Player Matchup

Hun Batz
Hun Batz
JanManyTimes
Hun Batz
Level 119
God Stats
2W - 0L
1,504 SR
Queue Stats
35W - 27L
1,611 Elo+
Party 1
Zhong Kui
Zhong Kui
SSBoird
Zhong Kui
Level 108
God Stats
3W - 5L
1,331 SR
Queue Stats
489W - 474L
1,499 Elo+
Solo
Sobek
Sobek
SaneAttic16100
Sobek
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 17L
1,552 Elo+
Party 1
Yu Huang
Yu Huang
Srbinac
Yu Huang
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,224 Elo+
Party 3
Rama
Rama
Strahinja665
Rama
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 44L
1,224 Elo+
Party 3
Team Averages
Level 60
1,467 SR
1,422 Elo+

VS

Team Averages
Level 64
1,528 SR
1,566 Elo+
Sun Wukong
Sun Wukong
Ballahan
Sun Wukong
Level 102
God Stats
1W - 2L
1,680 SR
Queue Stats
290W - 246L
1,508 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MommySarah
Morgan Le Fay
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,865 Elo+
Party 2
Lancelot
Lancelot
Sylvirus
Lancelot
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,554 Elo+
Party 2
Freya
Freya
XanderTheToad
Freya
Level 47
God Stats
34W - 35L
1,226 SR
Queue Stats
149W - 183L
1,406 Elo+
Solo
Izanami
Izanami
littlechi
Izanami
Level 104
God Stats
1W - 1L
1,736 SR
Queue Stats
196W - 185L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JanManyTimes
Hun Batz
18
6 / 7 / 9
12,086
1,209
22,567
15,451
9,319
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
SSBoird
Zhong Kui
17
2 / 1 / 12
11,483
1,148
16,246
19,954
30,518
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 0 / 13
12,163
1,216
7,327
14,019
21,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yu Huang
Srbinac
Yu Huang
17
2 / 2 / 12
10,760
1,076
9,628
7,997
4,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 0 / 7
12,279
1,228
11,681
8,789
4,873
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

228

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ballahan
Sun Wukong
16
2 / 6 / 7
10,698
1,070
14,723
21,147
15,711
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
MommySarah
Morgan Le Fay
16
1 / 3 / 7
10,245
1,025
14,585
14,086
6,534
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Sylvirus
Lancelot
16
4 / 6 / 5
10,726
1,073
10,768
19,736
9,417
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 4 / 4
10,022
1,002
8,744
11,004
4,763
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
littlechi
Izanami
17
2 / 0 / 5
10,957
1,096
11,623
7,149
3,330
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
38
19
Kills
10
10
Deaths
19
53
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Ballahan
Sun Wukong
2
6
7
0.92
W
Hun Batz
JanManyTimes
Hun Batz
6
7
9
1.5
L
Morgan Le Fay
MommySarah
Morgan Le Fay
1
3
7
1.5
W
Zhong Kui
SSBoird
Zhong Kui
2
1
12
8
W
3
0
13
9.5
W
Yu Huang
Srbinac
Yu Huang
2
2
12
4
W
6
0
7
9.5
L
Lancelot
Sylvirus
Lancelot
4
6
5
1.08
L
1
4
4
0.75
L
Izanami
littlechi
Izanami
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,449
Damage
60,443
66,210
Taken
73,122
70,296
Mitigated
39,755
9,420
Healing
7,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Ballahan
Sun Wukong
14,723
2,206
0
3,459
21,147
15,711
0
9,519
11,628
0
27,703
W
Hun Batz
JanManyTimes
Hun Batz
22,567
5,150
0
0
15,451
9,319
0
4,595
10,856
0
44,149
L
Morgan Le Fay
MommySarah
Morgan Le Fay
14,585
1,488
205
1,407
14,086
6,534
0
6,803
7,283
32,754
0
W
Zhong Kui
SSBoird
Zhong Kui
16,246
2,588
0
3,124
19,954
30,518
0
7,279
12,675
30,322
0
W
7,327
305
0
2,602
14,019
21,250
0
5,296
8,723
17,176
0
W
Yu Huang
Srbinac
Yu Huang
9,628
1,336
0
250
7,997
4,336
0
3,565
4,432
26,206
0
W
11,681
9,053
0
3,444
8,789
4,873
0
2,594
6,195
0
49,734
L
Lancelot
Sylvirus
Lancelot
10,768
1,993
0
467
19,736
9,417
0
8,208
11,528
0
15,473
L
8,744
3,237
512
1,444
11,004
4,763
0
5,151
5,853
22,882
0
L
Izanami
littlechi
Izanami
11,623
6,696
0
292
7,149
3,330
0
3,520
3,629
0
48,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,771
Gold Earned
52,648
226
Minions Killed
202
13
Camps Cleared
5
1,024,422
Distance Traveled
1,017,399
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,698
1,070
20
2
1
216,043
0
W
Hun Batz
12,086
1,209
34
3
8
204,724
4
L
Morgan Le Fay
10,245
1,025
42
4
3
219,612
1
W
Zhong Kui
11,483
1,148
29
3
4
213,171
0
W
Sobek
12,163
1,216
17
2
1
211,922
0
W
Yu Huang
10,760
1,076
44
4
0
191,188
0
W
Rama
12,279
1,228
102
10
0
203,417
0
L
Lancelot
10,726
1,073
12
1
0
204,669
0
L
Freya
10,022
1,002
29
3
1
189,058
1
L
Izanami
10,957
1,096
99
10
0
188,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role