Player Matchup

Pele
Pele
 
Pele
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
Frandle60225km
Jing Wei
Level 109
God Stats
5W - 2L
1,657 SR
Queue Stats
45W - 41L
1,458 Elo+
Party 3
Chang'e
Chang'e
SHIONv
Chang'e
Level 14
God Stats
2W - 0L
1,784 SR
Queue Stats
10W - 15L
1,338 Elo+
Party 3
Baron Samedi
Baron Samedi
pannaktta5
Baron Samedi
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 62L
1,456 Elo+
Party 3
Sun Wukong
Sun Wukong
soboro1
Sun Wukong
Level 25
God Stats
4W - 2L
1,719 SR
Queue Stats
36W - 26L
1,528 Elo+
Party 3
Team Averages
Level 71
1,632 SR
1,456 Elo+

VS

Team Averages
Level 86
1,577 SR
1,515 Elo+
Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Mizuhara-kawaii
Thor
Level 27
God Stats
96W - 80L
1,585 SR
Queue Stats
196W - 172L
1,571 Elo+
Party 1
Ares
Ares
UntangleOfThis
Ares
Level 158
God Stats
7W - 8L
1,657 SR
Queue Stats
556W - 436L
1,598 Elo+
Party 1
Horus
Horus
haoho_BPP
Horus
Level 89
God Stats
19W - 13L
1,641 SR
Queue Stats
101W - 111L
1,410 Elo+
Party 2
Sol
Sol
うんぱにぴいいい
Sol
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
178W - 133L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
6 / 0 / 4
9,485
593
10,792
12,876
5,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
14
2 / 0 / 1
8,562
535
3,707
11,989
4,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
SHIONv
Chang'e
13
2 / 1 / 5
8,605
538
7,280
10,474
6,651
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
pannaktta5
Baron Samedi
15
2 / 0 / 6
8,774
548
9,724
7,285
3,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
soboro1
Sun Wukong
15
2 / 2 / 2
9,223
576
7,916
12,643
7,400
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
0 / 1 / 0
7,730
483
6,534
7,353
2,973
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 5 / 1
7,337
459
5,615
14,311
6,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 3 / 1
8,392
525
7,056
14,771
17,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Horus
haoho_BPP
Horus
11
0 / 1 / 0
6,896
431
3,277
10,960
9,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
0 / 4 / 0
8,066
504
6,519
13,616
5,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
14
Kills
3
3
Deaths
14
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
0
4
8
L
Neith
 
Neith
0
1
0
0
W
Jing Wei
2
0
1
2.5
L
1
5
1
0.3
W
Chang'e
SHIONv
Chang'e
2
1
5
4.5
L
2
3
1
0.83
L
Horus
haoho_BPP
Horus
0
1
0
0
W
Baron Samedi
pannaktta5
Baron Samedi
2
0
6
5
W
Sun Wukong
soboro1
Sun Wukong
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,419
Damage
29,001
55,267
Taken
61,011
27,647
Mitigated
43,052
27,968
Healing
18,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,792
3,016
0
4,768
12,876
5,436
2,050
1,517
11,359
0
85,360
L
Neith
 
Neith
6,534
1,743
0
2,577
7,353
2,973
0
1,641
5,712
0
76,807
W
Jing Wei
3,707
2,659
0
6,127
11,989
4,231
450
0
11,989
0
69,480
L
5,615
767
0
3,906
14,311
6,540
0
4,257
10,054
0
52,546
W
Chang'e
SHIONv
Chang'e
7,280
348
2,210
6,141
10,474
6,651
282
1,323
9,082
34,029
0
L
7,056
863
0
1,250
14,771
17,878
0
1,342
13,429
51,106
0
L
Horus
haoho_BPP
Horus
3,277
1,598
1,047
4,705
10,960
9,743
0
4,436
6,524
0
18,265
W
Baron Samedi
pannaktta5
Baron Samedi
9,724
535
620
3,058
7,285
3,929
525
4,889
2,364
67,526
0
W
Sun Wukong
soboro1
Sun Wukong
7,916
1,908
0
5,044
12,643
7,400
305
5,089
6,898
0
71,619
L
6,519
2,975
0
5,271
13,616
5,918
0
5,328
8,288
67,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,649
Gold Earned
38,421
513
Minions Killed
468
0
Camps Cleared
0
1,675,522
Distance Traveled
1,539,208
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,485
593
128
8
0
396,720
4
L
Neith
7,730
483
132
8
0
288,689
3
W
Jing Wei
8,562
535
109
7
0
307,746
2
L
Thor
7,337
459
96
6
0
329,065
1
W
Chang'e
8,605
538
41
3
0
328,440
6
L
Ares
8,392
525
97
6
0
295,520
4
L
Horus
6,896
431
17
1
0
353,577
1
W
Baron Samedi
8,774
548
109
7
0
322,189
7
W
Sun Wukong
9,223
576
126
8
0
320,427
3
L
Sol
8,066
504
126
8
0
272,357
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role