,106
26,108
Healing
30,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
13,964
1,063
0
1,419
7,747
4,190
2,106
846
6,863
141,917
0
W
Mercury
 
Mercury
3,391
1,005
0
4,411
14,658
6,925
5,198
129
14,521
0
128,755
L
Scylla
Hilly8718
Scylla
5,286
801
0
1,487
14,664
5,833
0
6,982
7,682
70,273
0
W
Neith
Ismahdezz
Neith
11,425
4,195
0
2,495
15,652
6,927
75
2,530
13,054
0
115,731
L
Apollo
9,508
7,008
0
6,642
18,106
9,071
950
2,719
15,387
0
137,917
W
Vamana
Minityzeur
Vamana
29,379
16,782
0
15,347
26,114
17,025
3,838
1,285
24,757
0
151,640
L
8,132
1,315
0
1,209
24,491
11,995
22
2,028
22,463
0
83,271
L
4,185
802
376
10,271
18,170
12,743
0
8,932
9,238
23,248
0
W
Jormungandr
Waltezzz
Jormungandr
9,930
3,622
3,030
3,766
15,178
16,039
32
5,168
9,754
42,141
0
L
Sun Wukong
Wolf664
Sun Wukong
7,645
1,453
0
6,123
21,739
17,073
0
3,233
18,506
0
64,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,912
Gold Earned
65,077
621
Minions Killed
844
0
Camps Cleared
0
2,095,043
Distance Traveled
2,336,252
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,558
589
236
10
0
458,559
3
W
Mercury
12,672
551
155
7
0
520,454
5
L
Scylla
9,663
420
146
6
0
380,474
6
W
Neith
11,686
508
158
7
0
389,602
2
L
Apollo
12,274
534
234
10
0
402,819
4
W
Vamana
15,983
695
241
10
0
517,089
4
L
Fenrir
9,221
401
117
5
0
450,453
1
L
Sobek
8,390
365
27
1
0
437,401
6
W
Jormungandr
11,178
486
54
2
0
450,548
6
L
Sun Wukong
9,364
407
97
4
0
423,896
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role