Player Matchup

Ra
Ra
Gold I
BettleBomb1313
Ra
Gold I
Level 102
God Stats
4W - 4L
1,505 SR
Queue Stats
61W - 70L
1,532 MMR
Solo
Vamana
Vamana
Platinum V
FrikkelSnitzz
Vamana
Platinum V
Level 151
God Stats
29W - 25L
1,619 SR
Queue Stats
146W - 167L
1,704 MMR
Party 1
Ao Kuang
Ao Kuang
Gold III
SnikkeIFritzz
Ao Kuang
Gold III
Level 143
God Stats
19W - 13L
1,736 SR
Queue Stats
116W - 129L
1,526 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,620 SR
1,588 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,569 SR
1,577 MMR
Erlang Shen
Erlang Shen
Gold IV
Dsmirk
Erlang Shen
Gold IV
Level 160
God Stats
1W - 2L
1,556 SR
Queue Stats
363W - 413L
1,623 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
FTP RARE FTP
Baron Samedi
Gold III
Level 61
God Stats
42W - 26L
1,620 SR
Queue Stats
79W - 75L
1,563 MMR
Solo
Neith
Neith
Gold IV
NardoTooWicked
Neith
Gold IV
Level 132
God Stats
0W - 4L
1,531 SR
Queue Stats
10W - 14L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 4 / 5
14,880
620
13,206
13,101
6,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
2 / 1 / 7
15,726
655
14,640
22,279
26,336
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ao Kuang
SnikkeIFritzz
Ao Kuang
20
7 / 1 / 1
17,194
716
15,588
22,567
26,701
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
LancelotScyllaAh Muzen CabBastetGilgamesh

VS

Bans
ShivaGebFenrirCabrakanChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Dsmirk
Erlang Shen
19
1 / 2 / 4
13,809
575
10,103
22,200
27,144
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
FTP RARE FTP
Baron Samedi
19
3 / 5 / 2
14,785
616
15,437
14,709
6,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

19
2 / 4 / 3
14,799
617
20,860
13,941
6,468
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
11
Kills
6
6
Deaths
11
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
4
5
1.13
L
Erlang Shen
Dsmirk
Erlang Shen
1
2
4
1.5
L
Baron Samedi
FTP RARE FTP
Baron Samedi
3
5
2
0.8
W
2
1
7
5.5
L
2
4
3
0.88
W
Ao Kuang
SnikkeIFritzz
Ao Kuang
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,434
Damage
46,400
57,947
Taken
50,850
59,582
Mitigated
40,157
27,469
Healing
12,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,206
1,317
4,445
4,732
13,101
6,545
704
5,091
8,010
86,540
0
L
Erlang Shen
Dsmirk
Erlang Shen
10,103
4,496
72
4,436
22,200
27,144
132
13,756
8,444
0
37,678
L
Baron Samedi
FTP RARE FTP
Baron Samedi
15,437
683
1,391
3,625
14,709
6,545
179
9,487
5,222
61,872
0
W
14,640
8,186
544
8,158
22,279
26,336
966
4,669
17,610
0
65,638
L
20,860
7,782
0
3,019
13,941
6,468
2,680
5,732
8,143
0
74,331
W
Ao Kuang
SnikkeIFritzz
Ao Kuang
15,588
5,043
0
9,590
22,567
26,701
1,474
6,146
16,421
77,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,800
Gold Earned
43,393
317
Minions Killed
262
14
Camps Cleared
9
1,361,256
Distance Traveled
1,256,485
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,880
620
159
7
4
447,811
7
L
Erlang Shen
13,809
575
45
2
2
434,716
2
L
Baron Samedi
14,785
616
85
4
2
413,017
3
W
Vamana
15,726
655
77
3
1
462,133
4
L
Neith
14,799
617
132
6
5
408,752
4
W
Ao Kuang
17,194
716
81
3
9
451,312
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role