Player Matchup

Cliodhna
Cliodhna
Cinderling
Cliodhna
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,661 Elo+
Party 2
Odin
Odin
Cuddleboye
Odin
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,661 Elo+
Party 2
Baba Yaga
Baba Yaga
FusiοnBolt
Baba Yaga
Level 125
God Stats
1W - 0L
1,309 SR
Queue Stats
14W - 21L
1,661 Elo+
Party 2
Team Averages
Level 88
1,436 SR
1,661 Elo+

VS

Team Averages
Level 118
1,541 SR
1,469 Elo+
Tyr
Tyr
Foxyko
Tyr
Level 107
God Stats
10W - 9L
1,487 SR
Queue Stats
11W - 11L
1,282 Elo+
Party 1
Sol
Sol
Milahiyah
Sol
Level 157
God Stats
2W - 2L
1,610 SR
Queue Stats
98W - 70L
1,615 Elo+
Party 1
Lancelot
Lancelot
drjoachim
Lancelot
Level 89
God Stats
62W - 80L
1,526 SR
Queue Stats
352W - 447L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Cinderling
Cliodhna
18
5 / 13 / 7
15,099
719
14,872
24,795
11,987
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
5 / 1 / 13
16,603
791
17,674
24,912
36,339
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Baba Yaga
FusiοnBolt
Baba Yaga
20
8 / 7 / 7
16,866
803
36,022
22,626
13,597
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Foxyko
Tyr
20
0 / 3 / 16
14,136
673
9,214
25,444
39,545
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
11 / 5 / 10
16,066
765
32,861
27,879
14,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
drjoachim
Lancelot
19
10 / 10 / 5
14,879
709
22,925
26,607
18,246
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
52
18
Kills
21
21
Deaths
18
27
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Cinderling
Cliodhna
5
13
7
0.65
W
5
1
13
11.5
L
Tyr
Foxyko
Tyr
0
3
16
2.67
W
Baba Yaga
FusiοnBolt
Baba Yaga
8
7
7
1.64
L
11
5
10
3.2
L
Lancelot
drjoachim
Lancelot
10
10
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,568
Damage
65,000
72,333
Taken
79,930
61,923
Mitigated
72,436
6,576
Healing
21,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Cinderling
Cliodhna
14,872
2,029
0
273
24,795
11,987
656
6,606
17,727
0
39,060
W
17,674
3,758
0
2,349
24,912
36,339
667
12,038
12,638
0
33,685
L
Tyr
Foxyko
Tyr
9,214
490
0
4,981
25,444
39,545
33
10,232
15,212
0
40,601
W
Baba Yaga
FusiοnBolt
Baba Yaga
36,022
1,802
0
3,954
22,626
13,597
1,737
10,761
11,654
88,507
0
L
32,861
13,528
0
13,751
27,879
14,645
2,574
14,615
13,264
98,048
7,898
L
Lancelot
drjoachim
Lancelot
22,925
3,347
0
2,487
26,607
18,246
0
11,589
15,018
0
64,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,568
Gold Earned
45,081
211
Minions Killed
259
4
Camps Cleared
14
1,137,951
Distance Traveled
1,199,193
8
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
15,099
719
46
2
2
356,469
1
W
Odin
16,603
791
44
2
0
421,958
4
L
Tyr
14,136
673
65
3
2
448,862
11
W
Baba Yaga
16,866
803
121
6
2
359,524
3
L
Sol
16,066
765
120
6
7
358,396
10
L
Lancelot
14,879
709
74
4
5
391,935
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role