Player Matchup

Nox
Nox
BronzeSquirrel
Nox
Level 146
God Stats
18W - 15L
1,677 SR
Queue Stats
744W - 775L
1,553 Elo+
Solo
Osiris
Osiris
CaN0n1yBeOne
Osiris
Level 159
God Stats
10W - 15L
1,373 SR
Queue Stats
571W - 596L
1,487 Elo+
Solo
Sol
Sol
Ejaii
Sol
Level 67
God Stats
11W - 6L
1,500 SR
Queue Stats
261W - 282L
1,374 Elo+
Solo
Baron Samedi
Baron Samedi
Verhovod8019
Baron Samedi
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
171W - 168L
1,461 Elo+
Solo
King Arthur
King Arthur
WarLord101202
King Arthur
Level 124
God Stats
7W - 2L
1,667 SR
Queue Stats
275W - 294L
1,485 Elo+
Solo
Team Averages
Level 111
1,543 SR
1,472 Elo+

VS

Team Averages
Level 89
1,415 SR
1,432 Elo+
Ganesha
Ganesha
 
Ganesha
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
DL412
Loki
Level 148
God Stats
4W - 7L
1,438 SR
Queue Stats
339W - 348L
1,556 Elo+
Solo
Tiamat
Tiamat
J0TAR0_KUJ9
Tiamat
Level 18
God Stats
3W - 10L
1,357 SR
Queue Stats
3W - 13L
1,319 Elo+
Party 1
Hachiman
Hachiman
savage_gustave
Hachiman
Level 11
God Stats
1W - 6L
1,281 SR
Queue Stats
2W - 9L
1,286 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 6
8,231
823
5,453
9,845
9,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Osiris
13
0 / 1 / 10
7,590
759
5,065
11,779
8,864
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
Ejaii
Sol
15
7 / 0 / 4
8,237
824
11,777
7,654
3,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Baron Samedi
Verhovod8019
Baron Samedi
15
2 / 0 / 2
7,750
775
4,957
3,391
1,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
WarLord101202
King Arthur
13
0 / 1 / 6
6,809
681
4,247
8,505
5,320
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 3 / 1
6,935
694
3,710
10,661
9,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
 
Chang'e
13
0 / 1 / 1
6,721
672
4,653
6,532
2,906
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Loki
DL412
Loki
15
2 / 1 / 0
7,741
774
4,325
7,121
3,101
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
13
1 / 3 / 2
6,854
685
6,256
8,761
6,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hachiman
11
0 / 4 / 2
6,321
632
4,795
6,777
2,924
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
12
Kills
3
3
Deaths
12
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
1
0.17
L
Chang'e
 
Chang'e
0
1
1
0.5
W
3
1
6
6
W
Osiris
0
1
10
5
L
Loki
DL412
Loki
2
1
0
2
W
Sol
Ejaii
Sol
7
0
4
9
L
Tiamat
1
3
2
0.67
W
Baron Samedi
Verhovod8019
Baron Samedi
2
0
2
3
W
King Arthur
WarLord101202
King Arthur
0
1
6
3
L
Hachiman
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,499
Damage
23,739
41,174
Taken
39,852
29,233
Mitigated
24,513
14,821
Healing
8,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
3,710
453
0
614
10,661
9,418
0
6,565
4,096
13,262
0
L
Chang'e
 
Chang'e
4,653
1,150
1,277
2,316
6,532
2,906
0
2,845
3,687
22,480
0
W
5,453
1,656
0
2,509
9,845
9,520
237
3,160
6,685
16,385
0
W
Osiris
5,065
2,457
1,730
4,242
11,779
8,864
62
4,822
6,957
0
11,879
L
Loki
DL412
Loki
4,325
973
0
2,743
7,121
3,101
0
3,771
3,350
0
32,620
W
Sol
Ejaii
Sol
11,777
7,376
0
3,682
7,654
3,697
1,144
2,885
4,769
40,050
0
L
Tiamat
6,256
387
0
1,996
8,761
6,164
0
5,301
3,460
16,785
0
W
Baron Samedi
Verhovod8019
Baron Samedi
4,957
703
858
1,027
3,391
1,832
0
910
2,481
30,240
0
W
King Arthur
WarLord101202
King Arthur
4,247
587
0
773
8,505
5,320
152
2,842
5,663
0
19,657
L
Hachiman
4,795
2,270
0
0
6,777
2,924
102
3,705
3,072
0
8,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,617
Gold Earned
34,572
206
Minions Killed
168
0
Camps Cleared
0
997,622
Distance Traveled
885,953
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,935
694
8
1
0
159,378
0
L
Chang'e
6,721
672
47
5
0
182,811
2
W
Nox
8,231
823
30
3
0
189,627
3
W
Osiris
7,590
759
16
2
0
203,642
1
L
Loki
7,741
774
66
7
0
217,543
1
W
Sol
8,237
824
63
6
0
186,967
0
L
Tiamat
6,854
685
35
4
0
170,916
2
W
Baron Samedi
7,750
775
62
6
0
206,863
0
W
King Arthur
6,809
681
35
4
0
210,523
5
L
Hachiman
6,321
632
12
1
0
155,305
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role