Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
DunkDaddy69
Ravana
Level 45
God Stats
4W - 3L
1,655 SR
Queue Stats
55W - 58L
1,531 Elo+
Solo
Nemesis
Nemesis
FlowerGun
Nemesis
Level 136
God Stats
3W - 0L
1,743 SR
Queue Stats
182W - 111L
1,622 Elo+
Party 1
Neith
Neith
Stalnoy777
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Geb
Geb
SweetKazel
Geb
Level 153
God Stats
3W - 0L
1,962 SR
Queue Stats
285W - 194L
1,634 Elo+
Party 1
Team Averages
Level 98
1,672 SR
1,557 Elo+

VS

Team Averages
Level 67
1,462 SR
1,570 Elo+
Fenrir
Fenrir
Hernandeces
Fenrir
Level 120
God Stats
2W - 2L
1,291 SR
Queue Stats
225W - 184L
1,578 Elo+
Party 2
Sol
Sol
MrHabs
Sol
Level 84
God Stats
1W - 4L
1,379 SR
Queue Stats
181W - 132L
1,592 Elo+
Party 2
Thanatos
Thanatos
MrPabloPro
Thanatos
Level 61
God Stats
11W - 5L
1,620 SR
Queue Stats
99W - 62L
1,590 Elo+
Party 2
Osiris
Osiris
Sin313
Osiris
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,447 Elo+
Solo
Hera
Hera
joselectro33
Hera
Level 35
God Stats
3W - 2L
1,522 SR
Queue Stats
31W - 18L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
2 / 0 / 9
7,502
469
6,032
13,266
10,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
15
5 / 2 / 6
9,067
567
9,986
9,180
4,770
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
FlowerGun
Nemesis
15
8 / 2 / 6
9,178
574
10,451
12,163
4,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
12
1 / 5 / 0
7,089
443
3,310
9,582
4,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 0 / 7
9,248
578
12,766
12,341
15,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
6 / 4 / 0
8,195
512
8,523
14,115
10,718
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
MrHabs
Sol
13
1 / 4 / 2
8,071
504
12,007
14,070
5,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
MrPabloPro
Thanatos
11
2 / 6 / 1
7,400
463
6,609
15,937
7,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Osiris
Sin313
Osiris
13
0 / 4 / 0
8,285
518
6,113
13,327
9,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 5 / 1
7,846
490
3,876
8,443
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
23
Kills
9
9
Deaths
23
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
9
6.5
W
Ravana
5
2
6
4
W
Nemesis
FlowerGun
Nemesis
8
2
6
5.5
L
Fenrir
6
4
0
1.5
L
Sol
MrHabs
Sol
1
4
2
0.5
L
Thanatos
MrPabloPro
Thanatos
2
6
1
0.42
L
Osiris
Sin313
Osiris
0
4
0
0
W
Neith
1
5
0
0.2
W
7
0
7
10.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,545
Damage
37,128
56,532
Taken
65,892
40,626
Mitigated
35,292
11,410
Healing
24,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,032
940
0
3,912
13,266
10,904
0
4,411
8,855
29,297
0
W
Ravana
9,986
3,221
0
1,865
9,180
4,770
0
2,609
6,571
0
76,667
W
Nemesis
FlowerGun
Nemesis
10,451
5,530
0
1,226
12,163
4,826
0
2,569
9,594
0
79,537
L
Fenrir
8,523
1,665
0
1,246
14,115
10,718
0
3,849
10,141
0
37,205
L
Sol
MrHabs
Sol
12,007
4,799
0
7,061
14,070
5,032
1,332
2,704
11,322
70,990
0
L
Thanatos
MrPabloPro
Thanatos
6,609
2,229
0
10,637
15,937
7,238
0
4,786
10,933
0
48,036
L
Osiris
Sin313
Osiris
6,113
2,115
0
5,250
13,327
9,542
805
5,697
7,010
0
62,322
W
Neith
3,310
1,068
0
926
9,582
4,260
1,280
6,453
3,129
0
38,020
W
12,766
2,770
0
3,481
12,341
15,866
0
494
11,847
56,666
0
L
3,876
1,227
0
500
8,443
2,762
1,235
875
7,520
57,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,084
Gold Earned
39,797
477
Minions Killed
460
0
Camps Cleared
0
1,583,276
Distance Traveled
1,411,432
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,502
469
70
4
0
306,044
5
W
Ravana
9,067
567
123
8
0
320,779
5
W
Nemesis
9,178
574
110
7
0
370,161
4
L
Fenrir
8,195
512
58
4
0
287,220
5
L
Sol
8,071
504
110
7
0
266,056
0
L
Thanatos
7,400
463
72
5
0
309,508
2
L
Osiris
8,285
518
111
7
0
277,613
4
W
Neith
7,089
443
73
5
0
276,855
4
W
Geb
9,248
578
101
6
0
309,437
2
L
Hera
7,846
490
109
7
0
271,035
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role