Player Matchup

Fenrir
Fenrir
FQ__ER1
Fenrir
Level 123
God Stats
6W - 13L
1,316 SR
Queue Stats
380W - 596L
1,354 Elo+
Solo
Hades
Hades
Ignorance3405
Hades
Level 109
God Stats
128W - 194L
1,378 SR
Queue Stats
367W - 664L
1,308 Elo+
Party 1
Ares
Ares
just BROLY fool
Ares
Level 160
God Stats
14W - 21L
1,463 SR
Queue Stats
532W - 963L
1,292 Elo+
Party 1
Team Averages
Level 131
1,386 SR
1,318 Elo+

VS

Team Averages
Level 119
1,540 SR
1,309 Elo+
Mercury
Mercury
Joburrs
Mercury
Level 93
God Stats
3W - 1L
1,891 SR
Queue Stats
38W - 57L
1,373 Elo+
Solo
Sol
Sol
Kitkatnip
Sol
Level 145
God Stats
2W - 1L
1,228 SR
Queue Stats
113W - 93L
1,706 Elo+
Solo
Ares
Ares
killuminati1618
Ares
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 103L
848 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FQ__ER1
Fenrir
12
4 / 7 / 3
8,810
629
9,856
14,343
10,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 3 / 3
8,900
636
7,846
13,921
8,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 2 / 6
8,920
637
7,782
13,413
15,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Joburrs
Mercury
13
3 / 4 / 6
10,183
727
6,211
10,973
4,363
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
9 / 2 / 3
11,412
815
24,969
14,101
6,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
0 / 2 / 10
10,407
743
1,761
8,228
4,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
31
8
Kills
12
12
Deaths
8
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
FQ__ER1
Fenrir
4
7
3
0.79
L
4
3
3
1.83
W
Mercury
Joburrs
Mercury
3
4
6
1.5
W
9
2
3
5.25
L
0
2
6
1.5
W
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,484
Damage
32,941
41,677
Taken
33,302
33,762
Mitigated
15,621
6,002
Healing
12,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
FQ__ER1
Fenrir
9,856
1,165
0
1,373
14,343
10,284
0
7,265
7,078
0
14,896
L
7,846
548
790
2,583
13,921
8,293
0
9,520
4,401
26,376
0
W
Mercury
Joburrs
Mercury
6,211
3,056
0
2,067
10,973
4,363
730
4,264
6,551
0
27,660
W
24,969
9,779
0
8,719
14,101
6,572
1,419
6,776
7,024
72,377
7,532
L
7,782
240
0
1,256
13,413
15,185
0
7,492
5,921
23,288
0
W
1,761
136
0
1,324
8,228
4,686
2
5,012
3,115
3,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,630
Gold Earned
32,002
96
Minions Killed
152
3
Camps Cleared
10
696,047
Distance Traveled
756,248
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,810
629
6
0
0
234,430
4
L
Hades
8,900
636
59
4
2
209,724
1
W
Mercury
10,183
727
43
3
3
253,358
4
W
Sol
11,412
815
103
7
6
240,343
2
L
Ares
8,920
637
31
2
1
251,893
1
W
Ares
10,407
743
6
0
1
262,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role